This is a first person point and click game. The Main Menu has new game, load game, options, credits and quit. The secondary Menu has continue,difficulty options,save game,load game,options,leave game . In saved game, enter the name saved game and then press enter. There are unlimited save game slots.
The main menu is accessed by selecting the esc button on keyboard. Inventory is displayed at the top of the game screen by right clicking on mouse. left click on inventory item and drag onto screen to use. movement is controlled by the WASD keys W=forward, A=left, S=backward, D= right and control+c to crouch down. Combine inventory items by dragging into slots of the thinking interface and click the cogs button. Objects can be moved on screen by pushing/pulling -right click on the object and then select WASD keys depending on what direction you want to move the object
Intro sequence:
Howard is seen while carried to an operating room by some doctors
Bron website from http://www.twitchy.co.uk/
Cottage:
>>Howard wakes up in a wooden building he doesn’t know. After animation
sequence, examine the surrounding.
>>Look at bedside cabinet.Notice the
envelope. Take it and read the
letter.
>>letter tells Howard to go to a town called Arkhamend and
seize a book called “Recollections of the Past” from a place called Worm’s
Feast.
UNDERLINE THE FOLLOWING PASSAGES:
I gave you something………….when you
wake up
when you wake up, head straight to Arkhamend
Worms
Feast
turn page over
It is directly connected with us, you know
this
>>Clues about Arkhamend town, Book and the Worm’s Feast will be added
to the thinking interface.
>>Letter also tells that he left some money
and clothes for Howard.
>>Check the drawers of the bedside cabinet and
find a flashlight and a
wallet with some money in it. Take them
both.
>>In the wardrobe left of the bedside cabinet there are some
clothes. Click onto them and Howard will put them on.
>>On the drawers
left of the armchair, there is a lantern.
Take it. We can use both the flashlight or lantern to light our
way.
>>look close at the weird stone statue at foot of
bed
>>You will hear some sounds that are coming from
above
>>go toward the top of stairs. use lantern to light the
way
>>look up and see a trapdoor on ceiling
Cottage attic
>>pick up a crate (there are some down by the statue and one through
the door on right) and put it below the trapdoor.
>>Jump onto the crate
using W key and Spacebar and click on the trapdoor.
>>Howard will climb
up to the loft and you will gain a point because finding the loft is a game
secret.
>>look around the loft. There are bones scattered all over the
place and amidst them a book about cannibalism. This will give you a clue about
what had happened in there.
>>There’s nothing else to find
here
>>Climb down to the second floor by clicking on the trapdoor.
>>Go down stairs to ground level
>>You can have a look around
but there’s nothing else to do in cottage
>>click on front door at foot
of stairs to leave
DAY 1
An
unpleasant train trip to an unknown place
Train Compartment cut scene:
>>While travelling to the Arkhamend town, in the train compartment, Howard will talk about what has happened to him and how he feels about all of the things he experienced. After this, game starts in the Arkhamend train station.
Night 1
Arrival in the dark depressing town of
Arkhamend
Arkhamend Train Station:
When he gets off the train, Howard says he was the only one who got off here
and the train only works twice a day.Take a look around. Station seems
desolate.
>>go right and enter tunnel on left
>>use the
lantern to light your way.
>>continue to the end of the tunnel, you
will reach the town center.
>>First, go check the Worm’s Feast. It is
in the alleyway on the left.
>>Check the door but it is closed. Howard
says He’d better ask someone when it will be open.
Scream secret:
Click on the door of the Worm’s Feast twice. You will hear a muffled scream and a thought will be added to your thinking interface.
Camphorwood Inn
>>leave the alleyway and go
straight ahead. You will see the Camphorwood Inn. Enter.
>>Go and speak
with the innkeeper.He will be behind the bar or at the doors right of the
bar
>>He tells Howard that the bookstore is now closed. There is nothing to do, so book a room to spend the night.
>>After you pay the money,Enter the doors left of the
bar
>>open the drawer in the chest to your left to get a document
UNDERLINE THE FOLLOWING PASSAGES:
two cruelly butchered……..Northwood
forest
>>continue to your room. Up the stairs and the first room on the right.
