How to use Scavenger Hunter Hints Version 1.0
Written by Anne and Hugh S. Gregory, Copyright © December 20, 2006, All Rights Reserved
http://members.aol.com/albiaprime/sh8-store.html
1. Find the question that best matches your problem
2. Using your mouse, highlight the area to the right of the hint to reveal the information
3. Reveal as many hints as needed
Use the "Back" button on your browser to return to the Contents
Contents
1.   Inventory Item - If you are uncertain about inventory items, check here
        a. Hand Held Alien Device
2.   Universal Puzzles - These puzzles are found in most worlds
        a. Portal Control Devices
        b. Plasma Fuses
        c. Black Boxes at Doors
        d. Safe Keeping Boxes
        e. The Crystal Cages
3.   World Specific Puzzles
        a. The Farm at Night
        b. The Castle
        c. Wishing Well Garden
        d. The Desert
        e. Plateau Estates Winery
        f. Mt. Musty Volcano National Park
        g. Camp Drewullen
        h. The Mushroom Farm
        i. Alien Control Room
4.   Boxes of Fuses - Locations
The game AI will make sure to provide you with a sufficient number of blue fuses in each world
to repair all of that world's non-functioning portals, however, if you are really in a bind and need the
locate a box of fuses, use this section to help you out.
WARNING: These are spoilers!
        a. The Farm at Night
        b. The Castle
        c. Wishing Well Garden
        d. The Desert
        e. Plateau Estates Winery
        f. Mt. Musty Volcano National Park
        g. Camp Drewullen
        h. The Apple Orchard
        i. The Mushroom Farm
Inventory Items
Hand Held Alien Device
- I opened the alien device and everything on it is gray.
Hint 1: The alien device won't function in our dimension.
Hint 2: Once you step through the portal in the office it will start working.
- Is there any signifigance to the pattern of rings and the blinking star?
Hint 1: The alien device is a map of sorts.
Hint 2: The blinking star is you.
Hint 3: The coloured ring where the blinking star is represents the world you are in.
- What do the numbers 0 and 2 represent?
Hint 1: Maps have numbered co-ordinate systems
Hint 2: The zero indicates the co-ordinates for the top left square are: 0,0
Hint 3: The 2 indicates the co-ordinates for the bottom right square are: 2,2
- Are these numbers important to the game?
Hint 1: Yes. You will need them to solve a set of numeric codes in the game.
Universal Puzzles – Similar puzzles found in most worlds
Portal Control Devices
- I’m at a portal control device and its face is gray, there are no coloured sections
Hint 1: This means the control device is broken and needs to be fixed.
Hint 2: Have you opened the door that is on the control device stand?
Hint 3: Is there anything in the metal clamps?
If you answered No to Hint 3
Hint 4a: You will need to find fuses
If you answered Yes to Hint 3
Hint 4b: Are there 2 fuses?
If you answered No to Hint 4b
Hint 5: You will need to make sure there are 2 fuses in here.
If you need additional help, go to Hint 6.
If you answered Yes to Hint 4b.
Hint 6: Are the fuses bright coloured or dull?
Go to Hint 7 for additional help
Hint 7: Dull fuses are burned out
Hint 8: You need to replace the burned out fuses with good ones
Plasma Fuses
- Where do I find fuses?
Hint 1: Look for small brown boxes
Hint 2: They are not hidden
Hint 3: Check on ledges, window sills, tables, fence posts . . .
- I have fuses of 2 different colours. Why are they different colours?
Hint 1: The blue fuses are used in the control boxes of one type of portal and the red fuses are used in another
- I replaced the red fuses but the portal control isn't lit up. What is wrong?
Hint 1: You must put the red fuses into the control box they are rated for.
Hint 2: The fuse rating was printed on the inside of the fuse box lid. This rating tag was added to your inventory when you opened the box of fuses.
Hint 3: There is a fuse rating symbol inside some of the portal control boxes. It is located at the top left corner of the control box.
Hint 4: Find the portal with the same colour rating symbol in the control box as the one you have in your inventory from the box of fuses. The fuses will power up this portal.
Black Boxes at Doors
- There is a black box by the door into the building, how do I open it?
