“Diamonds in the Rough”
WALKTHROUGH
Len Green lengreen@hotmail.com
HUMBLE BUT
VITAL REQUEST TO ALL PLAYERS.
Since the ending is unusual and surprising, please
do not tell anybody the dénouement before they have played the game, or reveal
anything in a review or post on a Forum etc.
Although I have intentionally included a very large
number of quotes from the game, I have deliberately attempted to avoid giving
away ANY of the actual narrative, and in particular the ending &/or
its lead up. I hope that I’ve succeeded
?!
{A} This walkthrough
describes ALL the actions which you must take in order to
succeed,
However, please don’t use
this walkthrough unless you absolutely HAVE TO.
Some aspects which are not absolutely
imperative have been omitted. A lot of these are interesting and provide
much of the background story to the game, and the tension!
If you simply take this walkthrough in your hand and
follow exactly what to do and not to do, you can probably finish the game very
quickly. This however would completely defeat its
whole purpose, which is to spin a fascinating 3rd person interactive puzzle
narrative!
{B} You should most
certainly NOT have to follow the same order of
accessing locations as described in this walkthrough since the game is VERY
non-linear. There are a GREAT number of permutations of routes, and
it is most unlikely that two players will follow exactly the same
itinerary.
In
addition it is most likely that this walkthrough is not the best or even
optimum route to play the game (and finish it completely, and with full
points)!
Some locations of course will NOT be
accessible until you have completed certain tasks, and so a particular
order is sometimes obligatory. Other than this, you are
free to visit &/or revisit as you wish… unless a location ‘closes up’!!
{C} The ‘mechanics’ and
interface of the game are all contained
in the game’s official Manual. However I
would like to remind players of some useful points here:-
[i] Pressing the <Tab> key on your
keyboard reveals ALL the exits from any location.
[ii] Providing that you first hold the Post-It in
the Main Screen, you can scroll through Jason’s available Thoughts by using
your mouse wheel.
[iii] Some players may find the concept(s) of the ‘thoughts-panel’
somewhat daunting. But in actual fact,
after a little usage it is actually quite straightforward.
It acts identically to an ordinary
inventory and in fact can be thought of as
a ‘second inventory’. A simple Thought is a character's name, for
instance… whereas a more complex one can be a situation, such as a meeting
Jason just had or something he saw.
Thoughts can be examined, combined
together or used anywhere in the Main Screen, just like all ‘normal’ inventory
items. It is also very important to
remember that Thoughts can be used upon characters in the game, and also upon any
inventory item (but NOT vice versa!), once again just like ordinary
inventory items.
By clicking the Use Cursor on a
Thought, it becomes Jason’s current thought. You can always see what Jason’s
current thought is by looking at the middle of the User Bar. The Post-It
inventory item (at the extreme left of the Inventory Bar) assumes its color and
properties and can be used from there if so required.
The
description of the Thoughts as well as the message you get when you combine two
of them keep changing during the course of the game. It is highly advisable to examine them
whenever you discover anything new… there is a possibility that a new Thought will
appear, and also it can enable you to follow Jason’s line of thought.
{D} There
are no “actions” involved in DITR, nor slider puzzles, mazes, music puzzles, or
other matters which annoy some players.
There
is no so-called ‘bad language’ or ‘adult material’. It is all third person and
completely mouse driven point & click.
There
are full (and excellent) English subtitles for ALL speech.
BTW:-
There are absolutely NO dead-ends or crashes in the game!
{E} In Diamonds in the
Rough, you cannot die or make a wrong move that will force you to reload a
previous savegame. Nevertheless, you are advised to save frequently.
There are a 100 save-slots… for the many
who like to make many saves. Saving and
loading is very rapid, presenting no delays to progress.
{F} INVENTORY ITEMS
Items entered into inventory are marked thus
Items used from or in inventory are marked thus
N.B. Whenever a new item is picked up and entered
into inventory, a ringing sound is heard.
‘THOUGHTS-PANEL’
New thoughts
entered into the ‘thoughts-panel’ are marked
thus
Thoughts used
from or in the ‘thoughts-panel’ are marked thus
N.B. Whenever a
new thought is created and entered into the ‘thoughts-panel’, a distinctive
sound is heard. In addition, when Jason
is on screen (only) a lit electric bulb appears.
POINT SCORE
Points for actions completed are marked thus …… [X]
Cumulative points are marked periodically thus …… Y
The maximum possible number of points is 400!
Walkthrough
***** Play through the full Intro, first time
anyway… to get the important opening story and the ‘reason’ for the whole
narrative!
You finish up in the kitchen of
Jason’s apartment.
***** Look at the inventory… at the beginning there
are only 2 items there.
***** Examine both items… you can try dragging each
inventory item on the other.
***** Look at the thoughts-panel… at the beginning
there are only 4 thoughts there.
***** Examine all 4 thoughts… you can try dragging
each one of the thoughts onto each of the 3 other thoughts.
***** Look around the kitchen
***** Exit the Kitchen
***** Go upstairs to the attic
***** Look around the attic
***** Examine the desk there… “There is something
carved on the surface of the desk, but the light doesn’t shine there and you
can’t quite make out what it says”
***** Click on the desk in order to shift it… “You
have tried before but it’s too heavy for you.
You’re going to need some help in order to move it”.
***** In the thoughts-panel you obtain a new thought,
i.e. ‘desk
in the attic’
***** In the thoughts-panel, examine the new
thought… “You need someone to help you move the desk.”
