Silent Hill 4: The Room Walkthrough (Import) by Mattias_Fridell ===----====----====----- * SILENT HILL 4 (THE ROOM) version 3.5 ====----====----====---- Copyrigth info. This guide is copyrighted to me, Mattias Fridell. Do not use it for own profit. Websites already authorized to use my FAQ is as follows: http://www.gamefaqs.com http://www.ign.com http://www.neoseeker.com http://www.silenthillheaven.com http://www.supercheats.com http://www.cheatcc.com BUT donīt put this FAQ on your site without emailing me for permission first. If permission IS granted, you are not permitted to change a word of this FAQ when you post it, and must leave it in itīs original form if nothing else is told. If thatīs the case ask about this first. Feel free to mail comments & suggestions, just send an e-mail and mark the subject with Silent Hill 4. Donīt send attached e-mails, and please donīt send hate-mails either. I wonīt read them anyway. mattias_fridell@yahoo.se ==--==--==--==--==--==--==--==--==--==--==--==--==--==--== >>>> --= T A B L E O F C O N T E N T S =-- <<<< ==--==--==--==--==--==--==--==--==--==--==--==--==--==--== Use the content-code to quick search in the document. Simply use ctrl+c (copy) then ctrl+f(search) last ctrl+v to paste the code. I. History.......................................[HSTY]. II. Introduction..................................[ITDN]. III. FAQ...........................................[FAQS]. IV. Item List..................(INCOMPLETE).......[IMLT]. V. Documents.....................................[DMTS]. VI. Secrets / Rumours / Other..(INCOMPLETE).......[SROR]. VII. Quick Boss battle guide.......................[QBBG]. VIII. Walktrough Table: *.....1. The Start: Room 302.......................[TSRT]. *.....2. The Subway................................[TSWY]. *.....3. The Forest................................[TFRT]. *.....4. The Water Prison..........................[TWPN]. *.....5. The Building world........................[TBGW]. *.....6. The Apartment world.......................[TATW]. *.....7. The Hospital..............................[THIL]. *.....8. The Subway (second time)..................[TS2D]. *.....9. The Forest (second time)..................[TF2D]. *....10. The Water Prison (second time)............[TW2D]. *....11. The Building world (second time)..........[TB2D]. *....12. Room 302 of the past......................[ROTP]. *....13. Outside Room 302 "the apartmet world".....[ORAW]. *....14. The End / Final boss......................[TEFB]. ..........a. Final Boss Battle............................ ..........b. The End Information.......................... IX. Thanks / Update information..................[THUI]. ==--==--==--==--==--==--==--==--==--==--==--==--==--= ~~~~~~~~~~~~~~~~~~ I.[HISTORY] ~~~~~~~~~~~~~~~~[HSTY] ==--==--==--==--==--==--==--==--==--==--==--==--==--= [07-02-2004 - Starting to write [07-04-2004 - Finished with walktrough part 1,2 & 3. [07-05-2004 - Finished with walktrough part 4 & 5 corrected some errors. [07-06-2004 - Finished with part 6,7,8 & 9. [07-07-2004 - Finished with part 10, 11 & 12. Started on part 13. [07-08-2004 - Guide finished. Puh! [07-14-2004 - Updated / new layout / FAQ section [07-16-2004 - Updated some more FAQ, and info. [07-17-2004 - Updated some more FAQ, and info. [07-24-2004 - Added document list, sort of new layout. [08-01-2004 - Finally version 3.0 is up. [08-12-2004 - Corrected some mistakes, added a better item list. [09-01-2004 - Corrected some mistkes, added more info. ==--==--==--==--==--==--==--==--==--==--==--==--==-- ~~~~~~~~~~~~~~~~~~ II.[INTRO] ~~~~~~~~~~~~~~~~[ITDN] ==--==--==--==--==--==--==--==--==--==--==--==--==-- ====----====----====---- AUTHOR: Mattias Fridell ====----====----====---- This walktrough is for the Japanese version of Silent Hill 4. Eventually there will be some changes in the USA & EU release. If thatīs the case then this guide will be uptaded. For your own sake, use this guide when you are really stuck in the game, otherwise you will miss the atmosphere and the puzzles of this game. I wonīt use spoilers in this guide, and if I do, there will be a WARING! first. This guide will only let you trough the game, no Brand new fear walktrough here yet. Also, itīs recommended that youīll play the NORMAL mode since this guide is written for that. Difference between normal and hard mode beating will be updated. Feel free to mail comments & suggestions, just send an e-mail and mark the subject with Silent Hill 4. Updates will continue, and I have corrected some gramatic mistakes since english is not my original language. Have merci on me. Donīt send attached e-mails, and please donīt send hate-mails either. I wonīt read them anyway. ==--==--==--==--==--==--==--==--==--==--==--==--==--==--== ~~~~~~~~~~~~~~~~~~~~~~ III. FAQ ~~~~~~~~~~~~~~~~~~~[FAQS] ==--==--==--==--==--==--==--==--==--==--==--==--==--==--== Please feel free to send me an e-mail about questions. Mark your subject with SILENT HILL 4, and donīt send me an attached e-mail. They will be discarded. Questions about things I already has taken up in the FAQ section will also be discarded (except for questions like " can I use your guide on my site"), so please check this section before sending me e-mails. Donīt get mad if I donīt reply to your e-mail since a got tons of them, eventually I will reply to you, but it may take some time. =--==--==--==--==--==--==--==--==--==--==--==--==--==--== Q: I run a gaming site, can I post your FAQ/ Walktrough? ....................................................... A: Yes, you can. But only if you e-mail me first. Also remember the copyrigth information. =--==--==--==--==--==--==--==--==--==--==--==--==--==--== Q: Your guide for the final boss doesnīt work! I cannot keep (xxx) from going, then (xxx) just dies. ........................................................ A: The info is correct! And you cannot keep (xxx) from going! (xxx) is programmed this way by Konami, if (xxx) were less damaged in the game (xxx) will walk slower. Also check the "The end" section again. =--==--==--==--==--==--==--==--==--==--==--==--==--==--== Q: What about the Shabby Doll? I canīt use it anywhere! =--==--==--==--==--==--==--==--==--==--==--==--==--==--== A: Again, check the updates on the sectrets/rumours/other-section. ........................................................ Q: Was wondering why in all the guides i have read people recomend not to take the doll, why is this? There must be some significance. Also what do you think of the golf clubs, my friend and i found the complete set of irons, the putter, the wedges, the only place we fell down i think is that we only found two woods, we guessed this would mean there was a golf ending possibly upon finding all the clubs, this could be like the dog ending or alien ending in the earlier silent hills i will be very interested to hear what you have to say on the subject. ........................................................ A: The Shabby doll is sure a weird item, i am sure there is some more stuff you can do with it. Check the the secrets / rumours / other-sections. Youīve got a good theory about the golf-clubs, with the "golf-ending" and all! I will check this out. The worst about it is that it DOESNīT work, sorry. ==--==--==--==--==--==--==--==--==--==--==--==--==--==--= ~~~~~~~~~~~~~~~~~~~~ IV.[ITEM LIST] ~~~~~~~~~~~~~~~[IMLT] ==--==--==--==--==--==--==--==--==--==--==--==--==--==--= * INCOMPLETE SECTION * Use (ctrl + f) to search in the text, the quickest way to search for items you wish to obtain. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>> HEALING / SUPPORT ITEMS <<< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [AMPOULE] Find it: At the Hospital & in the apartments 2nd time in room 107 Type: Major healing [MEDICAL KIT] Find it: At various areas in the game Type: Restores your health [NUTRITION DRINK]. Find it: At various areas in the game Type: Restores you health a little [HOLY CANDLE] Find it: At various areas in the game Type: Destroys evil spirits [SAINT MEDALLION] Find it: At various areas in the game Type: Protect the wearer from spirits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>> MELEE WEAPONS <<< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ALUMINUM BAT] Find it : At the sports room in the building world Info: A pretty good wepon, not my favorite though [BUG SPRAY] Find it: In room 203, the aprtamentworld Info: Actually a pretty useless weapon [CHAINS] Find it: Near the wishhouse in the cage Info: Eileen use only [CHAINSAW] Find it: In the forest world (brand new fear file) near the car Info: The best weapon in the game [DRIVER] Find it: In the building world Info: One of the golfclub series [EILEEN'S BAG / PURSE] Find it: In the hospital Info: Eileen use only [GOLF CLUB 3-WOOD] Find it: In the sports room in the building world Info: One of the golfclub series [GOLF CLUB 4-IRON] Find it: In the hospital corridor at the second floor Info: One of the golfclub series [GOLF CLUB 5-IRON] Find it: In the sports room in the building world Info: One of the golfclub series [GOLF CLUB 6-IRON] Find it: In the forest world, the room with a ghost and a hole Info: One of the golfclub series [GOLF CLUB 9-IRON] Find it: In the train car in the subway world Info: One of the golfclub series [PAPER-CUTTING KNIFE] Find it: In the office at the hospital Info: A totally useless weapon [PICKAXE OF DESPAIR] Find it: In the forestworld 2nd time, in the cave. Info: A good weapon but hard to use [PITCHING WEDGE] Find it: Kill the monkey who holds it in the building world Info: One of the golfclub series [PUTTER] Find it: Room 207 in the apartment world Info: One of the golfclub series [RIDING CROP] Find it: On the dead body in the subways 2nd time. Info: Eileen use only. [RUSTY AXE] Find it: At the bar in the building world Info: A good weapon, one of my favorites [SPADE] Find it: In the building world, the first floor with the monkey around. Info: My favorite weapon, deals great damage [STEEL PIPE] Find it: In the bathroom, you cannot miss this Info: The second weapon in the game [STUN GUN] Find it: In the Waterprison second floor. Info: Short but extreme. [TORCH] Find it: In the forest world 2nd time, near a Holy Flame in the first room Info: Bad weapon, but can lit up holy flames [WINE BOTTLE[ Find it: In room 302 Info: The first weapon in the game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>> FIRE BASED WEAPONS <<< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [PISTOL] Find it: In room 302, under the desk Info: Easy to use, less powerful AMMO I : [PISTOL BULLETS] Find it : At various areas in the game AMMO II : [SILVER BULLETS] Find it : In the subways 2nd time & the forest 2nd time [RICHARD'S REVOLVER] Find it: In room 207, the apartment world INFO: A pretty nice range weapon. AMMO : [REVOLVER BULLETS] Find it : At various areas in the game ==--==--==--==--==--==--==--==--==--==--==--==--==--==--= ~~~~~~~~~~~~~~~~~~~~ V.[DOCUMENTS] ~~~~~~~~~~~~~~~~[DMTS] ==--==--==--==--==--==--==--==--==--==--==--==--==--==--= During the game youīll obtain some documents which contain intresting information, some of them can be pretty hard to find so check this list if you have missed one. There is a total of 52 documents in SH4, and by finding all will count towards a higher end-game score. 1 FIRST LETTER Mom, Why doesn't u Wake up? ........................................................ 2 BOOK SCRAP Through the Ritual of the Holy Assumption, he built a world. It exists in a space separate from the world of our Lord. More accurately, it is within, yet without the Lord's world. Unlike the world of our Lord, it is a world in extreme flux. Unexpected doors or walls, moving floors, odd creatures, a world only him can control... Anyone swallowed up by that world will live there for eternity, undying. They will haunt that realm as a spirit. How can our Lord forgive such an abomination...? (This part of the book is too damaged to read.) ..........It is important to travel lightly in that world. He who carries too heavy a burden will regret it... (The book is too damaged to read any more.) ........................................................ 3 JASPER'S MEMO PAD I'm not sure what that nosy guy meant when he said: "His home is the orphanage in the middle. The lake is northwest. So the opposite is southeast." The nosy guy said one other thing I don't understand. "If you bring the dug-up key, you can't go back. Put it away somewhere before you return there." ........................................................ 4 HOLY SCRIPTURE SCRAP The Second Sign And God said, Offer the Blood of the Ten Sinners and the White Oil. Be then release from the bonds of the flesh, and gain the Power of Heaven. From the Darkness and Void, bring forth Gloom, and gird thyself with Despair for the Giver of Wisdom. The Third Sign And God said, Return to the Source through sin's Temptation. Under the Watchful eye of the demon, wander alone in the formless Chaos. Only then will the Four Atonements be in alignment. ........................................................ 5 EXPLORATION MEMO Luckely! I finally escaped from the cell. I decided to take a careful look around this building. The scariest place was the 1st floor basement. There's a kitchen in the northeast, but next door in the northwest is a death chamber. To get in there, you have to punch in the right numbers. I don't know the numbers, and it was too dark to even see the panel, so I didn't go in. ........................................................ 6 GUARD'S DIARY To get to the surveillance rooms in the middle of this complex, you have to use the corpse disposal chutes in the cells. However, on the 1st and 2nd floors, these cells are locked. That's so the kids wouldn't discover them. So you have to get to the 1st floor from one of the cells on the 3rd floor. I know how to do it, but it's really a pain. Also, the lighs only work on the 2nd floor. ........................................................ 7 WATERWHEEL ROOM PLATE MESSAGE To turn on the lights in the 3rd floor cells, turn this waterwheel. Remember that the water must flow in the direction of the waterwheel. Of course, you also have to open the sluice gate on the roof. ........................................................ 8 PRISON DIARY We had beef stew yesterday. In the cafeteria, I heard there's a death chamber behind the kitchen, and they take meat straight from the dead people and cook it. That really scared me. ........................................................ 9 1F SURVEILLANCE ROOM REPORT This place continues to deteriorate. The doors to a number of cells no longer open. As a result, the kids inside can no longer go outside. But the less they now about that, the better. I can't open the doors, but from this room, I can watch them get more and more emaciated each day. With no food and never showering themselves, they turn into smelly little grey slumps in there. Following the suggestion of an engineer, we've disposed of the corpses by digging a hole below the cells. Since each floor of this building can be rotated independently, we can dispose of the bodies without the others noticing by aligning each cell with a body in it vertically. P.S. Chief, I bet you're just dying to see the interrogation room behind the kitchen. I understand your feelings, but have you noticed? There are three rooms with bloody beds. One is on the 1st floor, one is on the 2nd floor, and one is on the 3rd floor. If you line those three rooms up, then it's "bingo." ........................................................ 10 2F SURVEILLANCE ROOM REPORT To keep a close eye on the kids, it's important to keep the cells well lit. The lights on the 3rd floor were originally bought as searchlights. As a precaution against a blackout, they were set up to run on a private generator. There's a hydroelectric generator in the basement. To light up the 1st and 2nd floors, use the corpse disposal chutes. Since each floor of this building can be rotated, you can light up any of the cells by matching up the holes. Repeating this periodically is an effective way to keep the kids fearful and well-behaved. P.S. Chief, if you turn the valve in the middle of this room, you can easily rotate the cells. You can't rotate the 1st floor, so align the 2nd and 3rd floors with the 1st floor cell that have the blood-stained bed. By the way, if you're using the peephole in this room, it's easy to make sure you're doing it right. Give it a try. Also, please don't forget to open the sluice gate on the roof. Much appreciated, Chief! ........................................................ 11 SECRET NUMBER MEMO The Secret Number for getting through the door in back of the kitchen this month is "0302." Thanks for your cooperation. ........................................................ 12 SUPERINTENDENT'S MEMO (It's stained with blood, and I can't read it...) ........................................................ 13 BARTENDER'S MEMO The boss said that the number this time is the last 4 digits of this store's phone number. But the phone number is written right there on the sign on the roof. Anybody could see it from South Ashfield Street. Is that really okay? ........................................................ 