Dracula Origins
The game puts you in the role of Professor Van Helsing, the renowned vampire
hunter on a quest for Dracula.
The main menu contains New (game), Save, Controls, Credits, Resume, Load,
Options and Exit Game.
press the ESC key to exit to the main menu during gameplay. Press space bar to
view all the hotspots in screen.Right click shows the journal and inventory.
Cut scene Van Helsings lab/office. Maria slides envelope under door. Letter from
Jonathan Harker auto appears in inventory right click to exit inventory and a copy of News Times also appears in inventory. You’re at Nina’s house. “what is going on” Nina leaves room Take paper from chair “The Courier” Take single paper from desk “Daily Big Mirror” Go to pile of newspapers on the desk and take “News Times” 06/09/1898 Go to screen forefront and to curtain on wall Open curtains. Use pencil to plot locations from papers News Times 06/09/1898 St George’s church – Victoria station Daily Big Mirror 08/09/1898 Tottenham Court/ Euston Rd – St George’s cathedral The Courier 08/09/1898 Southwark Bridge – Tate Art Gallery News Times 08/09/1898 New Kent Rd – National Gallery Left click to see the lines intersect at Godalming Manor Right click out of inventory Van Helsing bids farewell to Nina Cemetary Knock on door of Godalming Manor. Meet the Butler , he likes flies. enter cemetery check the gatehouse – locked walk down path past gatehouse meet gravedigger “sir” “the combination” “opening the shed” – check tombstone of J B Lemon and wife, find their ages and turn the numbers upside down for combination “goodbye” pick up claw tool directly in front of gravedigger go forward 3 times and to the left of the steps down is Lemon’s mausoleum use claw tool to scrape stones John Bruce Lemon 1703-1772 Susy Lemon 1722-1790 Ages 69+68 Upside down 9698 Shows in inventory. Right click out Go back to shed Enter combination 9698 push button on right hand side of combination lock Take lantern from table, shovel and iron bar from right hand side of door Go back to gravedigger “Godalming Manor” “other entrance” learn about secret tunnel between cemetery and manor “where is the watchman?” clues how to get into manor are in watchman’s mausoleum “goodbye” go back towards the entrance to cemetery and continue round the cemetery round other path forward x 5. Pick up veil from cross tombstone in left hand forefront corner of screen Take veil to gravedigger. Open inventory and offer veil to gravedigger – he tells you to keep it. Go to cemetery entrance and trap flies from urn in veil Go back to Lemon’s mausoleum and go down steps to watchman’s mausoleum Go to large iron gates. Inscription noted in inventory Use iron bar on gates In inventory combine matches and lantern In inventory combine lit lantern with shovel to make sconce Use sconce through the bended iron bars Check inventory for inscription. You’ll need to complete a series of puzzles on the archangel tombstones Exit screen gate and goto white angel right of where you are standing Look at base of angel ”when the saint sacrifices himself to redeem our sins, the demons drink his blood, and the pure cry on him” note the little buttons in front of each of the characters surrounding the saint going clockwise switch these buttons the 1st, 3rd, 5th, 7th, 9th,11th, and 12th to cups and all others to tears. Click on saint button top left hand corner and watch the blood filter into stone pattern Go up steps out of mausoleum, turn right and go forward Look at base of angel in chains “the demon is everywhere in the eye of the spider, the serpent, the toad and the wolves” click the eyes of the spider, serpent, toad, wolf at foot of horse, wolf left of hound, wolf left of ram.(other two “wolves” in bottom rh corner are dogs – spot the collars) and their eyes will turn red. Click on the wolf button hear hissing noise Go forward 3 times to next angel “only the pious and the pure have eternal salvation and nothing to fear” click on heads of fat lady being carried, man counting money into bag, woman beating child, woman showing bum, man gorging on food. Their heads turn dark. Click on sword button forward one to next angel click on scroll and read in inventory (3x100)+(300)+(300)+(300)+(600+25) = 1825 drop the weights down to add up to 1825 and click on pocket below weights go back to watchmans mausoleum gate has gone. Enter take book from top of coffin opposite read in inventory – there’s a false tomb in NE of graveyard, between a tomb without a cover and a large gothic cross Exit mausoleum and climb steps Turn right and go forward once Click on tomb directly in front Use iron bar to prise open Enter secret passage Combination lock Hit first, fourth and then first button again to move all the buttons from left to right. Godalming Manor take box of old nails from table, jar from under table, and pliers from base of column left of table put flies from veil in jar in inventory exit left hand screen take saw from base of steps climb steps enter door on left take file from floor at Van Helsing’s feet, take spoon from table take jar of flies from inventory and give to butler go through door on left hand side enter door opposite look at the safe panel on wall left of door go further into room. Take