Howard’s hotel room
>>Check the room and look at the newspaper on drawers beside bed
UNDERLINE THE FOLLOWING PASSAGES:
the city used steam power to operate
various mechanisms
>>click on the bed and Howard wants to sleep
First Dream:
>>Howard will be woken by a weird voice calling his
name.
>>After he gets up, notice that the room is totally changed. Now
it seems like it was burned.
>>Examine the room, look at the two
pictures on the walls, and notice that the door is locked
>>Also notice
the sound of a cello sound – it comes from the next room.
>>Go to the
chest of drawers next to the bathroom door and drag it away from the wall or
push it to the side.
>>There’s a hole in the wall that opens to the
next room.
>>Click on it. Howard will knock at the wall and says
“Anybody there?” and a man will come.
>>Speak with him. At the end he
will give you the key to the locked door of
your room.
>>Unlock the door with the key.
>>Instead of the
second floor hall of the inn, Howard will find himself in a completely different
place.
>>Go to the end of the hall and enter the room on the
left.
>>You will see a man sitting on a rocking chair. He speaks with
Howard
>>Howard will wake up in the room he booked.
>>After
you wake up you will hear someone trying the door of the room. Get up and go
check
>>Exit the room and go down the stairs to the first floor.You can
only go so far
>>You will see two dangerous looking men speaking about
getting rid of Howard.
>> After they leave, try to follow them but
Howard says this is not a good idea.
>>go down and speak with the
innkeeper about the man who was in the next room you seen in your dream and
about the Worm’s Feast.
(If you speak with innkeeper about Worm’s Feast he
will tell you that Henry, the owner, becomes talkative if you ask about the War
of the Northbridge)
>>leave the Inn and go to check if the Worm’s Feast
is open.
DAY
2
Investigation begins
>>Go into the alley and see the shop is now open.
>>Click onto
the door and enter.
>>Ask Henry about the book you’ve been told to get
at all costs. He says it has a buyer.
>>There will be 2 options; tell
him whatever you want. He will agree to give you the book but it is in the
cellar of the bookstore and
you have to go and get it.
>>look to the
right of the counter click on the rolled map
and the camera on the desk and speak with
Henry again to buy them.
>>Buy map and the camera on the
table.
>>ask him about the previous buyers of the book. At the end of
the dialog, you will find a new place to go.
>>in inventory right click
on the map to open.Howard will mark the new place and the Camphorwood Inn on
it.
>>go to right of counter and lift counter top
>>Now go
down the stairs to reach the cellar. Use the lantern
Easter Egg
If you walk onto the crate which stand near the entrance door of Worm’s Fears’s cellar, you will notice that there is a trapdoor on the ground. After noticing it, you can move the previously unmovable crate. Reveal the trapdoor completely by moving the crate aside, crouch down using control+c and open trapdoor. You will find a metallic box with a copy of Necronomicon and a statue depicting Cthulhu in it.
>>You will find the book in a case on the bottom shelf of the farthest
bookshelf, under the white toy jeep.
>>You can also click on the
toy jeep and the music box to buy them from Henry.
>>Take
the case and right-click on it in the inventory.
>>Notice the
horizontal object on the bottom left of the object. Click on it and you will see
the locking mechanism on the screen.
>>The stick-like object with a big
button on it acts as a key. Key has six rotating parts on it and the button
opens and closes six small metallic sticks issuing from within these six
rotating parts. These sticks should be opened on a correct
position.
>>So we should try every rotating part individually and
depend on our ears to solve this puzzle but there is something missing right
now. Try rotating a few times and Howard says he can’t hear a
thing.
>>there is a puzzle to solve but we are not equipped
yet
>>go back towards the door and see the bookshelf with the statue of
a dragon
>>take the crowbar leaning
against the bookshelf
>>take stethscope from shelf
>>combine
stethoscope with the locked case in the thinking inventory.
>>click on the handle of the key to pull it out of lock
The solution is:
working from left to right:
- 1st wheel turn 2 times.
- 2nd wheel turn 2 times.
- 3rd wheel no turning.
- 4th wheel turn 3 times
- 5th wheel turn 1 time
- 6th wheel turn 1 time
>>click on the handle of the key to reinsert into lock
>>click
on switch of key handle
>>You will hear a sound when you do it
correctly. And the case will come to the screen.
>>Open the cover and
take the book inside.
>>When you
try to read the book, you will notice that it is written with a cipher system.
