As journalist Jonathan
Danter, you discover that a ten year old
murder is somehow part of a greater mystery
that could destroy humanity itself. Filled
with baffling plot twists and conspiracy
theories, you must uncover the mystery that
reaches back through history from 1194 A.D.
to the time Judas received 30 pieces of
silver to betray Christ
Jonathan’s Apt
Have a look around Jonathan’s apt.
Go to coffee table click on books. Screen
close up. Pick up
cell phone (it has camera)
Go to fax machine on breakfast counter.
Close up. Take pocket watch.
Go to shelves under stairs to “pile of
stuff” on bottom. Take passport
Phone call from Twinnings of
Scotland Yard saying police are on their
way to pick Jonathan up and take him to
London
London
nights training – Chapter 1
Jonathan learns that his uncle Frank, who he
believed died 10 yrs ago had actually been
working for the Vatican and had been
murdered 2 days ago.
Twinnings gives Jonathan the key to Frank’s
flat to have a look around before the CIA
arrive.
Frank’s Flat
Enter building. Climb stairs. Climb next
flight of stairs. “Frank Danter’s
investigations” look at the mail on the
floor .Of no use. Enter office, take a good
look around. Go further into room take map
of London from pile of books on chair, look
at laptop, computer etc. go to bookcase at
entrance door . shelves far right “messed up
books”
VI – IX – I – X – III
Go through the flat taking a good look. In
the kitchen take the tin of tuna from the
top of the fridge.
Colletti arrives followed by Kat McKendal to
rescue Jonathan.
Kat tells Jonathan about the legacy and
tells him to search for clues while she
checks the garage.
play as Jonathan
Look at the grandfather clock. Close up.
It’s broken and stopped at 10:10 when
Jonathan was little it was stopped at 5:55
Look at small equestrian statue on writing
bureau. Its sword is missing.
Click on radio on the wall behind computer
desk.
In the top left hand corner of screen an
icon of Kat appears. Clicking on these icons
allow you to switch playing characters.
play as Kat
Check fuse box, skis and cupboard. Go
further into garage. Have a look around
Look at “flicker” on middle panel of back
wall. Close up screen. Take motorbike keys.
You’re back playing as Jonathan
play as Jonathan
Leave apt. go down one flight of stairs to
floor 1. see cat. Talk to cat. Give the cat
the tin of tuna. Back to Frank’s into
bedroom. Take mystery object from between
fishing trophys on top of TV .
Look at the mysterious object in inventory.
It too has roman numerals. Move the curser
to the right of screen and notebook will
slide onto screen. On the mechanism turn the
numerals to match those in notebook and
click small button on left.It opens to
reveal ancient doc.
Kat appears – she can get the strange
symbols on the doc translated.
shining our swords – chapter 2
Kat takes Jonathan to her fathers house
Coletti regains consciousness and phones
Twinnings and implicates Jonathan in the
murder of the guards.
Kats dad thinks Damien could translate the
symbols and tells of Imago Sanctissimus
Kat and Jonathan leave for Damiens place.
Damien gives Jonathan a communicator.
Kat takes Jonathan to Robert’s
Robert’s place
Kat leaves Jonathan to get her false
passport. Jonathan must get a photo of
himself for Robert to create a fake passport
for Jonathan.
play as Jonathan
Have a good look at everything in Robert’s
place. Then go up steps and leave Robert’s.
come to forefront of screen. Check stack of
crates. Exit top of screen. Aha photo
machine. Talk to drunken tramp. Pick up
bottle on ground right of photobooth. He
wont let Jonathan into his “shelter”. Go
further up street look at hut on left. Check
bush on left . close up take yoghurt pot.
Check old abandoned fridge. Close up take
melted lolly. Go back past tramp one screen.
See water fountain on corner. Close up. Use
bottle on fountain. In inventory combine
bottle and lollipop – you now have lollipop
stick and bottle of water with strawberry
juice. Combine bottle with yoghurt. Go back
to tramp and give him the bottle. He leaves.
Jonathan needs a coin for the photo machine.
Turn round and click on the abandoned car
(towards the back) close up. Take magnetic
religious figure. Follow street around until
you come to screen with pile of wood and
puddle. Click twice on puddle take shoelace.
Combine shoelace with magnet. Go to grate
outside Robert’s. Close up. Use magnet on
coin. Go back to photo booth and use coin on
booth. Go back to Robert and give him
photos.
play as Kat
Go to potting shed. Close up. Take gardening
gloves.
Use gloves on climbing roses. You’re in
house.
Look around go further down hall. Go
downstairs. Go to room on left, go further
into room. Click on sofa – there’s your
camera. Exit room. Enter room opposite, go
further into room. Check docs and papers on
computer table. Fake passport . take it.
