Puzzle Bots
By Tom Hayes
General Information
How to Play
- The aim in each level of the game is to solve a series of tasks using the
special skills of one or more robots.
- Each robot is introduced with a three-level tutorial where the special
skills are demonstrated. After this, you can switch over to play as different
robots either by clicking the tabs at the bottom of the screen or by clicking
the robots in the game window.
- Move the mouse cursor and left click on useful objects to perform actions.
The default cursor is the green arrow, which is used to move characters around
and also to switch between characters. The cursor will change to a magnifying
glass icon over objects that can be examined, and a character icon over
objects where a special skill can be used.
- The hint button becomes active one minute after it has been used. Pressing
the button gives a basic hint about what should be done next.
- The menu button displays buttons to save, load and quit. There are sound
options to adjust the volume levels of robot voice, human voice and music, and
there is also an option to display subtitles. The extras button shows how many
of the 8 bonus items have been unlocked. These bonus items can be selected to
display concept art from the game. Finally, there is a bloopers button that
can be selected after all 8 bonus items have been found.
The Robots
- Hero: Has the ability to pick items up and use them on objects. The item
that is currently being carried appears as an icon above Hero's head. To drop
the item, click the icon.
- Ultrabot: Has the ability to push certain objects. Arrows will be
displayed if the object can be moved in more than one direction.
- Kelvin: Has the ability to burn certain objects. Some heated objects cool
down after a while, so following actions may need to be done quickly.
- Ibi: Has the ability to swim underwater. Ibi can tow certain objects while
she is in the water and use them on other objects. Ibi can also roll around in
a ball shape while on land, but no objects can be towed while she is in this
state.
- Bomchelle: Has the ability to bomb certain objects. Doing this normally
opens a new section of the level or reveals an object.
Walkthrough
The following abbreviations are used for the robots in this walkthrough:
H: Hero
U: Ultrabot
K: Kelvin
I: Ibi
B: Bomchelle
Meet Hero
- 1-1: Pick up the ladder and use it on the right exit:
Go through the exit.
- 1-2: Pick up the ladder and use it on the red door. Pick up the key and
use it on the red door. Go through the exit.
1-3: Walk to the bottom of the ladder. Pick up the ladder and use it on the
gap. Pick up the key. Walk across to the right side of the ladder and click the
icon above Hero's head to drop the key. Pick up the ladder and use it on the red
door. Pick up the key and use it on the red door. Go through the exit.
Habitat – First Visit
- H: Pick up the hook-shaped lamp and use it on the key to move it closer to
the doorway.
Click to erlarge
- H: Drop the hook-shaped lamp and pick up the key. Use the key on the
proximity sensor.
Meet Ultrabot
- 2-1: Push the oven left and the fridge left to reveal the exit:
Go through the
exit.
- 2-2: Push the chair up, the table left, the plant right and down, and the
chair right twice:
Go through the
exit.
- 2-3: Push the bookshelf and it will lean against the wall. Push the chair
left and down to the panel at the bottom-left corner:
Go through the exit.
Habitat – Second Visit
- H: Pick up the key and use it on the security sensor.
Escape
- H: Pick up the thermometer and use it on the gap.
- U: Roll over the thermometer and push the blue book.
- H: Walk over the blue book and pick up the screwdriver.
- U: Push the duct tape into the gap. Roll over the duct tape and push the
box to make the crank drop to the floor.
- H: Walk over the duct tape and drop the screwdriver. Pick up the crank and
use it in the hole at the left side of the box:
- U: Push the crank.
- H: Quickly pick up the accordion from the clown. Use the accordion on the
gap. Pick up the screwdriver and use it on the combination lock on the front
of the briefcase:
- H: Walk to the other side of the briefcase and use the screwdriver on the
grate. Exit the level.
- U: Roll into the briefcase and select the bonus item:
- U: Roll to the right side of the briefcase and exit the level.
Cabinet
- H: Pick up the blue cord and use it on the outlet. Climb up the blue cord
and select the bonus item:
- U: Push the bag and coffee grounds will spill out.
- H: Pick up the cup. Climb down the blue cord and use the cup on the coffee
grounds to fill it. Climb up the blue cord and use the cup on the coffee pot.
Drop the cup.
- U: Push the button:
- U: After the cutscene, push the vending machine and Theo will walk away.
Push the microwave.