Hint 1: Try clicking on the red button.
If it doesn't open, you will need to find another way into the building
- I see a keyhole inside the box.
Hint 1: You will need to locate the key (somewhere in this world)
- I see a horizontal slot inside the box.
Hint 1: You will need the key card.
Hint 2: The key card must have a picture of this world on it.
- I see a numeric key pad.
Hint 1: This will require a numeric code to open the door
Hint 2: Are there any symbols on the inside of the box doors?
If you answered No to Hint 2
Hint 3: Somewhere close by you will find a sequence of numbers, try them.
If you answered Yes to Hint 2:
Hint 4: Do they remind you of anything?
Hint 5: They are mathematical symbols.
Hint 6: You need to solve a mathematical equation using those symbols. The answer to the equation is the code that will unlock/open the door.
Hint 7:The numbers you need to use in the equation are lit up on the key pad.
Hint 8:There are 3 possible equations, only one is the correct one.
Safe Keeping Boxes
- I found a small wooden box with coloured buttons on it. What is it for?
Hint 1: There is something important inside the box.
- How do I open the Safe Keeping Box?
Hint 1: There is a manual that will tell you how to open the little box.
Hint 2: The manual will be near by in most cases, perhaps in a desk drawer or on
a table or ledge nearby.
- How can I figure out which button from the centre circle to press?
- Method #1 - slightly difficult     Note - This method will not work in the desert world. (See Method #3)
Hint 1: The little box contains a key. Look for something that is unlocked with a key for a hint.
Hint 2: Did you find the black box with the gold scroll work on it?
- If you answered Yes to Hint 2, proceed to Hint 4.
Hint 3: You might have to look around the back of a building or solve another puzzle in order to find it.
Hint 4: Look carefully at the front of the black box.
Hint 5: The color of the keyhole plate is the answer.
- Method #2 - slightly easier - works for all worlds
Hint 1: Are you in the world where you found the safe keeping box?
If you answered No to Hint 1 you will need to return to that location then proceed with Hint 2.
Hint 2: Open up the Alien Device that is in your inventory.
Hint 3: Notice all the coloured rings.
Hint 4: Notice where the flashing red and black star is positioned.
Hint 5: The colour of the ring surrounding the flashing star is the answer.
- Method #3 - Use for the desert world only
Hint 1: The little box contains a key. Look for something that is unlocked with a key for a hint.
Hint 2: Did you find a metal enclosure with something inside it?
- If you answered Yes to Hint 2 then proceed to Hint 4
Hint 3: You might have to search inside one of the buildings for it.
Hint 4: Notice the colour of the crystal inside the metal enclosure.
Hint 5: The colour of the crystal is the answer.
Crystal Cages
- How do I get the crystal?
Hint 1: You will need a code to open the cage.
Hint 2: Turn the crystal cage around so you are looking at the back of the pedestal.
Hint 3: Click on the black knob to reveal a code.
- I entered a code but the crystal cage didn't open
Hint 1: You must enter the 3 numbers and the 3 symbols.
Hint 2: The code you found on the back of the pedestal
does not open this cage, it opens another one elsewhere in the game.
- How do I solve the situation in Hint 2 above?
Hint 1: The 3 numbers in the code represent the location of one of the crystal cages.
Hint 2: The alien device will help you out.
Hint 2: Notice the "0" in the top left corner of the alien device and the "2" in the lower
right corner.
Hint 3: These numbers represent grid co-ordinates.
Hint 4: The circle that is at the top centre of the alien device layout is at grid location
0,1
Hint 5: In this version of the game, the last number is always "0" so in the above hint, the
complete grid location is: 0,1,0
Hint 6: Using the alien device and the first number of a code; count down the rows (0, 1, or 2).
Using the second number, count across the columns (0, 1, or 2). The grid circle where you end up is where you will find the crystal
cage that is opened with this code. Travel to this world and locate the crystal cage.
- Is there a reason why I should collect the crystals?
Hint 1: The crystals are needed to complete a task that will give you a bonus when you
complete the game.
Locations for Boxes of Fuses
CAUTION! These are spoilers.