14 MIKE'S DIARY The last few months, Joseph, the guy next door to me who gave me that rare porn magazine, looks like he's been work super hard. He said if he found another rare one, he'd give it to me but he hasn't shown his face around much lately. He said he was a journalist and he is always investigating stuff. But I think something strange is going on with him. He's been shut in his apartment and I can hear all these weird noises coming from there. July 1 -Mike Oh my beautiful Rachael, What's with the note on the red paper? I thought you'd written a note back to me... But I guess maybe it was somewhere else... He took it along with my clothes. Those were my best clothes. July 2 -Mike ........................................................ 15 SUPERINTENDENT'S DIARY (UMBILICAL CORD) The red box seems even stranger today. It's giving off a terrible smell. It's disgusting, but I just can't throw it away. It must have been around 30 years ago. That young couple was living in the apartment, but one day they just suddenly disappeared. Ran off just like thieves in the night. I don't know why. It must have been money troubles, or maybe they got themselves into some kind of danger. The problem came after that. They left their newborn baby when they took off. I even found the umbilical cord. I called the ambulance right away and I heard the baby survived, but I don't know what happened to him. Although a few years later, I often saw a young kid hanging around the apartment. One day he just stopped coming by. But now that I think of it, I'll bet he was that abandoned baby. It's a horrible story. Abandoning a newborn baby... That all happened in Room 302... And the umbilical cord I found there... Well, I still can't get myself to throw it away. ........................................................ 16 MIKE'S LOVE LETTER Rachael... ...love you...always watching...window... protect you...ith love, Mike ........................................................ 17 NURSE'S MEMO I lost Eileen Galvin's hospital room key. She was a patient brought in with severe injuries. I wonder if I left it in one of the other hospital rooms. I really hope not... ........................................................ 18 KID'S LETTER Mommy, I'll giv you this so pleez wake up soon. It's inside my toy train. ........................................................ 19 JASPER'S BURNED MEMO Something's here but nothing's here. I feel something from the well. Something's missing. Aaaaaaaaaaaaaaaaaahhhh!!!!! It has begun!!! Jasper ........................................................ 20 WHEELCHAIR DOLL TEXT Though my body be destroyed, I will not let you pass here. To prepare for the Receiver of Wisdom... I cut my body into five pieces and hid them in the darkness. When my body is once again whole, the path to below will be opened. If you are the Receiver of Wisdom, you will understand my words. The ritual has begun... ........................................................ 21 DESCENT OF THE HOLY MOTHER-THE 21 SACRAMENTS "The Descent of the Holy Mother -- The 21 Sacraments" The First Sign And God said, At the time of fullness, cleanse the world with my rage. Gather forth the White Oil, the Black Cup and the Blood of the Ten Sinners. Prepare for the Ritual of the Holy Assumption. The Second Sign And God said, Offer the Blood of the Ten Sinners and the White Oil. Be then release from the bonds of the flesh, and gain the Power of Heaven. From the Darkness and Void, bring forth Gloom, and gird thyself with Despair for the Giver of Wisdom. The Third Sign And God said, Return to the Source through sin's Temptation. Under the Watchful eye of the demon, wander alone in the formless Chaos. Only then will the Four Atonements be in alignment. The Last Sign And God said, separate from the flesh too, she who is the Mother Reborn and he who is the Receiver of Wisdom. If this be done, by the Mystery of the 21 Sacraments, the Mother shall be reborn and the Nation of Sin shall be redeemed. ........................................................ 22 NOTE FROM THE BLOODY PRISONER'S SHIRT My room is on the 2nd floor and I had to drink something with black things in it. I hid the sword with the triangle handle under my bed. That guy, the fat one, took the basement key. Next time I'll stick this triangle sword into that pig and take the key. ........................................................ 23 REMINISCENS I want to go back to that time... Things were so good then... The day of my birthday... The cute cat in the pet store... All those balls in the basket... Playing pool was fun too... The door of time was wide open... When I see four things, I can't help but remember that time... ........................................................ 24 LATER BARTENDER'S MEMO The boss said we had to change our phone number 'cause all of the complaints about the weird noises. Now we have to change the store sign on the roof. What a pain. By the way, the number is the last 4 digits of the new phone number. Not too smart if you ask me... ........................................................ 25 SUPERINTENDENT'S DIARY (MAN WITH THE COAT) I had that weird dream today. The one with the man with the long hair and coat. He was crying and looking for his mother again. I saw that man with the coat 10 years ago at this apartment. He was going up the stairs, carrying a heavy tool, and old-looking bowl and a bag that was dripping blood. I never saw him again after that. But a few days later, the neighbors complained that they heard strange noises coming from the supposedly empty Room 302. So I took a look around Room 302 and found signs that someone had been in there, but nothing odd other than that. But that's when it all started. I still hear strange noises coming from the window of Room 302. Sunderland ........................................................ 26 CRIMSON TOME "Crimson Tome" She who is called the "Holy Mother" be not holy one whit. The "Descent of the Holy Mother" is naught but the Descent of the Devil. Those that be called the "21 Sacraments" be not sacramental one whit. The "21 Sacraments" be naught but the 21 Heresies. To give birth to a world of wickedness within the blessed realm of our Lord be blasphemy and the work of the Devil. If thou would stop the Descent of the Devil, you must bury part of the Conjurer's mother's flesh within the Conjurer's true body. Thou must also pierce the Conjurer's flesh with the 8 spears of "Void", "Darkness", "Gloom", "Despair", "Temptation", "Source", "Watchfulness" and "Chaos." Do so and the Conjurer's unholy flesh will become that which once it was, by the grace of our Lord. ........................................................ 27 OLD PICTURE BOOK There once was a baby and a mother who were connected by a magical cord. But one day the cord was cut, and the mother went to sleep. The baby was left all alone. But the baby made lots of friends at Wish House, and everyone was very nice to him. The baby was happy. His friends told him how to wake up his mother. So the baby went right away to go and wake her up. But the mother wouldn't wake up. No matter how he tried, she wouldn't wake up. Because the one that he was trying to wake up was actually the Devil. The baby has been deceived. Poor baby. The baby cried and cried and cried. When he thought of the mother, he remembered the feelings of being connected to her through the magical cord. Just then, a ray of light came down from the sky. The light was very warm and made the baby feel good. When the baby looked into his hand, he saw that the magical cord was lying there. With the cord clutched in his hand, the baby went happily to sleep. ........................................................ 28 RED DIARY - APRIL 4 Lately I've been feeling like my life is in serious danger. I've been through a lot in my life, but I've never felt this kind of pure, animal fear. In case something happens to me, I've decided to write down what I've learned for whoever you are that's living on the apartment now. I've been investigating the mass murder that took place 7 years ago in which 10 people were killed in 10 days. They were killed in a variety of ways, but the one thing they had in common was that each corpse had the following numbers, in order of their deaths, carved into them: 01121, 02121, 03121, 04121, 05121, 06121, 07121, 08121, 09121, 10121 ... The name of their killer... it was carved in as well... His name was...Walter Sullivan. April 4 ........................................................ 29 RED DIARY - APRIL 8 Although the cult itself is gone, I'm sure the spirit of it is still alive. There are too many strange things happening in that town. I'm investigating two people. Or maybe I should say just one. I've just about discovered what's going on. April 8 ........................................................ 