***** Exit the attic by going downstairs
***** Enter the storage room and look around… “It
looks as though the light bulb in this room is burnt out”
***** Click on some shelves… “You can’t see
anything in here. You must replace the
light bulb”
***** In the thoughts-panel you obtain a new
thought, i.e. ‘order
a light bulb’
***** In the thoughts-panel examine the new
thought… “---------- all you have to do is order it.”
***** Exit the store room
***** Go to the bathroom
***** Look around the bathroom
***** Look at the bottle of bleach
***** Pick up the bottle [1]
***** Look at it in inventory… it is a chlorine
based detergent
***** Exit the bathroom
***** Enter the lounge
***** Look around the lounge
***** “Somebody left a piece of paper for you under
the ashtray” (on the table)
***** Take the sheet of paper there [3]
***** Look at it in inventory… it’s Jason’s current assignment
***** Exit the lounge
***** Enter Jason’s bedroom
***** Look around Jason’s bedroom
***** Look at and open the 3 drawers of the chest of drawers next to his bed, one after the
other
***** Look at the contents of the middle drawer of that chest of drawers… “There is a
notepad inside the drawer.”
***** Take the notepad
[2]
***** Look at it in inventory
***** Look at and try to open the 2 drawers of the desk
***** Open the left drawer
of the desk
***** Look at and take the cheap ballpoint pen from that left
drawer of the desk [3]
***** Look at it in inventory
***** In inventory drag the ball point pen onto Jason’s assignment and click… “You’d
better write the numbers on another piece of paper”
***** Still in inventory, click the pen onto the notepad (more
than once)… “You have not developed the ability to summon your skill at will
yet. You need to visit the doctor, he will know what to do” [2]
***** Exit Jason’s bedroom
***** Enter the lounge again
***** Exit the house via the front door which is
(rather unusually) situated in the lounge
***** Look around outside
***** Walk to the right
***** Continue forwards and along the path until
you reach the left/right branch
***** Take the left branch-path and continue
***** Arrive at Mr. William Hungerton’s house
***** Look around
***** Knock on the door… “There’s no answer.”
***** Look at and talk to the youngster, Jerry,
playing with a yellow toy truck.
***** Look at his toy truck and try to take it… No!
“Taking a little boy’s toy would be cruel”
***** Walk around to the rear of the house and look around the patio… but nothing can
actually be done there at the moment
***** Return to the front of the house… Jerry has
gone
***** Return to the fork in the path and this time
take the other branch
***** Carry on past the bench and the traditional
pavilion to the town square… “All the main streets are connected to it.”
***** You can look at the “------ statue of Corinne
Feller, the Founder of DITR.”
***** Do not go forward but go to the left of the
statue
***** Turn left and then walk forward, past the
pedestrian crossing, and see the rather forbidding extremely light
yellowish-white building with a high arched door.
***** Look at the building… “Every DITR employee with paranormal
abilities lives in this apartment building (except for Jason, of course!)”
***** Enter the front door of the building
***** Look around inside
***** Ascend the stairs to the first floor and look
around
***** Look at the door to the first apartment on
the left “Sydelle lives in this apartment.”
***** Knock on the door and Sydelle welcomes you in
***** In the thoughts-panel, see the new thought
called ‘Sydelle Williams’
***** Examine the new thought… in the
thoughts-panel
***** Look around Sydelle’s apartment
***** Snoop into her bathroom
***** Look around the bathroom
***** Open the cupboard there
***** Look at and pick up the bottle of detergent there [1]
N.B. (In case you think there might be a dead-end
here)! If you neglect to take that bottle while Sydelle
is still in her apartment, it will be delivered to the bathroom in Jason’s
house later in the game.
***** Look at the ammonia based detergent in
inventory
***** Talk to Sydelle and exhaust all dialogs
***** Look in the thoughts-panel and see the new
thought there, ‘Henry Saunders’
***** Examine the new thought… in the
thoughts-panel
***** Jason offers to take Sydelle’s current
assignment to the Company
***** Sydelle gives her current assignment envelope to Jason [3]
Cumulative
score to date = 15
***** Look at Sydelle’s
current assignment envelope in inventory
***** From the thoughts-panel,
drag the ‘special
abilities’ thought onto Sydelle herself… Sydelle explains what her
special ability is
***** In the thoughts-panel
drag the ‘special
abilities’ thought onto the ‘Sydelle Williams’ thought. In the thoughts-panel you obtain a new
thought, i.e. ‘Sydelle’s
problems’
***** Examine the new thought… in the
thoughts-panel
***** From the ‘thoughts-panel’, drag this latest
thought (‘Sydelle’s problems’) into inventory
and onto Sydelle’s closed current assignment
envelope… “You’re thinking about opening Sydelle’s envelope
---------- but not in front of her.”
***** Exit Sydelle’s apartment… Jason can stand in
the corridor outside her door
***** From the ‘thoughts-panel’, drag this latest
thought (‘Sydelle’s problems’) into inventory
and onto Sydelle’s closed current assignment
envelope… and acquire her report
itself [5]
***** In inventory look at Sydelle’s report
***** ‘Read’ Sydelle’s report
(by looking at it in inventory)
***** Sydelle launches into a long description of
her 2 dreams.
***** Go up the stairs (near the bottom right
corner of the screen) to the second floor
***** Knock on the door of the first apartment on
the right
***** Curtis tells you to come on in
***** Talk to Curtis and exhaust all dialogs
***** From the thoughts-panel drag the ‘special abilities’ thought onto Curtis, and hear his special ability
***** From the thoughts-panel drag the ‘desk in the
attic’ thought onto
Curtis
***** “Curtis, I was wondering if you could do me a
favor?”