block of wood to the right of fireplace leave room .climb stairs use pliers on candlestick on wall on stair landing click on section of wall where candlestick was. Need to make key. Go further upstairs. Enter room on right Look at the panel on wall – same type as safe in the lounge Go further into room Take sheets of paper from table. Use paper on wall panel. Slide the paper down over the bumps to make a series of holes in paper. Exit room enter room opposite Lift message from the lady’s chamber on floor left of small cabinet left of door. Lift spool of thread in front of wardrobe Go further into room Take measuring tape from floor at foot of bed and mallet from floor below window Go back downstairs and into room with panel. Use paper on panel to get impression of bumps. Use paper with holes from upstairs panel to get series od letters and then use the paper with holes from downstairs on the upstairs panel: Safe SE_E_N_SE_N_SE Upstairs N_E_N_S_SE_E Combine and turn the 12 safe dials to the compass points: SE_E_N_SE_N_SE_N_E_N_S_SE_E Take key from safe. Go back up stairs to first landing. Click on wall panel Use measuring tape combined with spoon and spool of thread “measuring instrument”. Click measuring instrument on each hole to give measurements 10, 8, 12, and 5 go down to cellar (through kitchen where you entered the house) make key pick up larger, paler dowel drop on ruler and use saw to cut off at the measurement 2. insert into only hole on left of pipe. Use hammer and nail to secure pick up a small darker bit of wood, drop on ruler and use saw to cut at the measurement 10 insert into top hole on right of pipe. pick up a another small dark bit of wood, drop on ruler and use saw to cut at the measurement 8 insert into 2nd hole from top on right of pipe pick up a another small dark bit of wood, drop on ruler and use saw to cut at the measurement 12 insert into 3rd hole from top on right of pipe pick up a another small dark bit of wood, drop on ruler and use saw to cut at the measurement 5 insert into last hole on right of pipe. Use the file on each of these dowels. Then secure each with nails. Go to the stair panel. Use wooden key in panel. Enter Go up stairs to right. Go to door on left. Use key from inventory on door Dracula’s room. Look at book under Dracula’s portrait .puzzle. Exit and go further into room. Go to bookcase. 3rd shelf down far right. Take book and read – the puzzle. Go back to book under portrait and solve puzzle. Press belly of bat. One of the signs is exposed. Click on one of the blank, smaller triangles on the inner ring and another blank triangle in the inner ring , they’ll exchange places. Press belly of bat. Do this until all signs are exposed. Do this with the larger triangles on the outer ring too until all signs are revealed. When you press any of the five coloured stones, the options of where you can move them to will light up. Arrange the stones on the outer ring as follows: Working from 1 o’clock clockwise – dark blue, red, light blue, green, white Read Dracula’s diary writings. Oh-oh butlers coming. Go back out secret door behind swords. Go down stairs – youre automatically at Nina’s Nina’s house look at basket of garlic use crucifix on Nina’s door. Cut scene. Van Helsing sends telegram to Seward. Read in inventory. Talk to Seward and follow him toward map on the wall Click on map to expose new map of Europe Click on Cairo Talk to Seward Cairo Market place Try to talk to the two men – they only speak Arabic Go further down street Talk to next two men – they only speak Arabic too Go up to raised marketplace. Try to talk to vendor. Useless Take set of scales and flask on right hand table and take garlic from stall post Go back down from raised market to camels Take pot from cornerstone right of man Talk to man – Mustapha the Inn keeper “Egyptian museum” - go left of camels and straight ahead x 2 go down the street forefront of camel pen you’re automatically transported to museum Museum go forward and talk to assistant director offer help – he gives you a list of objects to find in museum head with solar disc knife with mother of pearl handle pharaoh with broken head papyrus 1852 small scarab from M S Chang “what is deben” he gives you a copper deben (weight benchmark) and scribes stylus take sketch of Giza pyramids from his desk walk right of desk – take reproduction of a Nekhnekh from shelves in foreground 2nd shelf from top, take the pyramid and key from under it from the middle section of shelves, take 1852 papyrus go left of screen – take pyramid from shelves in foreground and knife from bottom shelf go right and forward towards museum entrance take Spanish helmet from shelves left hand side foreground, a crook and pyramid from the box below. Pharaoh with broken head and pyramid from table in foreground, granite scarab from shelves on right turn and go back to assistant director go right – chest on second shelf use key to open – another pyramid. Take pyramid from bottom shelf and head with solar disc. go back to assistant director go left of his desk go to the middle sarcophacus in row of 3. Place the hekah and nekhnekh in its hands. It opens. Take pyramid. Take items to assistant director “my questions” “the demonomicon” “how