But examine its every page.
>>go back upstairs and speak with Henry
about the book.
>>He takes a look at the book and says it is a cipher
used during the war and he can decipher it. But he says he needs another book
written about the War.
>>So, go down to the cellar and find the book
named “War of the Northbridge”.(1st
bookshelf 2nd shelf from bottm)
>>Pick it up and take it to Henry. He
says he can decipher the book now.
>>You can also buy the toy jeep and
the music box now.
>>Leave the book with Henry.
>>Exit Worms
feast
>>Go back into Worms feast to see if Henry has made any
progress
>>When Henry is done working on the cipher he gives you the
translated index page of the book and says which part you want him to translate
because otherwise it will take too long to translate every page.
>>look
at the index page in inventory.
>>look at the map in inventory and go to the new place in the forest glade.
DAY
2
Visiting the notorious place in the woods
The Old Building
>>use lantern
>>go forward up snowy path over the fallen
wooden posts and through gate on right
>>once in gate turn left and
straight ahead
>>door to building is right of the barrel
>>If
you take a look around you will notice that there several stone pieces circling
the building.
>>enter the building.
>>Walk forward and enter
the room on the left.
>>Note that there is a lantern hanged from the
ceiling.
>>click on hanging lantern to get fire option.click again to
light it
>>go to desk near the hanging lantern.
>>open 1st
drawer on left take torch
>>open
2nd rdrawer on left take roll of sticky
tape
>>in the rightmost drawer, there is a document
UNDERLINE FOLLOWING PASSAGES:
They killed……in coma now
turn
page
A single bite….and even death
I pounded henbit…..to the
mixture
>>take the sprayer from the
windowsill beside the desk
>>Notice that there are some bits of ripped
paper on the desk.
>>look close up
picture puzzle
>>In this puzzle, every paper piece can be turned 360 degrees to match
with the other pieces. One right mouse click turns them 90 degrees. All the
pieces should be combined to solve this puzzle. (Note that the pieces will be
randomly scattered every time you play the game). To complete the puzzle I
recommend starting from the inside and working out
The combined pieces should
look like this:
>>back out of the puzzle screen by clicking on the bottom of the
screen.
>>If you try to take the combined pieces now, Howard will tell
you he cannot take the pieces because they would fall apart.
>>Use the
tape you took from the drawer of the desk on the puzzle. Now you can take
it.
>>Take a look at the diagram on the paper. The diagram is like the
stone formation outside But we still need more information.
>>Notice
that there is a chest under the desk. Push the chair away, control+C to crouch
down and pull the chest out.
>>Open the chest. There are some books
inside. Take them and throw out until you reach the one you will read (the third
one).
UNDERLINE FOLLOWING PASSAGES:
This jar was placed inside a metallic
box
>>Pan right of desk and go straight ahead
>>Enter the
bedroom.
>>look at the wardrobe .it is locked cabinet . It has a
strange mechanism on it above the door knob.
>>go to the single bed
beside the doorway
>>move the pillow
>>Notice that there is a
notebook under the pillow . It tells about a protective suit against dangerous
insects. Read it to learn more.
UNDERLINE FOLLOWING PASSAGES:
theyve killed eight of our brothers to
this point
Prof Jacob
they live….are blind
turn page
twice
we tried to go down but realised the handle was gone
turn
page
and there were…..S.P.Q.R carved on them
>>Now exit this room and go into the room on the
left.
cutscene
>>A horror moment will enter. Watch the animation.
Howard will see a frozen corpse.
>>On the right side of this room there
is a dresser. in the drawers there are labelled compartments which contains
dried plants.
>>Take the mortar and
pestle from the cabinet
>>from the document (the one in the
drawer of the table) that tells about the mixture.
>>add hanbit, rue,
heath aster, basil and geranium to mortar and pestle. If you check in the
inventory, you can see which plant you’ve taken.
>>After this, select
the sprayer and use it on the needed liquids (water, alcohol and neem
oil).
>>combine mortar and pestle with sprayer in slots of thinking
interface
>> Now you have the mixture that can ward off the dangerous
insects. (If you make a wrong mixture, it won’t affect the insects and Howard
will empty the sprayer. So you can start over.)
>>Notice the foot
prints on the floor.Click on them.