The Farm at Night - Standard Blue Plasma Fuses
Location 1: In the barn in the room with the Inter Dimensional portal you may find
a box of fuses on the milk cans by the door to the outside.
Location 2: In the barn in the room with the Inter Dimensional portal you may find
a box of fuses on the milk cans that are beside the large metal tanks.
Location 3: On the third (top) floor of the barn you may find a box of fuses
at the base of one of the wooden support posts.
Location 4: On the second floor of the barn you may find a box of fuses
on one of the window sills.
The Farm at Night - Special Red Plasma Fuses
Location Check under the sink in the kitchen.
The Castle - Standard Blue Plasma Fuses
Location 1: In the kitchen in the right hand alcove you may find a box of fuses
on the shelving.
Location 2: In the kitchen in the left hand alcove you may find a box of fuses
on the shelving.
Location 3: Check along the roadway to the portal with the green marker and you
may find a box of fuses beside the walkway.
Location 4: Check along the roadway to the portal with the yellow marker and you
may find a box of fuses beside the walkway.
The Castle - Special Red Plasma Fuses
Location On the table with the umbrella on the balcony.
Wishing Well Garden - Standard Blue Plasma Fuses
Location 1: Check in the picnic area and you may find a box of fuses at the picnic
tables.
Location 2: At the base of the black arbor you may find a box of fuses.
Location 3: Check beside the garbage bins in the garden and you may find a box of
fuses.
Location 4: At the end of the rows of flowers planted along the rocks you may find
a box of fuses.
Wishing Well Garden - Special Red Plasma Fuses
Location At the barbeque in the picnic area.
Desert - Standard Blue Plasma Fuses
Location 1: Check in the tents at the oasis and you may find a box of fuses.
Location 2: Beside the stone pillar as you enter the ruins you may find a box of
fuses.
Location 3: In the large building with the double doors you may find a box of fuses
sitting on the floor in the corner of the room.
Location 4: Inside the ruins you may find a box of fuses sitting in the shadow
of one of the stone pillars.
The Desert - Special Red Plasma Fuses
Location Inside the ruins beside the packing crate with the rolls of purple
tape on it.
Winery - Standard Blue Plasma Fuses
Location 1: Inside the winery on the main floor you may find a box of fuses on
one of the windowsills.
Location 2: Inside the winery on the main floor you may find a box of fuses on
another of the windowsills.
Location 3: Inside the winery you may find a box of fuses the storage room that is
located on the main floor.
Location 4: Inside the winery you may find a box of fuses in the control room.
Winery - Special Red Plasma Fuses
Location On top of the electrical panel in the generator room of the winery.
Mt. Musty Volcano National Park - Standard Blue Plasma Fuses
Location 1: In the unfinished barn you may find a box of fuses in one of the cardboard
boxes.
Location 2: n the unfinished barn you may find a box of fuses in another of the cardboard
boxes.
Location 3: On the fence post along the roadway to the portal with the orange marker
you may find a box of fuses.
Location 4: On the fence post along the roadway to the portal with the green marker
you may find a box of fuses.
Mt. Musty Volcano National Park - Special Red Plasma Fuses
Location Check on the shelving under the bench in the volcano observatory shack.
Camp Drewullen - Standard Blue Plasma Fuses
Location 1: In the snack shop you may find a box of fuses beside the weiner roaster.
Location 2: Inside the tool shed you may find a box of fuses.
Location 3: You may find a box of fuses in one of the tents at the campsite.
Location 4: At the souvenir stand you may find a box of fuses.
Camp Drewullen - Special Red Plasma Fuses
Location At the very top of the ladder tucked under the plants
The Apple Orchard - Standard Blue Plasma Fuses
Location 1: In the office you may find a box of fuses in the desk.
Location 2: Check in the bins that are stored in the orchard and you may find a box
of fuses.
Location 3: In the bin storage shed you may find a box of fuses.
Location 4: Check around the rocks at the pathway intersection and you may find a box
of fuses.
The Apple Orchard - Special Red Plasma Fuses
Location Look behind the bin storage shed and you may find a box of fuses.