to get to the tomb” – blood rocks. Leave museum Marketplace Go to Mustapha “what is going on?” – camels are sick “the blood rocks” walk down alley left of Mustapha to Christians house. Christian is standing at door “take care of the camels” “the blood rocks” “goodbye” go back to marketplace look at herbs in camel’s trough take pitchfork from wheelbarrow on left and use on herbs go back to Christian and give him herbs “remedy” he gives you antidote “goodbye” go back to camels talk to Mustapha – he takes you to blood rocks Blood Rocks Enter doorway Cut scene of rock fall the entrance is blocked Left turban at your feet and head of pickaxe. Take plank of wood from other side of corridor Go further into corridor Go right, see spike trap. Lay plank of wood across trap and walk over Take lantern Go forward and go left Take belt from beside body Go right of sun door Take linen strips from coffin, flask of oil from small table opposite entrance In inventory combine belt + linen + turban = rope and combine oil + lantern + matches = lit lantern Go back to spike trap and use rope on plank Climb down rope and take broken spike on floor Enter room Take curious plants in front of skeleton In inventory combine broken spike with pickhead Use pick on rocks top right Climb out Talk to Christian “demonomicon” “who are you really?” “the seal” learn how to open sun door. Need objects from museum Marketplace Talk to Mustapha – his niece has disappeared Go to museum Museum Talk to assistant director Cut scene Take knife from bookshelf Take Christians list from inventory talk to assistant director “Coptic artefacts” “if we co-operate” – he gives you hinu (measuring receptacle)and necklace take broken piece of mirror from his desk leave museum Marketplace Show Mustapha the knife “knife” he knows who the knife belongs to “house” “goodbye” go back from Mustapha exit the marketplace top left hand corner Turk’s house Go to wooden door Puzzle. You need to manoeuvre the balls to match the pattern on left Enter Take axe from floor in left hand corner foreground Take scraps of paper and assemble to solve hieroglyphic puzzle Take the black sphinx left hand side and hieroglyphics appear in docs Take pyramid from chest left hand side Look at the bags of stones on the table Go further into room Knock over large urn beside shelves eek Put the herbs into burning pot on table. Night night Go back to broken urn and take key Use key t open door. Enter Take sachet of gold powder to left, take solar disc on back wall and take letters from Dracula from right Leave Turk’s house Go to museum Museum Talk to assistant director “copic artefacts” – he gives you the artefacts “goodbye” talk again . Hieroglyphic document look in book to translate “weapon with magical powers within Seker head cursed blood hidden under North alter before enter darkness destroy guard curse be on you forever” words turn red show the assistant director the black sphinx “statuette” phrase on sphinx “goodbye” leave museum Marketplace Talk to Mustapha – he leaves Take pot from inventory and fill from camels trough. Set on bar-b-cue and take warm water. Go to Christians house Talk to Christian about black sphynx “other artefacts” – he’ll need holy water. “statuette of the sphynx” “inscription” “goodbye” in inventory combine broken piece of mirror with cup of warm water and then combine with flask to get “flask with condensation” give flask to Christian “holy water” “what have you found” “what should I do?” – learn of secret passage “goodbye” automatically transported to Blood Rock. Blood Rock Enter tomb through hole in wall Go forward and back up rope In inventory use knife on necklace to get diamond. Use diamond on mirror to get square mirror Sun door Put garlic in right hand slot of cross Put water in the well at the bottom of cross Put host in top slot of cross Put square mirror in left hand slot And place sun disc in center door opens enter Upper chamber Take bowl from skeleton on floor at left hand side Take copper deben from small urn on right Use the hieroglyphic found at the Turk’s “weapon with magical powers within Seker head use axe on fallen Seker’s head (right hand side figure face down) take arrowhead cursed blood hidden under North alter go to small pillar left hand side of whirlpool – puzzle click on the hieroglyphics from black sphinx in order. Pillar moves to reveal a well of pool. Use the hinu to gather blood the christian said "to open it (the secret passage)you must put a gold deben and aa hinu of cursed blood into the basin" according to the hieroglyphs on the black sphynx we need 13.6gms set the scales on the chest between the pillars on the left of the room. click bowl on scale weigh the copper debens (27.3gms each)and scribe 41gms put both debens in one bowl = 54.6 gms and scribe in other = 41gms difference is 13.6gms use 3 scoops of gold to balance bowl auto appears to right scoop gold from scale into bowl on right = gold deben pour blood and gold deben into swirling basin it turns to sand use lantern on middle left hand column pyramid puzzle select pyramids and slide lantern from left to right to get the correct size of 3 pyramids to blot out the light on the engraved pyramids. use the middle setting on the bar