Howard says there could be something
around here since there no other shoe prints around and it is obvious that
someone came here in a rush without cleaning his shoes.
>>when facing
dresser pan left look down at floor
>>see small trapdoor. Look
close
>>open. locked case
>>leave this room for
now
>>Go through the door where the frozen corpse
is.
>>Examine the frozen corpse. to get capsule and
letter
>>read letter
UNDERLINE FOLLOWING PASSAGES:
machines mentioned….destroy them
all
turn page
Borellus’ way
turn page
immediately
report back…..way to you
>>Examine the frozen corpse again and Howard will find 3 metallic sticks on him.
These sticks are needed to solve the puzzle of the lock mechanism of the wardrobe in the bedroom. But we will do this later
>>Climb the ladder.
>>Check the drawers of the
cabinet.
>>from the righthand one take the
compass and a handle
>>In the lefthand one there is a
book about ancient signs. Read it to learn more about the stone circle.
UNDERLINE FOLLOWING PASSAGES:
alternatively placed….coming close
it
consists of…..compass rose
East = red, North = white, West = black. South =
yellow
>>Take a look again at the paper with diagram on it and notice that
colorful discs are connected with a black line.
>>go back down the
ladder
>>enter the room with the herb cabinet and follow bloody
footprints on the floor to large square table
>>look close at the
footprints where they converge. Back out
>>look at the edge of the
table here
>>use the handle on the mechanism to open secret
compartment
>>In the compartment there is a key. Take it.
>>go across room to the
small trapdoor in floor
>>open trapdoor and use key to open
case
>>Notice that there are seven discs with some strange symbols on
them.
>>We have no clue right now about these signs. So exit this
screen.
>>leave the building
>>go around the outside of the
building and use the camera on the stones cicling it.the light of the
flash illuminates signs on them and notice that some of these signs
are the same with the ones on the discs under the metallic cover on the ground.
This is the protective sign that was mentioned in the book.
>>So now
right click on the compass in the inventory to enable it. This way you can see
the direction you’re looking.
>>Connecting lines starts from the black
disc so you should find the stone on the west (because according to the book
black means west) It is the closest one to the door you just exited
Start
from this stone and find all of the related stones’ signs.
>>Now we
know the code of the discs.
>>re-enter building go to the bedroom
Protective Suit
Secret
>> Use the three metallic sticks on the mechanism on
the wardrobe door to solve the puzzle.
>>when you solved the puzzle, an
unlocking sound will be heard. Now exit the puzzle screen and open the door of
the wardrobe.
>>There is a suit inside. Remember the document that
tells about a protective suit.Take it. This
suit will protect Howard from the dangerous bites of the insects. You can wear
it by right clicking over its icon in the inventory. If you wear the suit, you
don’t have to worry about the insects. (But if you are not wearing it in the
underground, you will have to ward off the insects by using the mixture to not
to get bitten by them. If you are bitten, Howard will gradually be affected but
this effect will pass after a while.
>>Go into the room with the small trapdoor
>>open trapdoor and
adjust the discs with signs on them.
When you enter the code correctly
(starting from the west stone’s building), and pull the lever next to the discs,
the floor you’re standing on will start to move down. (if you’re not already
standing on the part of semicircle floor move onto it)
>> there are several rooms. First go the one on the far left
corner.
>>When you enter the rooms notice the cupboards with a lot of
insects on them.
>>Use the sprayer and ward off the
insects.
>>Open the cupboards and take the
metallic capsule open the wooden box. There are
two cylinders inside it. Take them both.
Corpse
secret:
>>If you were bitten by the insects too much in the
hovel, go down to the stairs in the center of the underground chamber
you’ll find a corpse hidden under a sheet. Remove the sheet and click on the
corpse to listen what he says.
>>Now leave this room and head to the one opposite. It is
locked.
>> Turn right and go to the room straight ahead. It seems like
an alchemy laboratory.
>> Go to the table on the right and check the
first drawer. There is a key inside. Take
it.
>>This is the key to the locked room we just tried to
open
>>Now proceed ahead and see the big metallic object seems like a
power generator.Just like the drawing we’ve seen in the ciphered book. So could
this be the thing Dreaden was trying to use?
>>We should check this by
going to the town and having Henry to decipher the part about the machines.