***** Curtis agrees but asks Jason to first
exchange a book at the library for him… in the thoughts-panel you obtain a new
thought, i.e. ‘Curtis
needs a book’
***** Examine the new thought… in the
thoughts-panel
***** Look at Curtis’ book lying on the table…
“It’s a book by someone named William Flake”
***** Take the book [4]
***** Look at it in inventory
***** Exit Curtis’ apartment
***** Go down the 2 flights of stairs
***** Exit the front door
***** Turn to the right (of the screen) and walk
forward
***** Continue forward past the pedestrian
crossing, and behind the statue
***** Look at the town’s library
***** Enter the door to the library
***** Look around and talk to the librarian… she is
not very simpatico!
***** From inventory give Curtis’ book to the librarian [1]
***** Enter the library proper and look at the
various book sections
***** Try to get a suitable book for Curtis.
***** Go forward as far as possible and turn into
the far left set of shelves
***** Look at the shelf… “This bookcase contains
science fiction novels”
***** Try to take one for Curtis … “You wouldn’t
know where to start”
***** From the thoughts-panel drag the ‘Curtis needs a
book’ thought onto the books in the bookcase
***** Jason spots a book titled “Chants of
Experience, by William Flake. That looks
like something Curtis would enjoy”
***** Take the book by William Flake [6]
***** Look at it in inventory
***** Leave the library… you can’t without checking
out the book
***** Return to the librarian
***** Hand her the exchanged book for checking
out [1]
Important
Note:- Since the game is pretty non-linear, it’s
quite possible that you have taken the library book BEFORE taking
Curtis’s book. No problem! The librarian will not allow you to leave the library. Jason will have to return the book to the
bookcase, go back to Curtis and obtain his book. Only then will he be able to make the
exchange!!
Cumulative
score to date = 32
***** Return to the apartment building
***** Go up the 2 flights of stairs
***** Enter Curtis’ apartment
***** From inventory, give Curtis his new book
***** Curtis thanks Jason and helps him as promised
***** Watch the cut scene that takes place between
Jason and Curtis in the attic of Jason’s house, and afterwards with Jason alone
sitting at his computer.
It finishes with Jason standing in the
attic. [19]
Cumulative
score to date = 51
***** Look in the thoughts-panel and see the new
thought there, ‘Message in the attic’…
“We’re not diamonds, we’re pieces of coal.”
***** Examine the new thought… in the
thoughts-panel
***** As described previously, exit Jason’s house
and return to the town square
***** This time turn right (the exit is at the
bottom right corner of the screen)
***** Continue forwards and see Sydelle together
with somebody called Anthony
***** From the thoughts-panel, drag the ‘Message in the
attic’ thought onto Sydelle
***** She tells Jason that the person who
previously lived in his house was called Robert Bennet and that Jason should
talk to Henry about Robert since they were friends… a new thought appears in
the thoughts-panel, namely ‘Robert Bennet’
***** Examine the new thought… in the
thoughts-panel
***** In the thoughts-panel, drag the ‘Robert Bennet’
thought onto the ‘Henry Saunders’
thought (or vice versa) and acquire another new thought entitled ‘Robert was
Henry’s friend’
***** Examine the new thought… in the
thoughts-panel
***** Return to the apartment building
***** Henry’s apartment is the one next to
Sydelle’s… go to it
***** Knock on Henry’s door… He refuses to talk (as
usual)
***** From the ‘thought-panel’ drag the ‘Robert was
Henry’s friend’ thought onto Henry’s door [5]
***** Henry won’t talk there since it’s not
safe! He says he’ll meet Jason at the
pavilion in half an hour
Cumulative
score to date = 56
***** Go downstairs and out of the apartment
building
***** Move to the left of the screen and walk
forwards
***** Look at the bar/restaurant and then enter its
front door
***** Look at the bar/restaurant
***** Talk to the barman and exhaust all dialogs
(he won’t give Jason a drink since he’s under 21 years of age)… you acquire a
new thought ‘receptionist’
***** Look in the thoughts-panel and see the new
thought there
***** Examine the new thought… in the
thoughts-panel
***** Move to the left of the screen and see Nadine
***** Look in the thoughts-panel and see the new
thought there, ‘Nadine Conner’
***** Examine the new thought… in the
thoughts-panel
***** Look at and talk to her and exhaust all
dialogs
***** From the thoughts-panel, drag the ‘Message in the
attic’ thought onto Nadine
***** Listen to her reactions
***** Leave the bar/restaurant
***** Move to the left of the screen and walk
forwards
***** Look at the DITR headquarters building and
around it, and then enter its door
***** Go forward, look at, and talk to the
receptionist
***** Find out if Mr. Hungerton and the doctor are
in… they both are!
***** Walk to the right and enter the door there
***** Go up the stairs
***** Enter the first room on the right of the
corridor… the so called
meeting room
***** Look around the room… there is nothing to do
there (at present anyway!)
***** Exit the ‘meeting’ room
***** Enter the second room on the right of the
corridor
***** Look around Mr. Hungerton’s office
***** Talk to him and exhaust all dialogs
***** Exit the office
***** Enter the third and last door on the right
side of the corridor, the kitchen
***** Look around generally
***** Look at and pick up the half loaf of stale bread from a table on the right [1]
***** Look at and pick up the handkerchief from a table on the left [1]
***** Exit the kitchen
***** Enter the room on the other side (the left)
of the corridor
***** Look around Dr. Brown’s office
***** Talk to the doctor and exhaust all dialogs…
in particular “Dr. Brown, I wanted to talk to you about my assignment… I think
I’m going to need some help.”