to the left. once completed you'll automatically come out of puzzle screen you now only have 3 pyramids in inventory. place pyramids in basin of sand smallest to largest left to right secret door opens enter cut scene go back into upper chamber use axe on support of boat take metal bar from large statue on left combine stake and hammer in inventory take broken piece of column to right place broken column under right hand side of boat and use metal bar on. prise boat of stand go back down to lower level walk across boat and toward smoke in inventory use the axe with the black sphynx "before you enter the darkness,destroy the guardbut a curse be on you forever" throw the broken sphynx into smoke smoke clears enter doorway pick up papyrus from seat leave room automatically in marketplace Marketplace go to christians house talk to christian he tells of a monk in Vienna go back into marketplace talk to Mustapha "gold dust" "necklace" "goodbye" cut scene Vienna Duchess' house meet Seward and Duchess in Vienna "impregnable Abbey" "your husband" "how to enter" - there could be access to the abbey through a door in the library of the university "key to the university" - search for key "goodbye" go further into room open cylindrical column in alcove to reveal safe - puzzle.exit screen go right of screen look at black and white painting automatically appears in inventory. open bureau section in bookcase check the door beside the painting- its the doorway to the university library talk to Duchess "painting" "strange melody" "safe" "goodbye" the notes of the tune the Duchess hums appears in inventory C G D# F D A# C2 take chemistry book from bookshelves beside bureau compare with notes on painting click on bureau test tube puzzle take a roll of paper from dispenser and dip in coloured test tube in the order of the music notes the Duchess was humming C yellow 2 G blue 6 D# green 8 F black 12 D red 14 A# orange 15 C2 white 18 will appear in inventory - solution to safe combination go to safe turn switch to 2 and click on handle, 6 click on handle and so on continue to 18 click on handle. handle will move everytime. safe opens take Duke Orlowski's letter, key and wooden angel from safe. use key on library door University library go right of the stairs take braces from skeleton. ha ha go upstairs -map click on Transylvania Romania to reveal angel.take. go right and take Herzogs work from bookshelf on left turn and go back downstairs come to forefront of screen pull curtain bat and angel puzzle. drag and drop the bats and angels onto puzzle some peices still missing.find. go left of stairs lift tweezers and paper cutter from desk use paper cutter on butterfly cabinet. remove angel. go to smaller wooden latticework cabinet against wall. take angel step forward toward fireplace. turn crank to lower chandalier. the chandalier doesnt stay down take poker to left go to middle of library and take rolling staircase use staircase on chandalier climb steps take angel from chandalier in inventory combine braces+poker=obedience collar go back toward bat and angel puzzle use obedience collar on feotus in jar use tweezers on jar to retreive bat insert all angels and bats in puzzle the secret door opens the Abbey take St Michaels spear from statue left hand side of shelves take linen cloth from basket use St Michaels spear on dragons head on front of desk. it spins open star puzzle click on a point in the puzzle and it lights up and gives two options were to place the dot. My method was to pick any point to start and select either option. Then pick a point to light up your starter dot. do this round the board and click on the remaining dot to open safe. take chalice from safe move to forefront of screen take broomstick from floor use paper knife on wine barrel to spill on floor combine linen and broomstick in inventory = torch. light torch with matches go right. Ugh use lit torch on rat open shoulder bag on floor take holy water go back to where you spilt the wine from the barrel oh oh youve been spotted use lit torch on spilt wine. night night take key from floor go through the room with the carcasses and go down corridor take hooded gown from wall on left automatically Van Helsing puts on gown use gold key in inventory to open door enter go into back of room talk to bro Alberto in cage go back into room into circle in inventory combine holy water with chalice. set this chalice on the animals head on top of short column to right step back out of circle cut scene go back and talk to bro Alberto "texts" "save Mina" go to large double wooden doors use black key to open Duchess' house Van Helsing talks to Seward and Duchess cut scene Transylvania Inn talk to Seward enter Inn automatically take spoon,silver paper and pretzels from Sewards table go to take menu from bar counter- the Innkeeper wont let you talk to Innkeeper go to foreground of room past Seward go to exit door on left auto transported back to Seward talk to Innkeeper "remedy" Innkeeper leaves take Harkers journal from bar counter Innkeeper returns and gives Seward remedy pick up broken tooth from floor use spoon to scoop sticky substance from small table opposite Seward in inventory combine sticky substance + silver paper + both pretzels = assembled pretzels. combine tooth+ silver paper = shiny molar. shiny molar + pretzels = false key swap false key with real key on door post to left go back and talk to innkeeper he leaves to get drink from behind bar use key on door behind Seward.enter Inn stables step forward take empty bucket on floor left of table use empty bucket on barrel of oats to left go back to hanging carcasses at entrance use bucket of oats with carcasses to get bucket of oats....with blood give bucket to horses go forward of horses. lift tube at your feet. go to table take chest, funnel and trough from ground go toward double doors and pick up beaver carcass go to carriage and place crate on ground at back wheel. place trough on crate, tube at base of trough, beaver at top of trough and funnel on top of beaver turn tap on barrel take down equipment cut scene - Van Helsing leaving Inn in carriage Draculas castle castle stables pick up leghold trap go towards double doors pick up two hanging hooks from table click on dead rat. attach hanging hooks. take dead rat go round back of carriage. take 2 ropes from top of barrels turn round and take bowl from boxes go to boxes in foreground and set rat down on ground in front of purple boxes combine rop and leg trap in inventory use rope on rat. look above to see hook on roof.use rope with legtrap on hook go to table where you originally found rat .look up and click on pulley to rig the trap. cut scene - trapped take axe on floor talk to Igor "I am looking for a girl" "where is she" "goodbye" go round front of carriage and use bowl on barrel of blood go back to Igor . see small package on boxes close to carriage use spearhead on package to unwrap jar. take jar. give Igor jam pot "arsenal" 3 x night with white moon, 2 x night red moon, 5 x night with black moon go through doorway to right of Igor pick up tassle from red curtain and take the fur coat from barrel in foreground. go into smaller door on back wall Crypt check panel on wall colour puzzle the objective of this puzzle is to solve the colour code sequence on the horizontal and vertical bars on the left. starting with the horizontal bar click on the symbols to reveal sections of the dracula picture. click on these sections in the dracula picture to give four blank spaces. now drag draculas picture onto the main grid where all four symbols in the horizontal bar can be seen. top left hand square of draculas picture should be on 2nd col 6th row. take note of colours green white blue blue. follow the same steps for the vertical one too and it should be 7th col 5th row colours green white red white. enter both sets of colours on bars on left crypt opens enter crypt open all coffins except one with design on lid in foreground. three have skeletons one has a body. from coffin with body take Harkers journal and his glasses. use stake and hammer on Harkers body. take Myths and Legends from Harkers coffin. look at coffin with design on lid. use axe on it. look at the other coffin lids. Illoma's lid 8954 click on it for it to appear in inventory Moana's lid 12176 click on name to put in inventory leave crypt enter hall on right Hall go to paintings on left pull curtain cord .look at picture. look closer at womans wrist.drag spectacles over and click.read in inventory. take curtain tassle combine curtain tassles in inventory. look at burnt wooden panel on floor to right. read in inventory "Fiat Lux" look at tapestry, Dracula's sheild and ribbon on knights wrist go forward into room. open small door on left meet Jada "where is Dracula"- Jada has spent 5777 nights with Dracula go to cage weapon display right of double doors, need code go back into hall and look at ladies portraits on wall. remeber what Igor said "3 x night with white moon, 2 x night red moon, 5 x night with black moon" Illoma white hair 3x8954 = 26862 Moana red hair 2x12176 = 24352 Jada black hair 5x5777= 28885 total = 80099 go back to weapons cage enter 80099 as combination take chain mail coat and crossbow go to middle shield on bottm row look closer sheild puzzle turn the half moons to face each other, turn outer ring with circles 12 times and inner ring with arrows anticlockwise 3 times Pelor legendary sheild now in inventory turn around. place bowl of blood outside Jada's room cut scene enter Jada's room take grease pot on floor to left use arrowhead on mandolin leaning against bed to get mandolin string. combine mandolin string with crossbow and then arrow to have crossbow ready to fire. use axe on both coffins. take portrait of Jada from far coffin and key and Deverins mysteries from one in foreground. leave Jada's room Hall use key on large double doors have to get rid of the forcefield. bookcase is trimmed with metal. use grease on the rails coming from base of bookcase and push bookcase towards knight lay chainmail in puddle in front of knight and tye rope to its foot the forcefield will now part in the middle. lay the fur coat over the puddle in the break in the forcefield. in inventory highlight the armed crossbow (i didnt first time and had to redo this bit lol to see the proper sequence) enter gap in forcefield watch final cutscene |
Walkthrough from twitchy.co.uk
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