- H: Pick up the toaster cord and use it on the outlet.
Meet Kelvin
- 3-1: The ice sculptures can only be melted while the disco floor is below
them. Heat the four ice sculptures and then go through the exit.
- 3-2: Heat the water in the pool, the fireplace and the two candles. The
objects to heat are shown below:
Go through the
exit.
- 3-3: Heat the floor, the two wire breaks and the candle. The objects to
heat are shown below:
Go through the exit.
Habitat – Third Visit
- H: Pick up the key and use it on the security sensor.
Dinah
- H: Select the bonus item:
- H: Pick up the pink wire on the bottom level and use it on the broken wire
on the middle level.
- K: Heat the two sections of the broken wire on the middle level and the
single section of broken wire on the top level:
- H: Plug all of the wires on the bottom level into the correct slots:
- U: Roll to the top level and push the battery. Roll to the middle level
and push the battery. Roll to the bottom level and push the battery. Roll to
the top level and look at the panel. Press the following buttons:
The Mechflower
- H: Select the bonus item behind the pile of dirt:
- H: Pick up the trowel and use it on the dirt. Use the dirt on the seed.
Drop the trowel.
- U: Push the oil can. Push the squeeze ball to spray the seed. Push the
brick to lower the sun.
- K: Heat the sun. Heat the box to reveal the bee. Heat the vines and the
key will drop to the ground.
- U: Push the brick to raise the sun.
- H: Pick up the bee and then drop it. Pick up the key and use it on the
bee:
Meet Ibi
- 4-1: Tow the three tiles to the correct holes in the wall. Go through the
exit.
- 4-2: Swim out of the water and roll right. Tow the tile to the hole and
the water level will raise. Tow the key to the door. Go through the exit.
- 4-3: Tow the key and the water will drain away. Click the hole:
Ibi will swim down
to the next screen. Use the key on the door and go through the exit.
Habitat – Fourth Visit
- H: Pick up the key and use it on the sensor.
Bird
- K: Heat the bird to enter the underwater leve
Underwater
- I: Pick up the bonus in the weeds:
- I: Swim down to the floor and enter the helmet to be caught by a fish. Tow
the rotten tooth and then keep clicking over to the right side of the area
until the tooth is pulled out. Tow Ultrabot through the exit and then drop
him. Tow the fly-shaped rock:
- I: Swim up and use the fly-shaped rock on the frog. A fly will then land
on the lily pad next to the frog. Tow the fly and swim down to use it on the
pink fish. Swim left to the next area to see Kelvin. Tow the hook on the fish
when it swims to the top-right corner of the area:
- I: Stay on the fish to pass the bubbles. Unfasten the hook. Tow the valve
on the pipe and keep swimming left until the bubbles are turned off. Tow
Kelvin through the right exit to return to the main area. Drop Kelvin. Swim up
to the crayfish and tow the berries next to it. Use the berries on the frog
and the crayfish will cut the lily pad. Tow the lily pad to the cliff at the
top-right corner of the area. Tow the remaining robots to the cliff to
complete the level.
Toy Boat
- K: Heat the twigs.
- U: Push the twigs.
- H: Pick up the bottle cap and then drop it to throw it closer to the
water.
- I: Enter the water and select the bonus item in the porthole:
- I: Tow the bag onto the land. Enter the water again. Tow the wrapper and
use it on the crack in the boat. Tow the gum and use it on the hole in the
boat. Tow the bottle cap and use it on the porthole.
- H: Pick up the bag and use it on the mast.
- K: Heat three sections of water on boat. Heat the rope.
- U: Push the boat.
Meet Bomchelle
- 5-1: Bomb the two chains supporting the platform. Go through the exit.
- 5-2: Bomb the right chain and the crack in the middle-right platform:
Skate down the
ramp and go through the exit.
- 5-3: Bomb each hole twice and then go through the exit.
Habitat – Fifth Visit
- H: Pick up the key and use it on the sensor.
Toy Castle
- I: Swim down and tow the crank to the hole:
- I: The drawbridge will lower and a shield will fall out. Tow the shield
onto the land.
- B: Bomb the chain above the drawbridge.
- K: Heat the haystack to reveal a helmet.
- H: Pick up the shield and use it on the armor at the right side of the
castle. Pick up the helmet and use it on the armor. The suit of armor will
move out of the way to reveal stairs leading down.