(there is part about the machines in the index part)
Worm’s Feast
>>Speak with Henry. Howard wants him
to decipher the part about the machines. After some time it will be
ready.
>>Just leave the shop and come back.
>>Read the
deciphered part.
It says the machines works with the remnants of the one who
is intended to be summoned. Remember that the letter we found on the frozen
corpse of Dreaden tells the same thing.
So this machine is definitely the
thing they are after.
Go back to the building in the forest glade.
The Old Building
>>Go down in the underground section and unlock the locked
door.
>>Inside there is a metallic box on the table. Check it and
notice that it’s locked.
>>Check the morse code explanation on the
table.
>>Open the cupboards and take the oil can.
>>Now we can go back to the room
with the machine.
Read the deciphered part about the machine again. It tells
what you must do in order to run it.
First combine the capsule (taken from frozen corpse) with the metallic
capsule you found in the cupboard covered with insects and Howard will put the
ingredients into the capsule.
Next check the secret compartment on the front
of the machine (below that large glass panel) and notice that it has a
locking mechanism on it.
Deciphered part does not tell us anything about
this.
Now check the phonograph right next to the machine. Use one of the
disks on it and push the button. No sound to be heard for now. Remember that it
is needed to reduce the noises with a special machine. So check the machine next
to the phonograph. There are 3 slider buttons and two indicators on it. Here,
you should press the buttons in a manner to decrease the noise level. Pressing
1st one once, 2nd once twice and 3rd one once will gradually decrease the level.
So keep doing this till indicators show zero. After the red light on the device
will be lit and you will hear what was recorded in the cylinder.
One of the disks includes frightening sounds of some experiments. And the
other one tells you the password of the machine.
Listen to this disk and
enter the password to the locking mechanism on the machine, which is
51637.
Now you can put the capsule you’ve just filled with the remnants in to
the machine.
>>Put the capsule with the remnants in to the slot on the
machine.
>>Use the gas on the generator and press the green button.
Watch the animation.
>>After the animation, Howard wakes up in the
bedroom of the building. After he gets up, check the berth and notice the
paper attached with the knife. Take it and examine
. It is in some other language.
Homunculus
Secret
>>Get bitten by insects and have blurry vision.
After this point you’ll be able to hear some sounds coming from the pit in the
middle of the galleries. These are morse codes which provide the code of
locked metal door. If you listen them carefully and check the morse code
explanation on the desk. You will find out that the code is AUSIR.
>>Enter this into the metal door and try to open it. It’ll get unlocked
and open the second time you click on it.
>>Check the coffin on the
right. You’ll find a strange shaped key on the skeleton.
>>Go back to
the room with the metal box and open it with this key.
>>Inside the box
you’ll find the results of the homunculus experiment.
>>Go back to Worm’s Feast again.
Arkhamend Town:
>>Go to the Worm’s Feast and ask Henry about the note. He says it is in
German and translates it for you: “Don’t ever come back, go to the
Gate!”.
>>He also remembers something about the gate and tells you that
a native named Jacob Armitage can tell more about it. He lives in the old white
house right next to the howling wolf statue.
>>Now it is time to go
there and learn more about “the Gate”
Jacob’s House
>>Find the place and knock the door.
>>When you’re inside, speak with Jacob exhaust
conversation
>>After the dialogs is over leave his place. Now we need
to find where this place is called the Gate and how can we get
there.
>>Go to the inn and ask innkeeper about this.
>>He will
tell you where the place is and also will help you to get there.
The Gate
After the sequence, game starts in the garden.
Howard suddenly remembers
this place. It belongs to his family.
After the animation, check the
garden.
Notice that the front door is locked so we need to find another way
to get inside.
>>Go to the left of the garden and see the small building. This is the
family tomb of Loreids
>>There is a shovel near the entrance door. Take
it.
>>Turn now and go far right of the garden,past the house there is a
well. Check it.
>>Now go to garage door of the mansion and proceed down
the left side of the building. There is another entrance here up some stone
steps but it is also locked.
>>Notice that there is a cellar door right
behind the staircase. It has a lock on it but, when you examine it, Howard says
the lock seems weak and can be broken with a little effort.
>>Use the
shovel on it to break it.
Mansion Cellar
>>Examine the place and notice the door on the right is
locked.