(N.B. If you didn’t
do the following earlier, it is not too late to do it now:- In inventory, click the ballpoint pen onto the notepad…
“You need to visit the doctor, he will
know what to do”)
***** Watch the cut scene that takes place between
Dr. Brown and Jason in the DITR meeting room.
It finishes with Jason and the doctor
back in his office.
***** Comment to the doctor about the experience,
and end the dialogs with him
***** From inventory, give Sydelle’s report to Dr.
Brown (Jason puts the report back into its envelope before handing it to
him) [1]
***** Exit the doctor’s office
***** Return downstairs and leave the DITR building
***** Return to the town square and start to walk
back towards Jason’s house
Stop at the pavilion… Henry
should be standing next to it:-
N.B. Henry may not be there yet! If not, check the following things and if
you haven’t completed ALL of them (not necessarily in the following
order), then do so now :-
[A] Talk to the young boy, Jerry. If he is no longer outside Mr. Hungerton’s
house then you must have done this!
[B] From the thoughts-panel, drag the ‘Message in the attic’ thought onto Nadine
[C] Give Sydelle’s report to Dr. Brown
[D] Have the hypnosis session with the doctor
[E] Possibly
but not necessarily… if Henry is still not there:- go to
the town square and return to the pavilion
***** Talk to Henry and exhaust all dialogs
***** Drag each and
every one of the present thoughts from
the thoughts-panel onto Henry, one by one… if you can’t get away from the
pavilion area, then you have missed using one or more thoughts on Henry
***** Jason learns quite a bit about what is going
on with DITR!
***** Continue along the path to Jason’s house, but
don’t enter… yet!
***** Move to the left and round to the back of the
house
***** Look around the back garden
***** See the can of lighter fluid
***** Pick up the can of lighter fluid [2]
***** Look at it in inventory
***** Look at the bird house… “According to Henry,
Robert used to find messages from an unknown benefactor in this bird house.”
***** From inventory, put the bread (crumbs) into the bird house [3]
***** Leave the garden and return immediately
***** Look at the bird (probably a sparrow) eating
the bread crumbs at the bird house.
***** Click on the leg of the bird… “There is a
small piece of paper attached to the bird’s leg”
***** Click again, and Jason carefully detaches the
note [8]
***** In inventory read the note… it says “the
woman is the key”
***** In the thoughts-panel, see the new thought “woman is key” thought
***** Examine the new thought… in the
thoughts-panel
Cumulative
score to date = 72
***** Leave the garden and return to the front of
Jason’s house
***** If you haven’t done so earlier, from the
thoughts-panel, drag the ‘order a light bulb’ onto the mailbox. “You write the
words ‘light bulb’ on your notepad and put the piece of paper in the mailbox” [4]
***** Leave the mailbox… the next time you open it
your order will have been implemented!
***** Return to the mailbox
***** Open it…
“The light bulb you ordered is here!” (…..… That’s service for you!!)
***** Take the light bulb [3]
***** Look at it in inventory
***** Enter the house
***** Go into the store room
***** From inventory, exchange the brand new light bulb instead of the old burnt out one [8]
***** Near to the right bottom corner of the store
room, look at and take the pair of scissors [3]
***** Look at them in inventory
Cumulative
score to date = 90
***** On the left side of the store room look at
the picture of a young woman on one of the shelves (partially hidden)
***** From the thoughts-panel, drag the ‘woman is key’ thought onto that picture… “You decide to take a look behind the picture.”
***** “There is a key hidden there.”
***** Take the small key [9]
***** Look at it in inventory
***** Exit the store room
***** Enter Jason’s bedroom
***** From inventory, use the key to open the right locked drawer of the desk [5]
***** Look inside the drawer
***** Take the matches
from the drawer [3]
***** In inventory, look at the matches
***** In particular, note… “Someone has written
some words on this matchbox:”
Click to read what’s written:-
‘Longstreet: Dr.
Brown’
Cumulative
score to date = 107
***** Exit Jason’s bedroom and the house
***** Return, as before, to the bar/restaurant
***** Look around again
***** “Somebody left a bucket and a mop on the
floor” near the door to the toilet
***** From inventory drag the handkerchief onto Jason… and see the result
***** From inventory drag and pour either of the bottles of detergents into the bucket… and see
what happens [3]
***** From inventory drag and pour the other bottle of detergent into the bucket… and watch the
sensational reactions on mixing them and the aftermath! [3]
***** Walk behind the bar
***** Look at and pick up a bottle of spirits, i.e. bourbon [4]
***** Look at it in inventory
***** Exit the bar
***** Re-enter the DITR building
***** From inventory, give the bourbon to the receptionist… and hear her
reactions [7]
***** Exit the DITR building and immediately return
and observe what happens as a result!
***** Look around the reception area again
***** Enter the receptionist’s office
Cumulative
score to date = 124
***** Look around the office
***** Notice the standard wooden bookcase at the
rear wall, and in it the 3 folders
(dossiers with yellow sides) concerning employees
***** Open one of the folders and read it
***** From inventory use the cell phone on the file and “take some
pictures” [4]
***** Open and photograph a second file [4]
***** And do the same for the third file [4]
***** Look at the computer… it is switched on
***** Access the computer
***** You need to enter a password
***** From the thoughts-panel drag the special abilities thought onto the central blank
white security rectangle on the computer screen (i.e. Anywhere on the Panel except
the buttons and the actual text box).…
and click; more than once
***** You obtain the first alphanumeric of the
password [1]
***** Then you obtain the second alphanumeric of
the password [1]
***** And finally you obtain the third alphanumeric
of the password [1]
***** “Nothing more comes to you. You guess you haven’t developed your ability
enough yet”
***** Using your keyboard, you can enter these 3
alphanumerics (1ma)
into the password-panel on the
monitor… but it’s very doubtful that this will be accepted!