30 RED DIARY - MAY 2 I figured out the riddle behind the numbers. "01121" is actually "01/21." In other words, 1 out of 21. So Walter was planning to kill 21 people...? But he never finished the job. He was convicted for the murders of Billy and Miriam Locane, the 7th and 8th victims. Afterwards, he commited suicide in his jail cell. The grisly mass murder of 10 people shocked the world and came to be known as the "Walter Sullivan Case." There are two big puzzles here. The first is: What was the motive for the murders? The second is: Why did he kill himself before completing his task? Was he simply insane...? May 2 ........................................................ 31 RED DIARY - MAY 14 It was four years ago that they discovered the body with "12/21" carved into it. Right away I had this terrible feeling and couldn't stop shaking. The victims had been murdered six months earlier, but Walter had been dead for seven years, having commited suicide three years before the murder. The police thinks it's a copycat crime, and are calling it the Sullivan Case Round Two. But something about it bothered me... May 14 ........................................................ 32 RED DIARY - MAY 20 I picked up the key that Eileen from Room 303 must have dropped. I thought I'd return it but she wasn't home. I guess I'll give it to the super. May 20 ........................................................ 33 RED DIARY SCRAP I lost the key to Eileen Galvin's room. I've gotta find it and bring it back. Let me think... The last place I saw it was... (It's ripped here and I can't read the rest) ........................................................ 34 RED DIARY SCRAP (CONT.) Oh yeah, I had a really wicked headache that day and just collapsed on the bed. Maybe if I look near the bed in my room -302's bedroom- I'll find it. I get headaches every day now. It's terrible. What am I going to do? May 22 ........................................................ 35 RED DIARY - JUNE 11 Walter Sullivan did kill himself. He died in his prison cell of blood loss after he stabbed himself in the neck with his spoon. His body was buried in a cemetery just outside his hometown of Silent Hill in an unmarked grave. After that, his name became famous all over the world and it looked like his string of mass murders was finished at 10 out of 21. But 3 years later, they found a corpse that had "12/21" carved into it. The corpse was from 6 months earlier. In other words, the person was killed two and a half year after Sullivan commited suicide. The MO was exactly the same as Sullivan's. Except for one thing. All 10 of Sullivan's victims were found with their hearts cut out and their chest wounds sewn together expertly with thread. On the other hand, the "12/21" victim still had their heart. Naturally the police think it's a copy cat and are proceeding on that basis. But they haven't made any progress and recently discovered victim number 13. This corpse also had their heart intact. The police still haven't identified a suspect. I've got a working hypothesis. Very few people knew the details of the original crimes and would be able to copy Sullivan's MO so precisely. First I'll head to Silent Hill. To the graveyard near that beautiful little lake. Maybe I'll find the answer there. June 11 ........................................................ 36 RED DIARY - JUNE 14 The weather that day was very strange. Even though I avoided the earlier storm, there was a thick fog clinging to everything. Fortunately, that allowed me to avoid being seen and get right to work. The police are still stubbornly acting as if it's just a copycat case. So I figured things probably hadn't been touched here. But I was wrong. I should have come sooner. The cemetery was in such bad condition that it was almost sad. The storm must have raised the sea level. Anyway, that's how it was when I found Walter Sullivan's grave. (This diary is too damaged around this point and I can't read anymore.) I'm still in shock... There was no body in the grave... And on top of that, written on the coffin were the number "11/21"... June 14 ........................................................ 37 RED DIARY - JULY 13 I don't think I can protect myself. He's truly insane. I can't hold on any longer. His power can't be measured. I was so scared today that I sealed off the back of the storage room. I wonder if Eileen Galvin is okay. She has no idea what's going on... But she's in danger nevertheless. July 13 ........................................................ 38 RED DIARY - JULY 17 A few days after Walter killed himself in his cell, several residents witnessed a long-hair man with a coat here. Through his window, Richard Braintree in 207 saw the man moving something heavy and doing something in Room 302. Even Sunderland, the superintendent, saw the man with the coat hanging around Room 302, and confirmed there were signs of someone having been in there. July 17 ........................................................ 39 RED DIARY - JULY 18 My theory is that Walter never died at the prison. It may have been someone else who commited suicide. Either that, or the person the police arrested was not the real Walter Sullivan. I'm in no position to investigate what really happened in the prison, but in any case, Walter didn't die at the prison. The man with the coat that showed up here was the real Walter. 7 years ago he did something in that apartment. I'm certain there's a link between that and the bizarre things that have been happening here. Just a little bit more and I'll have this whole thing figured out. I may even find that the real Walter is somewhere nearby. July 18 ........................................................ 40 RED DIARY - JULY 20 You've seen that world as well... That horrible nightmare. But if you get sucked into it, it's not just a nightmare. Don't get lost in there. If you get pulled in, you'll be killed. But there's still hope. Maybe this "small key" will guide you. If you've seen the door with the placard set in it, look on the other side of the door. Then keep going down. To the deepest part of him. And look for the ultimate Truth. July 20 -Joseph ........................................................ 41 RED DIARY - JULY 23 I've found something that's extremely effective against the ghosts. It saved my life. It was stuck into the huge rock in the woods near the orphanage. It's a sword blade with a hand-made, triangle-shaped wooden handle that has some kind of spell written on it. As a weapon, it's heavy and hard to carry. But somehow it seems to change in response to the ghost-victim's power. Strike when the sword is energized! If you don't reduce their power, your attack will be repelled. As far as I know, there are only 5 swords in existence with that kind of power. It's extremely valuable. July 23 ........................................................ 42 RED DIARY - JULY 25 I've found two mysterious and powerful artifacts that seem to be very effective for evading the ghost-victims: the Holy Candle and the Saint Medallion. Not only are they effective against the ghost-victims in the Other World, they also seem to prevent them from invading my room. Just light the candle near where they're coming in and its holy power is activated. The Saint Medallion seems to repel unholy energy when it's worn (equipped). I'm starting to gain some hope. July 25 ........................................................ 43 RED DIARY - JULY 28 I'm going to summarize everything that I've learned about Walter Sullivan so far. He was born right here in Room 302 of "South Ashfield Heights." His parents abandoned him soon afterwards and disappeared somewhere, leaving the baby alone. He was discovered and sent to St. Jerome's Hospital. He was "adopted" by "Wish House," an orphanage in the forest near Silent Hill that's run by the secret Silent Hill religious cult. When he was six years old, someone from the cult showed him where he was born. Since then, he started to believe that Room 302 itself -- in other words, this room -- was his mother. Every week, he travelled from the orphanage to South Ashfield Heights, a pretty long trip for a kid his age. Sometimes he took the subway, and sometimes the bus. I'm tired. My headache is already killing me. I'll write more tomorrow. July 28 ........................................................ 