>>You need to move the furniture and crates to get to the
double doors.
>>see that there is a gas container on the ground. Take
it.
>>On the right side of the room, there is a generator. This
provides electricity to the house. If you put the gas and run it, lights in the
house will be on or else you will be able to roam in the mansion only with the
help of the flashlight or the lantern.
>>Now proceed to the next room
and notice the old furniture around.go right and find the stairs up to the
house.
The Loreid Mansion
>>open the key box on the wall. Take key and go down the small corridor on the left
beside the key box
>>go into the main living area and unlock the front
door with the key .
>>turn and go up the stairs to the second
floor
cutscene – Howard will remember the room he stayed when he visited here
with his family as a child.
>> Click on the bed to sleep.
2nd dream: 27 years ago
>>Howard wakes up hearing some sounds calling him from the depths of
the well in the garden.
>>Check his room. There are some toys and
drawings on the desk.
>>Take the candle on the table.
>>Leave the room and
go down to the kitchen.
>>Open the key box on the wall and take the
key of the well.
>>leave the house
and go to the well.
>>Use the key on the well and enter
.
cutscene
The Loreid Mansion
>>Go to the room on the far left side of the second floor
hall.
>>Here is a library and study used by Howard’s grandfather,
Nathanael. While walking around notice the creaking wooden planking on the
floor. Crouch and examine the place. There is a secret compartment.
>>Take both the key and the
envelope and read the notes in the
envelope.
>>Now go to the room next to the study and find the jewelry
box in front of the broken mirror.
>>Open the lid and click on the
bottom twice. Notice that there is a secret compartment in it
too.
>>Take all the objects and read the notes you’ll find in the
envelope.
UNDERLINE THE FOLLOWING PASSAGES
turn page
Natahnael started to change
turn page
At
around that time our son William was born
turn page
a stranger
with a little boy showed up here
turn page
he brought his wife
and child Howard with him
I was forced……at a young age
turn
page
I will also take….aound his neck
>>Go to the room next to the stairs. Here is the master
bedroom.
>>Open the top left drawer of the commode and notice the
ring in it. This is one of the things that will
influence the ending of the game. If you take it, you will increase your chance
to see the second ending.
Monkey’s Paw Secret
>>Go the bathroom of master bedroom.
>>Examine the bathtub and
take the hair pin
>>Go downstairs,
through the area on left and through the double glass doors and into the room
with the fireplace.
>>turn left and go to the small
cabinet
>>look close and open the locked metal box with the hair pin to
find a monkey paw.
>>read the note
Family tomb
>>Now leave the house and go to the tomb.
>>Use the key you’ve
found in the secret compartment under the floor tile in study to open the
door.
>>look around and see that there is a coffin prepared for
Howard.
>>look further and see his father’s nameplate also in
here.click on coffin to take closer look, Howard will be shocked to see his
father lying here.
>>Examine the other nameplates and see Howard’s
grandfather.Click on the coffin to take it down.
Howard will notice that the
object that is supposed to be in the Nathanael’s coffin is not here and figures
out that it was stolen by the people he has seen in the inn after the nightmare
since they were talking about a tomb and stealing an object from
there.
>>Click on Nathanael’s skeleton 2 times and Howard will find a
key. You’ll use this key to unlock the
secret room in the kitchen.
>>leave the tomb and prepare to go to
town
we need a vehicle to go to back to the town. But out of the blue, a
storm starts.
>>enter the house.
>>Go to the garage through
the kitchen(go to far end of kitchen, enter door on left, enter door on left)
and check the old car. It seems usable somehow but only lack gas to run. Use the
gas container to fill the gas tank.
But Howard doesn’t want to leave in the
storm.
Secret Kitchen Room
>>Go back into kitchen an and unlock the locked door to the left
in the kitchen.
>>You will find many interesting objects to view in
this room.
Native Bust Secret
>>Stand in front of the native busts in the secret
room.
>>Examine the music box in your inventory and play
it.
>>Music will start and after a few seconds a special cutscene will
start.
>>Go back up to Howard’s bedroom until the storm dies
down
>>click on bed
The third dream
>>Howard is woken up some sounds coming from within the
walls.
>>Follow the sounds and go down to the first floor and then
enter the kitchen.