***** Click on “X Cancel” to exit the
computer
***** Exit the receptionist’s office and the DITR
building
***** Return to the apartment building, enter, and
knock on Henry’s door
***** Talk to Henry
***** Transmit the images of the 3 folders to him
***** Exit Henry’s apartment and the apartment
building
***** Return to Jason’s house
***** Look around the lounge
***** “It looks like you have a new assignment”
***** There is another sheet of paper for Jason
under the ashtray” (on the table)
***** “You pick up the paper” [3]
***** Look at it in inventory… it’s another assignment for
Jason
***** Exit Jason’s house
***** Return to the DITR building
***** Go upstairs as previously to Dr. Brown’s
office
Cumulative
score to date = 142
***** From inventory, hand Jason’s assignment to Dr. Brown
***** Watch what happens [5]
***** “This time you select 8 out of the 25
numbers.”
***** Go downstairs again and enter the
receptionist’s office
***** Again access the computer
***** You need to enter a FULL password
***** From the thoughts-panel again drag the special abilities thought onto the central blank
white security rectangle on the computer screen… and click (more than once)
***** “The characters come to your mind easily!”
***** You obtain the remaining alphanumerics of the
password… 2ne3er [6]
Just in case it’s still unclear, the full password is 1ma2ne3er
***** Using your keyboard, you can now enter the full
9 alphanumerics passwords into the password-panel on the monitor
***** Click on the panel marked ‘Continue’… “The
password was accepted”
***** Click again on the panel marked “Continue” (……..
Cumulative
score to date = 163
***** Look at everything possible on the monitor…
BUT “You’d better not do anything other than read, or you might give yourself
away.” It’s worth looking inside the
email icon and reading the 3 emails there (2 in ‘inbox’ and 1 in ‘Deleted
Items’)
***** Look into the recycle bin
***** Open the Untitled.txt file
***** Click the eye-cursor on any of the four items
there… “-----, this is just a list of books.”
***** Click again… “You decide to write them down
anyway.”
***** Click a third time and obtain the list
[5]
Note:- Each of the 4 books and their authors is
listed with an alias.
e.g. The
first on the list is Robert E. Lee (the alias):
Rocketfall (the book) by Jim Axleton (the author)
***** To exit the computer (if you have trouble),
click on the yellow 5 pointed star on the lower taskbar.
***** In inventory, look at “------ the list of
books you found in the receptionist’s computer.”
***** Look again, and see the ‘detailed’
-Click on the sheet
-Record the hypnosis animation with your cell phone
-Use the cell phone on the individual
-Use the “Yourself” Thought on the individual
-Use the “DITR” Thought on the individual
The conditions are checked every time you enter the cell.
list of 4 books… see the note just above
***** Exit the receptionist’s office and the DITR
building
***** Return to the library
***** Enter the library, ignore the librarian this
time and go straight to the bookshelves
***** Jason is looking for the 4 books on the
abovementioned list… if you have any problems acquiring them the following
should help:-
*** As soon as you
move into the library proper, press the <Tab> key on your keyboard. You
will see 4 entrances to the bookshelves, 2 on the right and 2 on the left (and
one forward… just to advance further into the library).
*** Access all 4 of
them in turn and use the ‘eye-icon’ on each one to inform you what that
particular bookcase contains. Then from
inventory, drag the book list onto each
one to see if any of the 4 books are present in that particular bookcase.
*** You will find
that the 4 bookcases hold books of the following categories:-
~~~‘recent American history’; ‘Geography’;
‘European History’; ‘contemporary
science’.
*** With all 4
of the above bookcases/sections “None of the books you are searching for belong
in this section.”
*** Walk forward
into the library as far as possible
*** Once again you
will see a different 4 entrances to the bookshelves, 2 on the
right and 2 on the left.
*** Again access all
4 of them in turn and use the ‘eye-icon’ on each one to inform you what that
particular bookcase contains. Then from
inventory, drag the book list onto each
one to see if any of the 4 books are present in that particular bookcase.
If a book from the list is present, click
to pick it up
*** This time, the
results are as follows:-
~~~ ‘European authors”: the bookcase
contains the book “King Mouse”. [2]
Look at it in inventory.
~~~ ‘Horror novels’: the bookcase
contains the book “
Look at it in inventory.
~~~ ‘American authors’: the bookcase
contains the book “Without Guilt”. [2]
Look at
it in inventory.
~~~
‘science fiction’: “None of the books
you are searching for belong in this section.”
***** So you’ve only managed to acquire 3 out of
the 4 books you are searching for!
***** Exit the library (you don’t check out the
books this time!)