Sky Islands Mushroom Farm - Standard Blue Plasma Fuses
Location 1: In the control room you may find a box of fuses.
Location 2: In the lower level you may find a box of fuses in the closet.
Location 3: In the store room you may find a box of fuses.
Location 4: Look in the kitchen and you may find a box of fuses.
Sky Islands Mushroom Farm - Special Red Plasma Fuses
Location Check in the grow rooms (GR1 or GR2) and you may find a box of fuses.
- How do I get into the house?
Hint 1: Check in the black box for a clue
Hint 2: If you need a key it will be very close by.
- What if the black box doesn't open?
Hint 1: You will need to find another way to get into the house.
Hint 2: See if you can walk around the outside of the house.
Hint 3: Maybe if you could get up onto the balcony . . .
Hint 4: A ladder would enable you to climb up to the balcony.
- Where can I find the item referred to in Hint 4?
Hint 1: The only building you can get into is the barn.
Hint 2: There are 3 floors in the barn, check each one carefully.
Hint 3: There is a ladder on the 3 floor.
Hint 4: The ladder is lying on the bales of hay along the side of the barn.
- How do I get into the barn?
Hint 1: The small walk-in door opposite the house won't open from outside,
you need to find another door in.
Hint 2: You can try the large barn door.
Hint 3: You will need to find a key for the padlock on the barn door.
Hint 4: Check for the key at the barn's walk-in door (the one opposite the house).
** use hints 5 - 8 only if Hints 1 - 4 did not solve the problem for you. **
Hint 5: If Hint 4 turned up nothing, you will need to look in the house.
Hint 6: The key is somewhere on the main floor.
Hint 7: Check out the kitchen.
Hint 8: Make sure that you check inside everything.
- How do I lower the drawbridge?
Hint 1: There is drawbridge controller at the end of each causeway.
Hint 2: The box to your right (when standing at end of causeway facing the castle) holds
the controls for lowering the drawbridge.
Hint 3: You will need to use the Alien Device to determine one part of this puzzle.
Hint 4: The information needed to determine the other part of this puzzle can be obtained at the portal that is at the end of the pathway you are on.
Hint 5: Direction is associated with the portal.
Hint 6: Location is associated with the Alien Device.
Hint 7: The direction colour is the same as the colour on the sign at the portal at the end of the pathway you are on.
Hint 8: The location symbols on the control box match the layout in the Alien Device.
Hint 9: Find the blinking red and black star in the Alien Device, find the same spot on the arrangement of symbols on the control box. This is the location symbol you need.
- How do I unlock the door to the inner part of the castle if . . .?
Hint 1: Look inside the black box on the door for a clue.
- it has a card slot . . .
Hint 1: When you lowered the drawbridge, the control box produced a key card.
- it has a key pad . . .
Hint 1: Check along the inner walkway of the castle for something that will help.
Hint 2: Look for something on the walls directly opposite the drawbridges.
Hint 3: The plaques on the walls have numbers, symbols and colours similar to what is on the black box key pad.
Hint 4: Find the plaque with the coloured square that matches the coloured button on the black box key pad.
Hint 5: The number, symbol and colour patch from the plaque found in hint 4 are the code to open the door.
- How do I open the portcullis in the castle dungeon?
Hint 1: There are dials on the walls to the left and right of the portcullis.
Hint 2: Check in the guard rooms for information on the dials.
Hint 3: Read the guard's handbook.
- I read the book but I can't find a code sheet . . .
Hint 1: Read the note beside the guard's handbook.
Hint 2: Where might a prisoner hide something?
Hint 3: Check in the dungeon cells.
Hint 4: Look in the chamber pots in the cells.
- I found the code sheet, set the dials but the portcullis doesn't open. What is wrong?
Hint 1: After setting one of the dials, make sure you do not back up from the wall before moving to the second dial.
Hint 2: Set one dial then turn left or right (as appropriate) so you can see the other dial on the far wall. Walk forward then turn to face the second dial. Set this dial. The portcullus should open.
- How do I get into the cells?
Hint 1: The cell doors are locked to keep prisoners from escaping.
Hint 2: The guards would be able to unlock the cell doors.