Kat meets Jonathan at Roberts. They are then
auto transported to Damiens. Learn about the
Cathars etc.
Imago Sanctissimus – Chapter 3
play as Damien
Enter Frank’s apt block – go up to level 2
and Franks apt. go to back of desk look
close at Franks laptop “maybe Jonathan has
the password” appears in notebook. Click and
drag from notebook onto communicator in
inventory. Click on the icon beside the
message in communicator and drag onto
Jonathan’s name. Immediate reply. Use the
USB stick on laptop. From notebook drag
“list of books” onto communicator
(communicator in bottom toolbar) and click
on email icon and send to Kat
play as Kat
Receive email from Damien with list of
books. Enter building on right. Talk to
librarian exhaust conversation – he’s not
helpful. Try to distract him while you take
he books. Go right further into library
knock over pile of books on left. Doesn’t
work look right and see fire extinguisher.
Move fire extinguisher – rat hole, librarian
comes over. Go back to where the librarian
was , move forward to bookcase and take the
3 books you need.
play as Jonathan
Check the wooden boards leaning on the fence
twice, and click to open gates. Enter
hangar. Go further into hangar several
times. Talk to Alan. Show Alan fake
passport. Alan needs a sparkplug. Look in
bin take canister. Open map in inventory and
go to Damien’s . Go to Hunter’s blue skies
tavern , check sign right of door close up.
Click to get spark plug. Go back to Alan via
the map. Give Alan spark plug.
Back at Damien’s
Cut scene - Jonathan and Kat take off for
Chartres. Meanwhile Damien has a visitor but
manages to transfer the images via webcam .
Chartres Remmiscene – Chapter 4
Play as Jonathan
Take tin of tomato soup from right hand side
base of kiosk. Look telephone box – doors
stuck. Go further into screen past entrance
of cathedral to construction site. Click on
twice to get close up look. Take the rusty
metal bar from center of screen. Go back
to telephone box close up. Use metal bar on
stuck door.
Jonathan auto calls Twinnings. Used
telephone card now in inventory.
Go to fountain look close take condom. Turn
and look at first bench take newspaper.
Continue down side of cathedral – look at
cathedral window, statue. Close up on statue
see the inscription. Pour tomato soup on
inscription and use newspaper on to take
imprint of inscription. Take small stone
from right hand base of column.
Combine cell phone and newspaper in
inventory to take picture of writing.drag
“mysterious Latin sentence” onto
communicator in inventory and send to Kat.
Play as Kat
Talk to kids- exhaust conversation learn of
window in cathedral easy to open. Come into
forescreen. Look at statue. Talk to the
drunk man sitting below statuelearn about
Mary’s robes, cathedral, golden ration and
stone column. Send message about Cathedral
window to Jonathan.
Play as Jonathan
Click on cathedral window twice for close up
– too bright. Combine stone and condom in
inventory and use on street lamp. Go back to
window. Close up . use lollipop stick to
open.
Jonathan in cathedral. Have a look at chairs
and labyrinth. Go forward to altar. Go
beyond altar and look at relic on altar
“Mary’s robes” look twice. priest appears –
he knew Frank. Exhaust conversation – take
about fake robe,
Notre Dame, Imago Sanctissimus,
labyrinth.
Jonathan auto leaves cathedral. The police
are waiting.
The mystery revealed – Chapter 5
Play as Kat
Rome
Kat has a map, guide and match added to
inventory. Go right and talk to funny museum
caretaker. Exhaust conversation he agrees to
let you enter.
Museum
Go through the rooms looking at the frescos
etc. on the way. In the fourth and last room
look at Fresco De Borgo. Look close up. Look
at Pope, man on left and capitals. From
notebook drag “mysterious latin sentence
translated to English” onto Pope. Go to
wooden door opposite. Notice hole in right
hand side panel. Use the matchstick in hole
to reveal
secret drawer. Remove magnetic cylinder.
Go back outside and talk to caretaker. A new
hotspot appears on the map – “magical door”
click on magical door.
Magical door
Go through gap in iron fence. Look at
alchemical door/
magic door. Look at the architrave close
up. Look at center of circle. Use magnetic
cylinder on circle to reveal a magic cone.
Take cone. Use the map on the arrow on
architrave and a directional arrow will
appear on map. In inventory drag the guide
to all monuments in Rome onto map and
another new hotspot will appear – the
Pantheon
The Pantheon
Talk to policeman at the door – he wont let
you in. go back to St Peters Square and go
to museum caretaker
Museum
Drag “ the policeman in front of the
Pantheon wont let me in” onto museum
caretaker. The caretaker gets you in to the
Pantheon.
The Pantheon
Go to Altar on right have a look. Go further
into room look at Raphael’s tomb. Go further
into screen to tomb of
King Humbert and
Queen Margherita. Close up. Click on
tomb twice. View hole insert magnetic cone.