44 RED DIARY - JULY 29 Continuing from yesterday, I'm going to summarize everything that I've learned about Walter Sullivan so far. Naturally, it was a long way for a kid his age to travel, but he made the trip every week by subway or bus. Unfortunately, someone else was living in this apartment and so he couldn't be reunited with his mother (Room 302). For years, he continued to come here, almost like he was possessed, just to peek into the apartment. Eventually, the tenants began to complain and treat him badly when they saw him hanging around. Walter began to fear the tenants and see them as obstacles preventing him from seeing his mother. As the years passed and Walter matured, he began to be more and more influenced by the teachings of the cult. Furthermore, his obsession with his mother and his feelings of resentment towards the other world became even deeper. Walter became preoccupied with one particular tract from the cult's "Bible." "The Descent of the Holy Mother -- The 21 Sacraments" "By the 21 Sacraments, the Holy Mother shall appear in the countries of the world and shall bring salvation to the sinful ones." After Walter left Wish House, he moved to Pleasant River, a town neighboring Silent Hill. For a while, he lived the life of a normal student, but he was still filled with bitterness and resentment towards the rest of the world. Several years later, he launched his plan there. The 21 murders... July 29 ........................................................ 45 RED DIARY - AUGUST 2 What's with this room? It's covered in blood and rust... This is my room... But what the hell has hapened to it...? This room... Is it really my room...? It's in terrible shape... The air is so heavy... My head hurts... Creepy... It looks like a face. What the hell am I writing...? August 2 -Joseph ........................................................ 46 RED DIARY - AUGUST 3 I can't break down the wall. August 3 -Joseph ........................................................ 47 RED DIARY - AUGUST 4 When the bell rings, Eileen=mother's body, blood. August 4 -Joseph ........................................................ 48 RED DIARY - AUGUST 5 The Crimson Tome "Bury part of the Conjurer's mother's flesh within the true body of the Conjurer." Part of the flesh=super's room? August 5 -Joseph ........................................................ 49 RED DIARY - AUGUST 7 No. 1...Ten heart... No. 2...Ten... No. 3...Ten hearts... No. 4...Ten hearts Steve Garl... No. 5...Ten... No. 6...Ten heart... No. 7...Ten hearts Billy Locane No. 8...Ten hearts Miriam Locane No. 9...Ten hearts... No. 10...Ten... No. 11...Assumption Walter Sullivan No. 12...Void... No. 13...Darkness... No. 14...Gloom... No. 15...Despair Joseph Schreiber No. 16...Temptation Cynthia Velasquez No. 17...Source Jasper Gein No. 18...Watchfulness Andrew DeSalvo No. 19...Chaos Richard Braintree No. 20...Mother Eileen Galvin No. 21...Wisdom Henry Townshend August 7 ........................................................ 50 RED DIARY - ??/?? How long has it been since I left this room? I can't tell if it's been days or hours... But during that time, they've found the body of "14/21." I've been having hallucinations lately. I think I'm losing my mind. (No date written.) ........................................................ 51 JOSEPH'S LETTER He used this place as the locus for the creation of his world. I'm certain he must have performed the "Ritual of the Holy Assumption" near here. But I'm not strong enough to stop him anymore... He locked me up in this room and played with me just like a toy... My eyes are starting to go blind... The pain... I can feel my body starting to die... But...things are taken care of... Whoever lives here after me... You'll be the 21st, the last of the sacrifices... I leave it up to you... When the bell tolls, the ritual begins. Eileen=mother's body, blood. Part of the mother's flesh=super's room. This is all I've been able to figure out. I hope this letter gets to you in time... Joseph Schreiber ........................................................ 52 JOSEPH'S ARTICLE Teaching Despair: "Wish House" "Wish House," an orphanage on the outskirts of Silent Hill. But behind it's alse image is a place where children are kidnapped and brainwashed. Wish House is managed by the "Silent Hill Smile Support Society," a charity rganization sometimes called "4S". It's true that 4S is a well-respected charity that "takes in poor children ithout homes and raises them with hope." But at it's heart it is a heathen organization that teaches its own warped ogma in lieu of good religious values. Mr. Smith (temp), who lives near "Wish House," had this to say: "Sometimes at night I can hear their weird prayers and the sounds of [children] crying. I went there to complain one time, but they ran me right out. Since then it hasn't changed a bit." In fact, this reporter was refused admission when he attempted to take photographs in the facility. What exactly do the folks at "Wish House" have to hide? During my investigations I was able to discover, however, a suspicious-looking round concrete tower which appears to be part of their facilities. Unfortunately no one was willing to tell us what the tower was used for. But it seems unlikely that it has anything to do with the business of raising orphans. It may in fact be a prison or a secret place of worship. The cult religion that operates "Wish House" is known by the locals simply as "The Order." It's a religion that is deeply interwoven with Silent Hill's history. But it's worshippers' fervent belief that they are among the elite "chosen people" has a dark and dangerous side. I intend to continue my investigation of "Wish House" and the cult behind it. I've always believed that "telling the whole truth" and showing the children the true path is our most important duty. Joseph Schreiber ........................................................ ==--==--==--==--==--==--==--==--==--==--==--==--==--==--= ~~~~~~~~~~~~~~~ VI.[SECRETS / RUMOURS ~~~~~~~~~~~~~[SROR] ==--==--==--==--==--==--==--==--==--==--==--==--==--==--= * INCOMPLETE SECTION * This section will contain information about secrets, rumours and some misc stuff. This section will be frequently updated. Please mail me if you have some good information about secrets that i have missed. and recive credits. A.XX[SECRETS]XX [1- BRAND NEW FEAR FILE] Actually this is not a secret, but people have e-mailed me and wondering about the "brand new fear" file. This file will allow you to play the game again on the same file, with some modifications. You just have to complete the game once and then save the file on a slot to your memory card to start on a "brand new fear" file. Then just load that file to replay the game. Itīs pretty simple! This "new game plus" also exists in the other Silent Hill games. [2- THE CHAINSAW] By finish the game and starting a "Brand new fear" file you can obtain the CHAINSAW. After youīve finished the subway, and starting in the forest, head for the room were the car is. Find the CHAINSAW under the lamp to your rigth. A nice and great weapon. [3 - THE 100 % STAR RATING] This is not a actuall secret, but you can obtain a highscore when beating the game. The star ranking system is decided by how many notes & items you got. How many enemies you killed and how long youīve played also count towards your score. And of course which ending you got. Iīve planned to write a FAQ/Walktrough about this subject sooner ot later. A small star will be 1%, so youīll need 10 of these to get a big star. I assume that 10 big stars is maximum. If you played the game once, restart on a "brand new fear" and choose teh HARD MODE for the game. If you will get 100% rating, i suggest that you have played this game at least 4 times. You have to be pretty quick to do this. You also need to collect all of the weapons in the game. Liksewise, all the items and all the documents. The amount of killed enemies also counts as well as your finished time. If you save you will loose some points in the score. To obtain 100% it should look something like this: Mode: Hard Time: 1 h 55 m Saves: No save Continues: No continues Monsters: 130 killed monsters Memos: 52/52 [4 - THE MACHINE GUN] There is many rumours about the machine gun in SH4. Othakeeper (thanks!) has mailed me a submission about this and his conditions for getting it goes: 1. Finish the game once 2. Obtain at less 9 stars 3. The machine gun is found in the Apartment world in Room 102. Itīs unsure if it is there on your first visit or the second visit. [5 - New Custume for Eileen] Yes, you can find a new custume for Eileen on your brand new fear game in the apartment world, but it wonīt do you any good yet. You have to play the game once again to use it on Eileen. B.XX[RUMOURS]XX Now and then some rumours about a certain game is always coming up. Not to mention the Silent Hill-series. Iīve read some rumours and Iīve also got rumours e-mailed to me, gonna take up some of them