Hint 3: Look for something in the guard's rooms that could unlock the cell doors.
Hint 4: Notice the grey bars with the rings on the end.
Hint 5: Pull the bars down so they lock onto the pegs. Now go check the cell doors.
- Where is the secret passage?
Hint 1: The secret passage is located off one of the castle rooms.
Hint 2: The room where you will find the secret passage is on the second floor of the castle.
Hint 3: Look closely at the floor in the library.
Hint 4: Notice that there are 3 black semi-circles and 1 brass coloured semi-circle on the floor.
Hint 5: The bookcase with the brass coloured semi-circle on the floor moves.
Hint 6: Scan the books in this bookcase for one you can click on.
- How do I get into the locked rooms off the balcony?
Hint 1: You will need to find a key for the door
Hint 2: Castle servants would have keys to all the rooms in the castl
Hint 3: There is a room in the castle where the servants work
Hint 4: Servants would prepare the meals for the castle inhabitants
Hint 5: Look around in the castle kitchen.
Hint 6: The keys hang on hooks on the wall opposite the storage alcoves.
- How do I operate the elevator?
Hint 1: Open the little door that is on the inside wall of the elevator.
Hint 2: Behind the little door is a small card holder.
Hint 3: If there is a card with a picture on it (a key card) remove it.
Hint 4: If you have the wishing well key card, put it in the holder.
- Where can I find the combination for the lock on the iron gate?
Hint 1: Someone has torn the tag with the combination on it into pieces.
Hint 2: The tag has been torn into 3 pieces.
Hint 3: Check in the picnic area for pieces of the tag.
Hint 4: Check on the park benches.
Hint 5: Check around the garbage cans.
Hint 6: Make sure to look around the wishing well.
Hint 7: There might be a piece inside the sundial.
- Is there anything special about the sundial?
Hint 1: Sometimes there is something hidden in the sundial.
Hint 2: It is possible to lift up the face of the sundial.
Hint 3: There is a clue on how to do this on the picnic table in the picnic area.
Hint 4: Read the Sundial poem for a clue on how to open the sundial.
Hint 5: What time does the sundial in the poem raise it head?
Hint 6: The gnomon (part that casts the shadow) is moveable.
Hint 7: Move the gnomon to the "6" (VI) position and lift the face of the sundial.
- How do I figure out the combination for the lock on the building with the double doors?
Hint 1: Each lock is composed of 2 wheels that rotate in opposite directions.
Hint 2: Look around for something that has similar pictograms on it for a clue.
Hint 3: Only one wall has the pictogram pattern that will unlock the doors.
Hint 4: The wall to your right as you face the building has the code depicted on it.
Hint 5: The 3 pictograms on the left represent the arrangement for the pictograms on
the left hand door lock, the 3 pictograms on the right side of the wall pattern represent the arrangement for the right hand
door lock.
- What is the significance of the murals in the temple building?
Hint 1: The murals are a clue for how to achieve something.
Hint 2: Look at the altar in the mural, what is different between it and the one you
see in front of you?
Hint 3: All the altars in the murals show a hidden compartment in the front of
the altar.
- How do I get the hidden compartment door to open?
Hint 1: Examine the murals carefully, they hold the clue to getting the little
door to open.
Hint 2: Placing an item in the offering dish will cause the little door to open.
- I did as suggested in Hint 2 above but nothing happened, what did I do wrong?
Hint 1: There is a connection between the pictures on the murals and something you have
done.
Hint 2: Do you remember which of the 3 doors you used to enter the temple?
Hint 3: When you opened the door to the temple, you were looking directly at 1 of
the murals.
Hint 4: Do you have the item in your inventory that was depicted in the picture on
the mural you were looking directly at in Hint 3?
-If you answered No to Hint 4 continue with Hint 5. If you answered Yes to Hint 4 continue with Hint 7
Hint 5: You will need to either find that object or . . . Read Hint 6.
Hint 6: Try one of the other doors and see how the view changes.
Hint 7: Enter the temple through this door and place the object on the offering
dish.
- How do I open the chest I found in one of the oasis tents?
Hint 1: In one of the tents by the pathway you will find a Welcome letter with
instructions on it.