Secret drawer. Take magnetic pyramid.
Cut scene – secret trapdoor opens. Kat
enters.
Underground chamber
Look at ray of light. Click on center screen
to descend. Go toward column of light. Come
forward into screen. Look at altar close up.
Use magnetic pyramid on hole.
First click on crystal at 3 o’clock
Second click on crystal at 5 o’clock
Third click on crystal at 9 o’clock
Fourth click on crystal at 7 o’clock
Cut scene – Kat gets Mary’s robe but is caught
Play as Jonathan
In Twinnings office. Twinning is aware that Colletti was the bad guy and he is now dead.Jonathan gets message from Kat .go to Damiens place
Damiens
Enter door right hand side of pub. Go upstairs cleaning lady wont let you enter Damiens flat.go forward and up the stairs go further into landing and notice clean spot on floor. Go back downstairs and out into street. Go left and into pub. Exhaust conversation until you get bottle of mustard.go back into Damiens building and up both flights of stairs and squirt mustard on clean spot on floor.go back downstairs and tell the cleaning lady that the floor upstairs is dirty. She leaves. Enter Damiens. Go behind Damiens desk, look at desk take “piece of Marys robes” on map of London go to Arthur’s
Arthur McKendal’s house
Enter room on right give Arthur the piece of robe. Arthur gives Jonathan a medieval key.
Cut scene – Heathrow lockers – get Franks old watch then Twinnings office
Frank’s flat
Garage – exit and go up to Frank’s flat.enter. in inventory combine “Frank’s old grandfather clock has always been broken” with second pocketwatch. New message in notebook “I could try setting the grandfather clock at 5:55” drag this message onto grandfather clock in close up. Secret drawer opens in base of clock. Take little sword. Go to small equestrian statue on top of writing bureau. Insert small metal sword. Secret drawer take piece of paper with musical notes. Use music paper on music sheet on piano. Secret drawer ancient medallion. Take.
Get a message from Arthur. Jonathan to go to Venice.
Heathrow airport
Look at trolleys in center screen. Put trolley back to get coin. Go right look at airport desk. Take pencil. Vending machine use coin and take can of drink
Venice flight announced
Cut scene – flight to Venice
Venice
Go further into screen, click to go further in middle of screen, enter archway, go further and talk to restorer. Take sandpaper from her table.offer the restorer the can of drink. In inventory combine pencil and sand paper to get graphite dust. Combine graphic dust with white plaster on restorers table. Restorer leaves.
Go down well .go to stone on right. There’s a hole in it. Use passeport on it.
Cog puzzle
Arrange the cogs properly on the pins.
Largest, second largest, smallest, second smallest.
Secret passage opens. Enter
Go further towards pool. Look twice at circular stones on ground. Close up
Click on small row of small stones.
Click once on stone far right
Click once on stone fourth from left
Click once on stone first left
A bridge appears. Cross to other side of pool. Take pedestal or codex stone
Cut scene – travelling back to London
Arthur’s house
Talk to Arthur. Need to immerse robe in water, ammonia and mercury.
Go to Damien’s
Damien’s
Go further into room, into bedroom. Take thermometer from beside shelves. Go further into bedroom take empty biscuit box from under chair. Go to Brixton.
Brixton
Go to the fountain on the corner and fill biscuit box with water. In inventory combine canister + biscuit box to get biscuit box full of water and ammonia. Then add thermometer to biscuit box to get biscuit box full of water, ammonia and mercury. Add the piece of parchment to box to get “first half of Frank’s clue found on the piece of Mary’s original robes”. Drag the second clue of robe from notebook onto Mary’s original robes in inventory. “this is the clue Frank left us”
Arthur’s house
Drag “completed clue that Frank left hidden on Mary’s robes” from notebook onto Arthur. Cut scene – Kats in trouble
Moonlight shadows – chapter 6
Castle del Monte Italy
Cut scene.
Take stick left on scaffolding. Use stick on monk. Go further into room look at tool box. Take wrench and oil. Go back one screen and enter doorway on left. Go further into room and notice the big screw and cable on wall. Back one screen. Go through large doorway on right. Go through other doorway off courtyard. Look through archway – see Monks and Kat. Go back to the wall with screw and cable. Look at screw close up. Use wrench. Screw rusty use oil on screw and then use wrench on screw. Cut scene – freeing Kat. Exit into courtyard. Look at hole in doorway close up. Put imago into hole. Cut scene – floor decoration opens. Go forward over three large hexagonal stones. Go forward once. Look at gate, skeletons, blades, fountain on right. Got to fountain on left. Look close up. Use imago sanctissimus in hole. Gate opens.
Sit back and watch end sequence