in this section, to the rumours: - There is a rumour that you can obtain a machine gun as a weapon for Eileen in this game. How itīs done or if it could be done is unsure. Othakeeper has submitted the conditions to get it. - There is also a rumour which says that you can enter a secret area in the game if you play the hard-mode and finish it with the best ending, then replay the game again. As far as I know this isnīt possible. - The sickest rumour around is that you can play with the Silent Hill rabbit instead of Henry. I donīt think so! But if you have done it, send a photo to me and tell how you did it. I donīt expect to many photos in my mailbox in the nearest future. - "Someone" sent me an e-mail about the STUN GUN, a weapon obtained in the Water prison, apparently this weapon will kick ass if it can be found. This rumour IS no rumour cause the Stun Gun can be found in the Water Prison. C.XX[OTHER]XX [1- THE SHABBY DOLL] The Shabby Doll is the item that cause the most questions in this game. If you havnīt played through the game donīt look at this section yet, since it will contain spoilers. When you first enter the apartment world and will be able to obtain the Shabby Doll, youīll know that the person giving it to you is Walter. So why would he be giving it to you? To cause you problems of course! I will publish the postive / negative effects by grabbing or not grabbing the doll. 1.Accept the Shabby Doll: * Positive effect: None, for now. I have to research more on this one. * Negative effect: At a certain time in the game, your bedroom will be invaded by demons, which you CANNOT take away! There will also be children above your storagebox, which can be eliminated, they will only appear if you put the doll in the storage box. When you wake up, youīll notice that the photo of the Silent Hill church is exchanged with a picture of Walter. Youīll also hear the phrases: "Iīll always watching you" and you will recive constant damage in the bedroom. 2.Donīt accept the Shabby Doll: * Positive effect: You donīt have to take damage from your bedroom, and the demons can be driven out by a holy candle. Walter will be easier to kill. * Negative effect: None, if you donīt wish to be in trouble. ==--==--==--==--==--==--==--==--==--==--==--==--==--==--= ~~~~~~~~~~~~~~ VII.[BOSS BATTLE GUIDE] ~~~~~~~~~~~~~[QBBG] ==--==--==--==--==--==--==--==--==--==--==--==--==--==--= Warning for SPOILERS here since this section migth contain material that you donīt want to know if you havnīt reached this far in the game. Read with caution. You will only encounter the bosses on your second visit through the areas, as is taken in order: ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--= ---------------*- WATER PRISON Second time: *------------ ==--=--=--=--=--=--=--= BOSS BATTLE =--=--=--=--=--=--=-- Recommended Equipment: SWORD OF OBEDIENCE PISTOL + AMMO PISTOL + SILVER BULLETS (optional) GOLF-CLUBS (optional) NUTRITION DRINK (optional) MELEE WEAPON / any kind In the basement youīll encounter a fat freak, and this guy is a pain. He will fly away down the corridor and giving you a hard time to follow. Try to evade when heīll transform into a boll. Hit the freaks in your way to cleanse the way forward. You could use your Silver Bullets in this figth for taking him down pretty fast, or you can choose to hit him hard with your melee weapon. Since he got pretty much health this figth migth be pretty tough, but as soon as you got him down on the floor, run to him and stick the SWORD OF OBEDIENCE in him before he can arise. After the figth, check his body to find GENERATOR ROOM KEY. ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--= --------------*- BUILDING WORLD Second time: *----------- ==--=--=--=--=--=--=--= BOSS BATTLE 1 =--=--=--=--=--=--= Recommended Equipment: SWORD OF OBEDIENCE PISTOL + AMMO PISTOL + SILVER BULLETS (optional) GOLF-CLUBS (optional) NUTRITION DRINK (optional) MELEE WEAPON / any kind Around here is a hard as hell freak so equip you Pistol and shoot him down, heīs pretty fast so try your best, when heīs down stick the SWORD OF OBEDIENCE in him and relax. If you donīt kill him here, the freak will cause you problems later. The Silver bullets are fine to use here for a quick end to the battle. ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--= --------------*- BUILDING WORLD Second time: *----------- ==--=--=--=--=--=--=--= BOSS BATTLE 2 =--=--=--=--=--=--= Recommended Equipment: PISTOL + AMMO PISTOL + SILVER BULLETS (optional) GOLF-CLUBS (optional) NUTRITION DRINK (optional) MELEE WEAPON / any kind In this room you can see a door at the end. Go the the door on the otherside and notice that you canīt get through. You must kill the real monster in this room to go on. Thatīs rigth there is only one you need to kill, the others are just fakes. The worst part is that the fakes can hurt you as well. Hit a monster untill you notice that all the others recive damage, thatīs the rigth monster to hit. Youīre lucky if the rigth monster is on the long side of the walls, you can use a charged up hit to damage at least two of them, if you stand near the door, this way you wonīt recive damage. The pistol or revolver is pretty good to use here, but also the golf-clubs will work well. Kill the rigth one and youīll be able to get through. The worst part of this battle is that Eileen can recive major damage if you are unlucky. Donīt try to ptrotect her all the time, itīs better to go on with the game than trying to do something immpossible. ==--==--==--==--==--==--==--==--==--==--==--==--==--==--== >>>> --= ^ W A L K T R O U G H ^ =-- <<<< ==--==--==--==--==--==--==--==--==--==--==--==--==--==--== >> RULES FOR THE GAME << Room 302 is the central part if Silent Hill 4 so you better get used to this room for your own sake. Here is some advice for this game: 1 Room 302 is the only place in the game were you can Save. 2 Always check the windows, the holes, the doors etc. 3 You can be completley recovered in room 302, but on your second visits you cannot. 4 You have a map of the areas youīll visit, so be sure to check it. 5 Save often. (Iīll remind you often ABOUT ALL THIS in the guide!) 1 / [THE START: ROOM 302] [TSRT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Youīll start in you room 302, the central of this game. Go and look around, explore and check, take your time to learn you room. At this time your room looks shabby & weird. Go out to your living room and make sure to check around here, Go and check the wall above the small desk. It looks just like a face, and so Henry will say. Just keep looking until a cut scene emerges. Now, youīre back in the bedroom. Leave the room and another cutscene begins. Back again, take a look at the windows. See a cuts scene, it looks like some girle is going to the subway. Cancel the cutscene with your cancel button. Now leave. Check around you room, check your box in the livingroom. Here you will drop of your unwanted items later. Take a look under the lamp, here is your save point (and itīs also the only save in the game) Take the note from next to your bookshelf. Move to the kitchen and open you refrigerator. Here you can take the WINEBOTTLE and the CHOCOLATE MILK. Open the chest and put both of your first items there. Check your chained door. Look out and then take up a note under the door. Now move in to the bathroom. Here is a cut scene. Now, take the PIPE from the hole. Enter the hole and crawl forward. The game is about to begin. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX GENERAL NOTE: If you see a hole, and when itīs possible, go back to your room 302 as much as you can to check the peekhole in your door, the hole in the wall and the windows. Also check around if there is any new notes for you. Donīt forget to save your game! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 2 / [THE SUBWAY] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Watch the cutscene. Just keep moving forward. The door to your rigth, at the end of the hall, is locked. See the women further down in the hall, talk to her and a cutscene will appear. She seems pretty friendly, donīt you think? Move forward the same hall, just keep going and you will pass the toilets. From here a cutscene will start, your friend Cynthia need to use the toilet. Now, the action begins, so equip you PIPE Weapon and hold you confirm button until the gauge is filled, then move forward to the dogs, hit them, go back and repeat and kill them. See it as a practise example. When theyīre knocked down, just step on them, if not, they will rise again. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX GENERAL NOTE: Henry will almost always write down a map of the area you visit. Check it often. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Check both toilets. There is a hole in the womenīs toilet, check it and you can go back to your room. Here you can heal you wounds just by going around. Back in your room, just save and enter the hole again. Get out, and keep going foward. In the next room there is only one dog. Kill it! Just remember to stamp on it. Check out the room, all the metal gates, then move on. In the next hall there is two dogs again. Repeat the killing. And the stamp. The gate to your rigth is locked. Just keep on going. Donīt mind the freaky worm thing here, just check the left corridor, itīs garbage in the way so you canīt get out from here, now check you rigth, the same thing here, only garbage. Pick up the PISTOL AMMO here. Now, go back to the toilets, and go back to the hole in the womenīs room. Enter it and be back at your room once again. Save your game. Head for the tabel near the sofa. Check it, and move it. Take the PISTOL, read the carvings on he wall. Look in to the hole. Take a look at the cutscene. Now go back to your bedroom and answer the phone that is ringing. After that, go out and check you door again. Check the peekhole. Now get back to your bathroom and into the hole. Well, now your back in the womenīs toilet, donīt pee in you pants, itīs just a stunned body here. Take the item from it and get out. Remember the turnable gates in the next room? Here is your next target. Go to the Lynch Street lineīs entrance and use your newly recived item. Go down the stairs and watch the cut scene. Down here, you wonīt be able to kill the freaks, you can just stun them for a couple of seconds. Better get used to it because a major amount of the enemies in this game is completley impossible to kill. Donīt mind the rigth corridor here, there is nothing in it except for some dogs. Now, move the hell out down the staris to the rigth. Here you can see Cynthia in the train, and it looks like sheīs stuck. Your goal is to help her out. Donīt mind her babbling, it will only stress you down. Run around and notice the vending machine with the symbol that looks like "1&". The doors here is locked. Move as fast as you can in the other direction, to the first car inte the hall, enter and press the red button. Now, leave the car and head back to get Cynthia. Now, run in to the car that you just now opened up. Now move to the rigth door, go up, then left, you know when youīre in the rigth car because here is a coloured box which you canīt open. Open the next door and go out through the first rigth door. Down and head to the next door, Now go out to your left and keep going down. Then rigth into the same car again. Go down and open the door, move on and exit to the rigth. The "train terror" isnīt over just yet. The first door youīll see here is locked. Go to the stairs and move up. Here youīll find PISTOL BULLETS. Go back down the stairs. Just keep going along side with the train and head for the door here. Go in and here is the hole again! Puh, enter it and heal youself and save your game. Head back and go down the ladder. Just keep forward and donīt mind the other pasage. Here is another ladder, go up and take some more ammo to your pistol. Unlock the door here. Go back and take the passage you just skipped. Donīt mind the freaks here if you can avoid them. Just keep going util you see another door. In here there is several bad enemies. There is lots of freaky dogs, just kill them and go inside the train and take the GOLF 9-IRON (!), then go out and head for the escalator. Take the NUTRITION DRINK here, but DONT use it. If your health is low just check you back and here is another hole. Heal yourself. Get back and head for the escalator again. Before going up, equip your PISTOL just in case. In the escalator there is some freaks that will come out from the wall and hit you. Run like hell up as fast as you can and try to avoid the freaks. If they hit you, you will fall back, donīt mind killing them with the pistol if youīre not caugth up in the middle of them. Because then they will, like fotbolls players, pass you from the first one to the next one. Youīll only need two bullets to kill them. Now, when the hardest part of the subway is done look around and donīt go to the stairs yet. Take the corridor for some more ammo to you pistol. Head to the stairs, take the plate from the door and go in. Here is another ut scene to watch. If you didnīt write the number down no worries. It will come later. Back in your room, save and take the CHOCOLATE MILK from your storage box. Then do the usual stuff like checking the peekhole in your door, the hole in the wall and the windows. Also check around if there is any new notes for you. I will print this into your brain! Back to the bathroom and enter the, now even bigger, hole. The first place in the game is now complete, for the moment..... 3 / [THE FOREST] [TFRT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wake up from your delerium and keep going. You may notice the well here, donīt care about it for now since your mind is already troubled (it should be cause youīre reading this). There is also alot of "weird carvings" around. Donīt mind that either. Head for the door and go in. Here is nothing but a hole. Just keep going to the next door. Trough the door, it here looks like some kind of storage. Be alert, here is some bat-like freak flying around. Knock them down and stamp on them. Take the Pistol bullets. Move on to the next area and kill the bats. Keep moving and youīre now out in the forest again. Take a deep breath (no not in the game, although it may be a forest, the air around there should not be to healthy for Henry), and move on to the car. Examine it and find two notes for you. Move forward to the next area. In here there is a pretty w-w-weird guy sitting on a rock. Just listen to him, then move forward. Here, the annoying dogs is back. Kill them if yout health allows you, they will only be in your way later. Click the door here and read. Go in. Letīs say that this area is the central part of the forest. Check around and if you wish, go back and save your game, because you can see a new hole here. Now, check out the house, you canīt get in since the main door is locked. Instead head to the north-west door. Here is more enemies, and thatīs why I told you to go in here. Your health should be on top so thereų is not much to think about. Kill everything. Keep going into the next door. Here is even more bats, get rid of them and move forward. Here you can find a MEDICAL KIT, save it for later and go all the way back to the house. Now head south-west insead. No freak here, so no need for your newly obtained MEDICAL KIT, move on. Donīt mind the freak here, kock him down once and run. In this area you will see a kid, talk to him and watch a cut scene. Look around and find the coffin in the hole, examine and see a number. There is also a locked door here. So just get back to the house. Head for the last door that you havnīt check yet. Here is more dogs! Kill them and stamp. Keep going to the next place, a very importent room pretty soon. Go trough the door and take another golf-club a 6-IRON. Donīt mind the hole since you already killed the enemies here. And no more will come. Get back to the house. Here is that w-w-weird guy again. Talk to him, he want somthing to drink. What shall we do? Just give him the CHOCOLATE MILK from your room and he will give you a spade. Now head back to the last place youīve visited. Remember the importent room? Go there and check the ground to see some hand-like root. Use the spade and recive a BLOODY RUSTED KEY. Head back and youīll notice that you wonīt come much further since youīll just going round in circles. If you check the info about the key it will say that, for as long you have it you will run for eternity. Head back to the area where you found the key, go trough the door and into the hole. Save your game here and place the Key & your 6-IRON if you wish. into your box. Smart, eh? Go back and head for the house. Go into the hole here and get that key, check around the house, there is a bookshelf with a note. There is also a diary here where the candels is. The door to the house is now open. Just remove the plate and get in. Another cut scene awaits. Now you are back in the room again. Listen to the radio. Go to your door and check the peekhole. Now check around, save and so on. Put your newly recived plate into the box. Then, again, head for the bathroom and enter the hole. 4 / [THE WATER PRISON] [TWPN] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here youīll hear someone complaining, and youīll soon notice that someone is imprisoned. You goal here is