***** Once again enter the DITR building and the
receptionist’s office
***** From inventory, drag the cell phone onto Jason… “You activate your cell phone’s Bluetooth
function.” [2]
***** As before access the computer
***** Click on the ‘Red Filter’ icon (…
“SUCCESS”) --- “Red filter sent to remote device” [4]
Cumulative
score to date = 180
***** Exit the computer
***** If you haven’t done so before, observe the
black object on the desk
***** Pick up the black ink pad [2]
***** Look at it in inventory
***** Exit the receptionist’s office and the DITR building
***** Return to the apartment building and enter
***** Go up one flight of stairs and enter Henry’s
apartment
***** Talk to Henry and exhaust all dialogs
***** Receive a key
from him [3]
***** Look at it in inventory
***** Exit Henry’s apartment and the apartment
building
***** Return through the town square towards Mr.
Hungerton’s house
***** On the way, meet Jerry, talk to him and
exhaust all dialogs. His parents live
“In the apartment building. Second
floor, right across the stairs.” [2]
***** Move away and immediately back again… Jerry’s
gone again
***** At Mr. Hungerton’s house, look at the
mailbox… it’s closed
***** Open it
***** Look inside… “You can see a stamp inside William’s mailbox.”
***** Pick it up
[2]
***** Look at it in inventory… “It’s an official
DITR stamp”
***** In inventory “You press the stamp on the ink pad.” [1]
***** In inventory, look at it… “The DITR stamp is ready to be used.”
***** Go round to the back of the house again
***** Look around William’s patio
***** Look at the book on the table… it is “Rocketfall”, by Jim Axleton
***** Take the book… it is the fourth (missing) one
on the list which you were looking for [2]
***** Look at the book in inventory
***** Leave the garden and Mr. Hungerton’s house
***** Return to Jason’s house
***** Enter and go up the stairs to the attic
***** Look at the chest “This chest has been locked
ever since you came here.”
***** From inventory, use the key (that Henry gave
you) to unlock the padlock which secures the chest [8]
Cumulative
score to date = 200
***** Look inside the chest… “You can see an old
book and a modem ------.”
***** Take both of them [6]
***** In inventory, look at the “wireless ADSL
modem”, and the diary
***** From inventory, drag Robert’s diary onto
Jason, and read it carefully… it contains a lot of important background
material
***** Exit the attic and Jason’s house
***** Move to the left and round to the back of the
house
***** Look around the back garden
***** Again look at the bird house… “According to
Henry, Robert used to find messages from an unknown benefactor in this bird
house.”
***** Look at the bird again (probably a sparrow)
in the bird house
***** Click on the bird… “There is a small piece of
paper attached to the bird’s leg”
***** Click again, and Jason carefully detaches the
note [8]
Cumulative
score to date = 214
***** In inventory read the note… it says “page 77.”
***** From inventory drag each one of the 4 books, one by one, onto Jason and see what happens
***** Return and enter Jason’s house… the living
room
***** Sydelle knocks on the door and enters… Jason
talks to her
***** She agrees to help him and leaves his house
***** Go to the warehouse
***** See Sydelle chatting up the warehouse superintendent
***** Listen to his long lists of what the
warehouse contains
***** Move towards the interior of the birdhouse
***** The superintendent’s back turns towards the
crates, so slip past him and into the warehouse itself
***** Walk forward into the warehouse (N.B. You
will not be able to leave until you have fulfilled everything that needs to be
done there… “You’d better not leave yet, you haven’t explored the warehouse
thoroughly and you might not get another chance.”
***** Immediately, on the left side, look at an
extension cord
***** Grab the extension
cord [4]
***** Look at the extension coil in inventory “It’s
a twelve foot extension cord that can fit up to three plugs.”
***** Continue forwards into the next section of
the warehouse and see an open door on the right leading into an office
***** Try to enter… “You’d better not, the office
is not empty.”
***** Walk forward again as far as you can. You are in a garage with vehicles parked on
either side
***** Look up at the roof of the warehouse… “……….
You notice a number of fire detectors on the ceiling.”
***** Look at an orange-red wooden crate lying on
the ground half way down the left side between two trucks
***** From inventory, drag the matches onto the crate… “The crate is rather damp,
it won’t catch fire.”
***** From inventory empty the can of flammable lighter fluid onto the wooden crate [5]
***** From inventory, again drag the matches onto
the crate. Not a good idea…“------ the
water would probably destroy all the files in the office.”
***** Turn around and walk back a bit towards the
entrance of the garage
***** Notice on the other side, “An electrical
board is on the wall.”
***** Look (in close up) at the electrical board
***** On the right side of the board are a pair of
switches controlling the water
***** The pair of switches are in the up/on
position… push then down/off
***** Return to the wooden crate
***** From inventory, again drag the matches onto
the crate
***** FIRE… the loud smoke warning beepers
start up [9]
Cumulative
score to date = 232
***** Return to the open door to the office… the
personnel have left in a hurry
***** look around the office
***** On the right hand side of the room glance at
the inkjet printer which is standing on a wooden dresser
***** Look at and open the 3 drawers of the dresser, one after the other
***** Look at the contents of the top drawer of the dresser
***** Take an official
letter form
there [3]
***** Look at it in inventory… “It’s a blank document with the DITR letterhead
on it.”
***** Close the drawer
***** Look at the middle drawer… “The drawer is
empty.”
***** Close the drawer
***** Look at the contents of the bottom drawer of the dresser
***** Take the peculiar master key there [3]
***** In inventory, read the tiny inscription…
“Apartments Master Key”
***** Look around the office and notice 4 folders
lying around there
***** Open one of the folders and read it
***** Once again from inventory, use the cell phone to photograph the folder [4]
***** Do the same for a second folder [4]
***** And the same for the third folder [4]
***** Ditto for the fourth folder [4]
Cumulative
score to date = 254
***** Exit the office and the warehouse (previously
you could not get out!)
***** Return to the apartment building and enter
***** Go up two flights of stairs
***** Look at the door to the first apartment on
the left side… “Jerry told you that he lives here with his parents.”
***** Knock on the door… there’s no answer
***** From inventory, use the master key on the door… “That’s not a bad idea,
but you’d like to talk to Nadine first.”