>>Watch the cutscene.
>>After the rats are
gone, follow them to the cellar.
>>When you are in the cellar, go to
the room on the right and see the stone stairs in the floor
>>Click on
the stairs and Howard will be woken up by some strange sounds that are coming
from the house.
The Mansion
>>Get up and check the house to find the source of the
noise.
>>When you go downstairs to the ground floor, a cutscene will
begin.
>>Speak with Loath Nolder. Exhaust conversation
>>When
Howard wakes go and check every room in the house and see that Loath Nolder is
nowhere to be found.
>>Go check the cellar to see what was the meaning
of the dream you’ve seen last night.
>>When you are in the room check
the ground where the stone steps were. Nothing
>>Go to the garage and
take the hammer from the worktable on the
right.
Ankh Secret
>>Take the screw driver from the
middle drawer of worktable.
>>Combine it with the toy jeep to get an
Ankh.
>>go back to the cellar and use the hammer on the ground to reveal the
stone stairway.
>>Go down the stairway.
Beneath the cellar:
>>Walk to the metallic gate and click to open and watch the sequence.
After the sequence Howard faints.
>>You will wake up in your bedroom
again. Go back down again to where you’ve fainted.
>>go through the set
of metal gates and then through the set of gates directly
opposite
>>Proceed further and enter the only unlocked room (first on
left).
>>You will see Loath Nolder here. Speak with him.
>>He
will give you the second part of the object and wants us to find the other
missing parts.
>>Take the dagger
from the floor plinth.
>>go back upstairs and go to the
garage
>>click on the car to leave the house and go to Arkhamend
DAY
4
Back to Arkhamend
Arkhamend town
>>Go to the inn. When you enter, a new sequence will
enter.
>>Follow the grave robbers across the town
square.
>>They will go down into the sewers.
Easter Egg
>>At this point don’t follow the grave robbers and go to Worm’s
Feast.
>>Notice Henry is not there.
>>Check out the Lovecraft
book on the counter.
Dead Wife Secret
>>If you have already taken the Homunculus, go the
cellar.
>>go to enter the main part of cellar a cutscene will
begin.
>>Homunculus will reveal the secret door behind the shelves for
you.
>>Open the door and find out what happened to Henry’s wife.
Sewers
>>Follow the sounds
go forward turn bend on left,go forward cross
first bridge, go right turn bend with image of eye go forward again and cross
first bridge, keep going forward and cross the third bridge go through gate,
cross bridge , bear right go forward
and at the end you will find a dead end
with a hole in the wall.
>>Enter through the hole.
Nursinghome
>>Examine the place
>>go forward, bear left and climb the
stairs
>>click on the door You will hear some people talking. This must
be them.
>>turn and go back towards the hole in the wall go down the
flight of stairs to lower level
>>Walk down corridor and enter the
second room on the left.
>>You will see a row of display cases and in
one of them there is a bust of a gorilla. Examine it closely and you will notice
that an object hangs down from his neck.
>>take the
necklace. This must be the one stolen from the
tomb.
>>go to leave through the hole you entered the nursing
home.
>>But before you reach it, you will be caught. Watch the
sequence.
>>When Howard wakes up. Click on the door and listen to the
sounds.
>>After it is quiet outside, leave the room.
>>See the
grave robber’s corpses on the floor.
>>turn right go straight
ahead through door
>>Notice a key-like
object lying near the corpse of second grave robber. Crouch and take
it.
>>Now go through the hole again and enter the sewers.
Sewers
>>Notice the screaming sounds. Are they coming from the things that
were attacked the grave robbers?
>>Leave the sewers. Unfortunately
theres no shortcut you just have to retrace your steps
Arkhamend town
>>Now we have two parts but still need to find the last one.
Remember Howard’s grandmother wrote in her diary that she will take an
important object away from the Loreid mansion. Maybe she really managed to take
it with her. And also the story the innkeeper told us about an old woman who
stayed at the inn until she she was forcedly taken back is obviously is
connected with the missing object. So we should go and check the room she
stayed
back then.
>>Go to the inn and notice that the innkeeper is away.
>>This
is a great chance for us. Go and take the keys
numbered 101 and 201 from the keybox behind the bar.
>>Now go to
the first room on the left through the double doors left of the bar and open the
door with the key.