- K: Heat the candle at the top of the stairs.
- B: Go downstairs. Bomb the weak bar and the crack in the wall:
- B: Bomb the crack in the wall at the left side of the bucket.
- I: Go down the well and tow the key through the doorway:
- H: Pick up the key and use it on the tower door. Pick up the candle at the
top of the stairs. Enter the tower and select the bonus item:
- H: Climb the tower stairs and use the candle on the paddle.
- I: Tow the bucket through the doorway.
- H: Exit the tower and pick up the bucket. Climb the tower stairs.
- K: Climb the tower stairs and heat the paddle.
- H: Quickly use the bucket on the heated paddle.
- All: Move all of the characters into the bucket.
- B: Bomb the rope:
Doll House
- B: Bomb the crack on the steps in the pool.
- I: Enter the pool. Tow the sugar bowl and the teapot to the surface. Tow
the cabinet to move it. Tow the dog toy to the surface.
- H: Enter the kitchen. Pick up the key and use it on the door in the living
room. Pick up the boy doll.
- K: Pick up the bonus item and then heat the broken wire:
- H: Put the boy doll and the dog toy on the magnets in the kitchen:
- H: Put the boy doll and the dog toy on the magnets in front of the windows
in the living room:
- H: Put the dog toy on the magnet at the bottom of the stairs in the living
room:
- H: Put the boy doll on the magnet in the study:
- B: Go upstairs to the study and bomb the spider web in the doorway.
- H: Enter the bedroom. Put the dog toy on the magnet in the dog bed in the
bedroom.
- H: Put the boy doll on the magnet at the bottom of the bed:
- K: Climb upstairs to the attic and heat Ultrabot.
- U: Push the cabinet in the living room.
- H: Put the girl doll and boy doll on the magnets in front of the door in
the living room:
- B: Bomb the dolls and then go through the exit.
Habitat – Sixth Visit
- H: Pick up the key and use it on the sensor.
The Factory
- H: Use the key on the Ibi shadow. Use the tape on the pipe to lower the
water level.
- I: Tow the key. Use the tape to raise the water level. Swim up the pipe
and use the key on the Bomchelle shadow.
- B: Bomb the cracks in the pipe. Exit the pipe and bomb the yo-yo:
- I: Use the tape. Exit the pipe.
- H: Pick up the key and use it on the Ultrabot shadow.
- U: Push the flap.
- H: Move right and use the key on Kelvin. Note the string on the right, but
don't pick it up just yet:
- K: Quickly heat the glove, the rag, the pencil and the thermometer on the
board.
- U: Push the lever in front of the board.
- H: Drop the key. Pick up the wrench and use it on the bolt:
- B: Move to the highest part of the top platform.
- U: Push the lever and Bomchelle will join the rest of the group.
- H: Pick up the string and use it on the lever in front of the board.
- All: With the machine now running automatically, move all of the robots
into the presents that are lowered onto the rotating platform. The robots need
to stand below the presents in order to be taken out of the level.
Final Boss
- U: Push the feet. Move up the legs to the cabinet and push the tape in the
VCR to see a bird flying about in the room. Look at the TV and move the target
to the bird:
- U: Switch to camera 2. Move the target to the bird:
-
- U: The bird will be following the target. There are three pots in the
kitchen camera. Move the target to the left pot and the bird will land on it.
Move the target to the bird again and then direct the bird to the middle pot.
Move the target to the bird and make it land on the middle pot again:
- U: Look at the TV and switch to camera 3. Move the target to the bird:
- U: The bird will be following the target again. Move the target to the
bottom of the bench and the bird will fly into the room.
- I: Roll into the water and tow the lid to open it. Go down the pipe. Swim
right and tow the toy soldier out of the pipe and onto a dry area. Enter the
pipe again. Swim right and tow the gunk to the left side of the pipe.
- K: While Ibi is towing the gunk, enter the pipe.
- U: Push the grate to close it.
- H: Climb up Zander's legs and pick up the gag. Climb down the legs and use
the gag on the toy soldier. Pick up the toy soldier and use it on the lid.
Pick up the gun on the toy soldier and it will break:
- B: Climb up Zander's legs to the top of the cabinet.
- I: Tow the gunk to the left side of the pipe.
- K: Heat the gas bubbles and the toy soldier will float up.
- B: Throw a bomb at the toy soldier to complete the game:
End