***** Go down one flight and knock on the door to
Nadine’s apartment
***** Start talking to Nadine
***** Watch the cut scene that takes place between
Jason and Nadine, then with Jason alone in his bedroom, and finally with
William Hungerton in his house.
It finishes with Jason standing
outside Mr. Hungerton’s front door.
***** Return to the apartment building and enter
***** Go up two flights of stairs and approach
Jerry’s parents’ apartment
***** Again knock on the door… there’s no answer
***** From inventory, again use the master key on the door… SEE WHAT HAPPENS
!! [5]
***** Go downstairs 2 floors and out of the
apartment building
***** Move to the left of the screen and walk
forwards to the DITR building
***** Go upstairs again and enter the meeting room…
the first door on the right
***** Look at the right (brown) wall
***** “It’s a standard wall socket.”
***** From inventory, “You use the extension
cable to connect the
projector to the wall socket.” [5]
***** Switch on the projector
***** From inventory, pull the cell phone onto the (lit) screen,
and “you shoot a short video of it.” [10]
***** From inventory drag one of the books, say “King Mouse” onto Jason… See the blank red colored
pages 76 and 77
***** From inventory, move the cell phone onto the blank red pages…
activate the Red Filter and (when closer) see the pages filled with
alphanumerics [7]
Cumulative
score to date = 281
***** Repeat the above processes for the book “
***** Repeat the above processes for the book “Without Guilt”
[7]
***** Repeat the above processes for the book “Rocketfall”
[7]
Cumulative
score to date = 302
***** Exit the meeting room and the DITR building
***** Walk to the apartment building
***** Go up one flight of stairs to Henry’s
apartment and knock on the door… “Henry? are you in there?” --- “There’s no
answer”
***** From inventory take the master key and open Henry’s door [7]
***** Look around Henry’s apartment
***** Enter Henry’s bathroom, look around and
particularly at the floor there
***** Exit the bathroom and enter his bedroom.
***** Examine the board fixed to the wall fully (If
you don’t look at both these things you can’t exit “You might as well search
the apartment before you leave.”) [1]
***** Leave Henry’s apartment and the apartment
building
***** Return to the DITR building
***** Go upstairs to the examination room… until
now the door has been closed, but now it is open!
***** Enter the examination room and look around at
everything and pay good attention to who is there
***** Pay attention to the right of the glass
topped table
***** “A long thick cable is coming out of the
wall. It is connected to a big machine
in the back.”
***** From inventory, use the scissors to cut the thick cable [8]
Cumulative
score to date = 318
***** Exit the examination room
***** Enter Dr. Brown’s office which is now empty
***** Look at the folder of Sydelle Williams
***** Open it and read it [4]
***** Access Dr. Brown’s computer
***** Enter the password to the computer…
This is the most difficult puzzle in the game. If you have trouble, see the end of this
walkthrough for a graduated series of hints.
If that is insufficient, at the end is a complete spoiler! [10]
***** On the monitor click on ‘Network’… this gives
2 folders
***** Click on the folder labeled William Hungerton
***** Access the folder marked ‘Finances.mrt’
and view his 20007 Financial Report
***** Leave the network section and look at the
folders at the bottom right corner of the monitor
***** Click on ‘Conference.mrt’… read the
report concerning yellow phosphorus
***** Leave that and click on ‘To Print.mrt’
and read ‘Additions to Simon Davenport’s report’ [3]
Cumulative
score to date = 335
***** Exit Dr. Brown’s office and the DITR building
***** Go to the apartment building
***** Go up 2 flights of stairs and knock on the
door to the second apartment on the right… Simon answers
***** Talk to Simon…”I want you to visit a dream
and I need you to take me with you”
***** Simon needs authorization from Dr. Brown
***** When Simon has returned to his apartment, in
inventory, write on the letter form with
the pen [6]
***** Knock on the same door again and Simon
answers
***** From inventory, give Simon the (fake) letter form
***** The authorization is not official enough for
Simon
***** When Simon has returned to his apartment, in
inventory, stamp the letter form with the
official stamp
[8]
***** Knock on the same door again, and again Simon
answers
***** Again From inventory, give Simon the stamped letter form [10]
Cumulative
score to date = 359
***** The authorization is now official enough for
Simon
***** But Simon needs something belonging to
Sydelle to enter her dream
***** Go down one flight of stairs to Sydelle’s
apartment
***** Knock on her door… (Unsurprisingly)
“There’s no answer”
***** From inventory take the master key and open Sydelle’s door [3]
***** Look around her apartment
***** Enter her bedroom.
***** Look at the pink colored blouse lying on her
bed
***** Grab the blouse [2]
***** Exit Sydelle’s apartment
***** Go up one flight of stairs to Simon’s
apartment
***** Knock on his door again and Simon answers
***** From inventory, give Sydelle’s pink blouse to Simon
[5]
***** Watch the cut scene. Look at all the characters and objects. When you have clicked on everything necessary
(more than once if necessary), the cut scene finishes and you end up outside Simon’s door again.
***** Leave the apartment building
***** Reenter the DITR building
***** Go upstairs to Hungerton’s office
***** Enter Hungerton’s office which is now empty
***** Look at the folder of Jason Hart
***** Open it and read it [5]
Cumulative
score to date = 374
***** Access Dr. Brown’s computer
***** Enter the password to the computer…
Once again, as before, this is the most difficult puzzle in the
game. If you have trouble, see the end
of this walkthrough for a graduated series of hints.