>>Examine the room.
>>Remove the bed by
pulling it out and closely examine the floor.crouch using
control+c.
>>Use the crowbar .
>>take the
third piece
>>Now we have all three
parts. Combine them in inventory
Dead Reporter Secret
>>Using the key of room 201 unlock the door next to Howard’s
room.
>>If you have the homunculus a cutscene will
enter.
>>You will find the dead body of Karl Paleo.
>>go back to the gate via the map
The Mansion
Easter Egg
>>Enter the mansion and check the table in the study
room.
>>You will find a book of Darkness Within 1 game along with a
Lovecraft book.
Easter Egg
>>Go to the secret room in kitchen. You will find a symbolic picture of the game’s development team on the table.
>>leave the mansion and go to the well and use the metallic object we got beside the body in the nursinghome on the locked cover and enter into the well.
Beneath the well
>>Watch the animation.
>>Walk till the end of the hall. You
will see an elevator.
>>enter the elevator
>>Turn and notice
the floor panel with the X.
>>Open the cover. You will come across the
final puzzle of the game.
>>The goal of this puzzle is to increase the
level on the top indicator to the max.
Each 4 valves on the bottom add a different steam pressure to the one on the
top.If any of the 4 indicators reach the red zone, puzzle restarts with some
stream coming from the
pipe. All indicators, including the top one, will go
down to zero level.
Each valve increases the top one with a different amount:
%10,%20,%15,%5 respectively from left to right.
Each valve can be turned a
fixed number of times: 4,2,3,2 respectively.
The aim of this puzzle to get
level %100 without over-adding steam or turning a valves more than its limit. If
you precisely get level %100 a different steam begin to come from the pipe and
elevator will be accessable.
>>starting from left turn first wheel 4 times, second wheel 2 times,
fourth wheel once and third wheel once.
>>back out of
screen
>>click on pressure gauges again to start elevators descent
>>When the elevator stops, you will find yourself in an underwater
hall.
>>Proceed forward and hall will be shaken by some falling
rocks.
>>continue forward use the lantern to light the way. open
door
>>Now you are in a stone hall. Walk forward and you will again see
falling rocks. It seems this whole place is falling apart.
>>enter
through gates. go forward
>>enter the hall on the
left.
>>Notice that there is a big hole and at the opposite side, there
stands a man.
>>Click on him and Howard will say he is Edwin Pickman,
the poet. Speak with him.
>>After the dialog, some rocks will fall down
and you will not be able to see Pickman again.
>>turn go forward and
turn left go through second set of gates
>>Proceed ahead and find the
door with a strange circular mechanism on it.
>>There is a circular
place at the center of it. Remember what Nathanael wrote in one of his notes
about an object acts as a key and we will need it to reach the
city.
>>use the combined key object on the puzzle.
>>It will open and you will hear Howard telling what he has seen until
he reached to the place where the rite of summoning will take
place.
>>When the game resumes, turn back and see one of those hybrid
guards Nathanael mentioned in his notes.
>>Now proceed forward and
cross over the stone bridge.
>>At the end of the bridge, Howard says he
feels there is something in this place and you will see the deformed Loath
Nolder sitting on a throne.
>>After the animation, notice that you’re
hearing some strange sounds.
>>Go to the place where the deformed Loath
Nolder sits.
>>There is a shining stone in front of him. Remember that
this was mentioned in one of the notes written by Nathanael.
[SAVE GAME HERE]because the game has two endings.
>>Click on the shining stone and Howard will find himself in a strange
place.
>>After the animation, you will see Nyarlathotep. At the end of
the dialog, you will be provided two answer options that will affect the ending
of the game.
>>In the first one, Howard says he has no other option
other than walking the path his ancestors walked before him and in the second
one, he says he is no puppet, he can do whatever he wants.
•If you chose the second dialog option, when you turn back to the place where
the rite will take place, you will only have one option: using the dagger on the
crystal to end this nightmare. Use it
and watch the animation.
•But if you choose the first option and if you have the Loreid family ring in
your inventory, you will have two options: using the dagger on the crystal or
using it on the real Loath Nolder. If you use it
on the real Loath Nolder,
you will see a new ending animation.
•After the ending animation, wait for the credits end, after it you will watch another animation based on the choice you’ve made.
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