Hint 2: The code is related to the colour of the stripes in the tent you find
the chest in.
Hint 3: Click on the colour patch on the chest dial for each tent stripe that matches
the colour dial. Order is not important.
- What can I do in the winery control room?
Hint 1: There is a panel here with lots of buttons to press.
Hint 2: The alphabetic buttons select a section of valves.
These buttons also start up pumps for transfering the wine to different tanks.
Hint 3: The numeric buttons open and close valves on pipes going into and out of
tanks in the winery.
Hint 4: The button sequence goes like this: Press an alphanumeric button to select a
group of valves. Press the numeric buttons to open valves. Press the alphanumeric button to start the pumps to move the wine
through the open valves.
- How do I find out which tank of wine is ready to transfer?
Hint 1: You will need to test a sample from a tank to find out which one is ready.
Hint 2: Be sure to get a sample cup to hold the sample.
Hint 3: You can sample any tank that has wine in it. There are tank level gauges in
the control room to help out here.
Hint 4: Use the testing aparatus just outside the control room to test the sample
you get.
Hint 5: If the wine is ready to transfer, the testing aparatus will say the alcohol
level is "OKAY".
- What is the scale in the winery cellar for?
Hint 1: It weighs the barrel of wine and shuts off the flow from the storage tank when
the barrel is full.
Hint 2: The scale prints out a ticket when a barrel of wine is filled.
Hint 3: You will need this scale ticket later.
- How do I get a code to open the storage locker?
Hint 1: There is something that you must do to get the code for the storage locker.
Hint 2: You will need to obtain a ticket from the scale by the big tank on this
level.
Hint 3: You can't get a scale ticket unless there is wine in the storage tank.
Hint 4: To get wine into the storage tank you need to understand how the control
room works.
Hint 5: The code for the storage locker is printed on the scale ticket.
Mt. Musty Volcano National Park
- How do I figure out the code for the keypad on the house?
Hint 1: Open the box that is just above the keypad box.
Hint 2: Three of these numbers make up the code for the door.
Hint 3: You will need to find a card with 3 holes punched in it (referred to as
a 'mask').
Hint 4: You might find a mask in the barn or close by at the house.
- I want to go up to the volcano, how do I open the iron door to the stairway?
Hint 1: You must either pay the fee or use a key card/guest pass to get the iron door open.
Hint 2: Guest passes are available from the Mt. Musty office.
Hint 3: You will need to find some local currency to purchase a guest pass or pay
the fee.
Hint 4: A good place to look for local currency would be in the house.
Hint 5: Someone may have left a coin in the office.
- How do I get to the upper level of this world?
Hint 1: There is a ladder hanging from the upper level of this world.
Hint 2: Check on the walkway below the ladder for something that might help.
Hint 3: The raised platform isn't high enough, you will need to find something
else to help you get up there.
Hint 4: There is another ladder on the lower level that will help you get to
the upper level.
Hint 5: Check the sides of the walkways for the second ladder.
Hint 6: You might have to activate a button to make the ladder accessible.
- Where do I get the combination to the lock on the shed?
Hint 1: The lock gets changed periodically, there will be a note with the new
combination on it.
Hint 2: There is a message box on the lower level.
Hint 3: Read the combination listed in the message box or find out where a note
with the combination is located.
- What do I have to do to get down the shaft?
Hint 1: If you get the iris cover open you may be able to explore down the shaft.
Hint 2: A button close by will open the iris.
Hint 3: Proper lighting is essential when exploring an unknown location.
Hint 4: You can control many things from the control room on the ground level.
Hint 5: There is a lever on one of the panels that affects the 'Demand' dial.
Hint 6: If you touch the picture of the buildings on this panel you can see what happens
as 'Demand' increases and decreases.
Hint 7: Test different 'Demand' settings until you find one that provides light in
the shaft.
- The doors to a GR room will not open?
Hint 1: Something is going on in the room that is preventing you from entering.
Hint 2: There are no switches or controls that will unlock the GR rooms on this level.
Hint 3: There is a panel in the ground level control room that can help you.
Hint 4: The door switch needs to be in the unlocked position.