If that is insufficient, at the end is a complete spoiler! [10]
***** At the bottom right corner of the monitor
take a good look at the icon “unlock”
***** Click on the icon “unlock”… “Well you
pushed it. You hope it works.” [5]
Cumulative
score to date = 389
***** Exit Hungerton’s office
***** Go downstairs
***** The door at the bottom of the stairs is now
open for the first time
***** Enter the door to the basement
***** Look around
***** Notice that near to the guard’s right arm is
a holster “There is a gun inside this holster”
[1]
***** Grab it… “You can’t take it while the guard
is in here.”
***** Exit the room
***** Continue towards the left side of the screen
***** Enter the second door
***** Look around
***** Click on the sheet……..WOW!! [2]
***** Look at the bottle on the shelf… “The label
on this vial reads ‘yellow phosphorus’.”
[2]
***** Pick up the vial of yellow phosphorus [2]
***** Exit the room
***** Look at the door at the left side of the
screen… “It’s a big metallic door with a latch.”
***** Enter the door
***** Look around inside
***** Look at then talk to the person inside the
room
***** From the thoughts-panel drag all
the thoughts, one by one, onto that individual… you will obtain some background
on the activities of DITR
***** From inventory drag the cell phone onto that
person [4]
***** Eventually there will be a helpful ‘reaction’
from the person… if not, maybe leaving the room and returning immediately will
help!
N.B. If you have trouble with
the above, check the following
things and if you haven’t completed ALL of them (not necessarily in the
following order), then do so now :-
[A] Click on the sheet in the adjoining room
[B] Record the hypnosis animation with your cell phone
[C] Use the cell phone on the individual
[D] Use the ‘Jason’ Thought on the
individual
[E] Use the “DITR” Thought on the individual
[F] Possibly
but not necessarily, if you get no ‘reaction’…exit the room and
return and maybe talk to the individual
***** When you are prompted to do so, leave the
room
***** Return to the first room which you visited in
the basement…the guard is no longer there
***** Grab the gun from the holster [3]
***** Exit the room
Cumulative FINAL score to date = 400 points… out of a maximum possible of 400.
HUMBLE BUT
VITAL REQUEST TO ALL PLAYERS.
Since the ending is unusual and surprising, please
do not tell anybody the dénouement before they have played the game, or reveal
anything in a review or post on a Forum etc.
Although I have intentionally included a very large
number of quotes from the game, I have deliberately attempted to avoid giving
away ANY of the actual narrative, and in particular the ending &/or
its lead up. I hope that I’ve succeeded
?!
(1)
Use the eye-cursor on Jason. He will look at his wristwatch and tell you
the time of day. Of course that is really superfluous since it’s the same
time setting as your computer and presumably your real-time.
(2) Since Robert’s diary mentions that the
password is ‘dynamic’, you will need to know :-
{A}
Which week is appropriate.
{B}
What time of day is pertinent.
{C}
Which of the 4 books you need to ‘deal with’.
{D}
What to do with the incorrect/incomplete“Books-password” when you get
it.
(3)
Note down, or remember, the password of the receptionist's computer. It
is 1ma2ne3er.
(4)
Hence, scrutinize the alphanumerics on all 4 books and see if there is any one
password which is similar but not identical to the receptionist's password.
(5)
There is only one single such similar password (in all the 4 books). It
is in the book entitled “King Mouse” and at day-5. It is 9ma8ne7er.
(6) So {A} must be week-5.
(7) {B} will be the time of day [ see (1) ],
different for different players according to the time each one is playing this
section.
(8) Now there are 4 books and 4 computers but the
question is, which computer is associated in any way with which book (and why)?
The books are :- “King Mouse”; “
The computers are in the offices of :- Dr. Brown; Mr. Hungerton; the
receptionist; the librarian.
(9) [i]
We have already seen that “King Mouse” is associated with the
receptionist's computer.
[ii]
If you haven’t done so, in inventory look at the matches. Written there is ”Longstreet: Dr. Brown”
If you refer to the book list
in inventory, Longstreet is the alias of the author (Thomas Clumsy) of “Without
Guilt.
Hence “Without Guilt is
apparently the book referring to Dr. Brown’s computer
[iii]
“Rocketfall” is presumably connected with William Hungerton since that
book was found on his patio.
[iv]
The remaining (4th) book [ i.e. “
(10) You will first need to use “Without Guilt” to
acquire Dr. Brown’s password.
Later
in the game you will need to use “Rocketfall” to acquire Mr. Hungerton’s
password.
(11)
So you can now pinpoint the (two) passwords in the books !!
But according to Robert’s diary entry
of August 6th … "---------- none of the passwords seems to
work! I guess they are not the final ones, there must be one
more thing one must do before they work".
Apparently there must be one final
procedure to turn the passwords in the books into real actual
passwords. Compare the correct real actual password 1ma2ne3er
for the receptionists computer with incorrect/incomplete password from the book
9ma8ne7er.
(12) Note that the 2 passwords are identical apart
from the fact that
the 9 has to be turned into a 1, the 8 into a 2, and the 7 into a 3.
(13) So the ‘hidden procedure’ to turn the passwords in the books into real actual passwords must be quite a simple 'rule' :- Simply subtract the incorrect ‘book-numbers’ from 10 (but do not alter the letters) in order to get the real actual password numbers for use!
(14) S P O
I L E R.
Dr.
Brown’s password (Week 5 of the book “Without Guilt”).
Time
of day Book “Password” CORRECT Password
William
Hungerton’s password (Week 5 of the book “Rocketfall”).
Time
of day Book “Password” CORRECT Password
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