Hint 5: If the switch won't go to the unlocked position,something else needs to be done.
Hint 6: You will need to turn off the water supply.
Hint 7: There is a large water storage tank at the top of the tower.
Hint 8: Have a look around up at the top of the tower.
Hint 9: Water flows through the pipes and is sprayed into specific GR rooms.
Hint 10: You have to turn off the water up at the tower valves before the door switches
will work.
Hint 11: Red lights mean no water is flowing through the pipes, green indicated a flow
of water.
- How do I turn off the forcefield that blocks the doorway to the portal?
Hint 1: There is a small box mounted on the wall outside the portal room, it controls the
forcefield.
Hint 2: You will need to find a 'key' that will fit into the hole in the top of the
box.
Hint 3: Check on tables and in drawers within the building for the 'key'.
- How do I lower the bridges so I can get to the central disk of land?
Hint 1: The device that controls the bridges is located at the approach to the bridge.
Hint 2: The bridge control may require that you put a key card into the tray.
Hint 3: If the bridge control requires a key card you will need to find one with a
picture of this world on it.
Hint 4: Check around on the small disk of land you are on and you may find it.
Hint 5: If you looked everywhere and did not find the key card then it is probably
on one of the other disks of land. You will need to travel in a different path to get to them to check for a key card.
Hint 6: When you have the key card, place it in the holder. Press the orange key card
image on the controller to lower the bridge.
- What do I need to disassemble the worlds?
Hint 1: You will need the crystal from each of the worlds you visited.
- How do I disassemble/destroy the worlds?
Hint 1: The small cabinet to the left of the panel needs to have something in it.
Hint 2: Load the crystals you have found into the cabinet.
Hint 3: Click on the panel and follow the directions.
- Where do I find the confirmation code?
Hint 1: There is a book of codes on the desk in front of the panel.
Hint 2: The book contains 4 different world arrangements each with its own code.
Hint 3: Notice the large display screen hanging behind the panel.
Hint 4: When all the crystals have been placed in the cabinet, you will see the
pattern (arrangement) of the worlds.
Hint 5: Match the arrangement you see on the screen to one of the ones in the book.
Now you know which code to enter.
- Can I get back home from the Alien control room?
** Only do this when you are ready to finish the game, there is no way to
return back to the game once you return home. **
Hint 1: You can get back to the IUIC office by using the portal in this alien
control room.
Hint 2: The portal must be properly configured before you attempt to travel back
home otherwise you will just return to the game worlds.
Hint 3: Proper configuration requires a travel crystal and a destination code.
- What is a travel crystal and how do I make one?
Hint 1: A travel crystal tells the portal you want to travel to a specific planet.
Hint 2: You can make a travel crystal at the control panel that has a galaxy photo
displayed on one of the screens.
Hint 3: Click on one of the marked spots on the galaxy screen to display the planet
on the left hand screen.
Hint 4: Click on the button to the left of the planet image screen to configure
the crystal that is in the holder. You now have a travel crystal for the planet selected.
- Where do I find a destination code?
Hint 1: You must have disassembled the worlds or obtained a portal control over-ride
card before you can get a destination code.
- If the worlds have not been disassembled . . .
Hint 1: Clicking on the portal over-ride slot will give you info on how to get
a portal over-ride card.
Hint 2: Once you have your over-ride card, insert it into the portal over-ride slot.
Continue with Hint 3 for the procedure for obtaining the destination code.
-If the worlds have been disassembled . . .
Hint 3: Select the planet you wish to travel to from the galaxy photo.
Hint 4: Click on the planet display screen, its destination code will be shown
at the bottom of the screen.
-I have a travel crystal and a destination code, how do I configure the portal so I can go home?
Hint 1: There is a holder at the rear of the portal control device.
Hint 2: Place the travel crystal in the holder, the game will switch to the code
entry screen on the portal device.
Hint 3: Enter the symbols that were obtained from the planet display panel.
Hint 4: The ball in the centre of the portal control device will be red instead
of black.
Hint 5: Activate the portal control device. The portal will not show a view of
your destination. Walk into the starfield and arrive home.
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