to release him. Go around the circular room and check all doors. Go rigth, the first door is broken, in the next room is a note along with some PISTOL BULLETS. Go out and move to the next room, the door is broken, check the note on the floor. Keep going, and the next door is locked, remember this for later, move on and enter the next room. Here is just some slugs, knock them down and stamp on them, go out and find the next door broken. Move on to the next room, check the note. Go out and enter the next room, kill the freaks here if you wish, there is nothing else here. Leave the room and move along the wall to see a big door, enter it and find a room with a hole and notice the other doors. The door that you didnīt come from is locked. Letīs head in the rigth direction and open the door. Now youīre in a hall that will keep going down. Listen, that sound! Itīs freaks coming from the wall, use your PISTOL if you must, but the most importent thing is to just avoid them. Keep going and notice a big door, itīs locked. You must open it from the other side. Move forward and keep your eyes on the floor. What was that? Did you see it? Pick up the SAINT MEDALLION. Importent! Do NOT use it, save it for later. Keep going and see another door. Open it up. Here it looks like some kind of water-pumping engine room. Just keep going and check the door. Here is another machine and if you keep moving forward youīll see a closed door with an emblem. Go back. Kill the bat-freaks here. If you move forward there is a hole here. Check the bottom of the starirs youīve just came down by. Here is a sign, click it to revice WATER PRISON EXIT KEY. Head back for the "main room" where there was a hole and some other doors. Open the locked door here to get out. Now, donīt mind the ramp here, there is just bats here. Istead head to the ladders. Go up and see another ladder, use it. Here is a door. Here is a room similiar to the cirular room you started in. Look left from the door youīve just came from, this door is broken. Go out and move to the next room. Kill the freaks here, go out and check the next door in order. Broken. Donīt care, move on and open the next room to find a diary. Go out and move on. In the next room there is some bottles, remember this room for later and go out. The room after that if broken and also the one after this room. The lastest room here contains the STUN GUN, bur you cannot get it for now. Remember this room on the map! The next room in line is not broken so go in and read the wall note. Go out trough the big door and take the ladder up to the third floor and enter this door. Another circular room! Check the first room here, here is books, check them and go out. Next room; A bed and a hole in the floor with lots of blood around. Donīt go down. Move out. Move forward and see a freak with two heads, kill him and stamp on him. Enter the next door. Here is another hole, this thime the bed is also bloody. Move to the next room. Check the note and the clothes. ove to the next room. Freaks in the wall and some PISTOL BULLETS, kill the freak then take the item. Go out. The next room contains another hole, starting to feel uneasy? Get out from here and take the door to the next room. Freak! Kill them and take the note here, to the last room on this floor. In here is just some clothes. Go to the big door and get outside. Again, take the ladder and enter the highest room in this building. Go in and see an emblem door. This one is locked, go around the top room and turn the button here to set the poer on in the third circular room. Go back to the third floor circular rooms. Check the last room with the clothes on the floor. A note! Move to the first room you visited here, the one with the books, check and go out. So, whatīs next? Letīs jump down in one of the holes. Go out and take the ladder to the third floor. Check your map, look att 2F and find that if youīre gonna jump down in some holes here you canīt get out sine these rooms are locked. Instead take a look on the first floor. Only one room is locked here, so letīs compare 3F with 1F and jump down in the second room we visited when we first got here (the room after the books). You have now jumped doen in the shower room, here is the double headed freaks again, so kill them. Now, letīs open the locked door here. The door ahead is locked so use the ladder to go up. Check the note here and look into one of the peekholes here, find the bloody bed and remember it. Just keep climbing up, and find another note. Check the room with the bloody bed here too and meorize it. You can see a lever here, use it to turn the prison around, turn it so that the bloody bed on 2F is rigth over the first floor. Climb up the ladder and check the last note here. Memorize the number on it and check the peekholes for the last bloody bed. Turn the lever here so that itīs rigth over the 2F room with the bloody bed. Cut scene here, the fat imprisoned guy will come out, and he sure is weird. After that, go back up to the third floor and check the map, remember the room on the second floor which was locked and which holds the STUN GUN? Thatīs rigth, now you shall rotate the third floor and make one of the rooms with the hole rigth above the room on 2F with the STUN GUN. Do so, and then jump down to obtain the STUN GUN. Now head down to the basement and go out. Use the ladder to get up om the third floor, go in. Compare the maps and get into the room with the bloody bed. Jump down in the hole. Now, youīve come to the kitchen, kill the freaks here. Enter the big door. In here is a locked door which you now can open. Go back to the kitchen and enter the left door from your position. Here is another door where you can remove a plate from, enter the number-code (remember the memo?, if not check it again) to get in here. Cut scene, can you guess who is in the water? Back in your room again, look for notes, check the peekhole in the door and the hole in the wall. Put your newly recived plate in the storage box along with thing that you wonīt need. Save your game and get into the bathroom again. 5 / [THE BUILDING WORLD] [TBGW] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just keep going forward in this corridor and donīt mind the car, just run down the stairs. Here youīll meet up with a monkey-freak, kill it quickly. Youīll see a door here and itīs broken. Keep moving down to the stairs and see a cutscene. Well, if it isnīt a neighbour! Remember the The policeman Richard Braintree? Itīs him. Check out his nice tie. After this cutscene, get ready to kill the monkey-freak, after that, make haste down tho the door. When yourīre in, walk around and donīt mind the table here, there is nothing of interest anyway. Every door around here is broken. See a freak on the floor, check it and take the key from it. You can remove the sword which is stuck in him. This sword is used for stopping the ghost-freaks. Move to the door and unlock it with the key and leave. Keep going and take the stairs. Knock the ghost-freak down and run away from it, next stop will be the door here. Take the BULLETS in here and move on into the next room. The room is filled with sport stuff. Wow, in this room you can find some new weapons, there is a 5-IRON Golf club and a BASEBOLL BAT here. Equip the BASEBOLL BAT and go back trough the hole if you must heal or save. If your inventiry is full, itīs a good time to throw some of the items away in your storage box. Now take the door nearest to the door you entered trough. Keep going down in the stairs and find the next door. Now you are in the pet store, and of course, as the pet store it is, there is some dogs here. Smash them with your new BASEBALL BAT. Move down to the shelf were the FOOD AND ACCESSORY sign is. There is a key. Move to the desk and kill the bats here and go out trough the door if you wish although this room is empty. What the heck is this? An empty room? Seem to be a lot of them. Letīs head back to the sport-room. Open the locked door here and go be ready to kill some monkey-freaks. There are pretty many of them, you could run away but sooner or later youīll comfrontate them anyway. Take the stairs down. The first door here is broken and also the next one. Letīs go into the elevator. Cutscene. Now, you are on the lowest floor of this building. Go up to the top floor and take the door that you didnīt came from. Move forward in the hall and try to sneak by the ghosts, now check around for the SPADE and another SWORD OF OBEDIENCE. Equip the SPADE, itīs easy to use and you wonīt have to stamp on the freak, you can just put the spade in their head instead. Vey effective. Also very entertaining. If there is one weapon evryone miss, itīs the SPADE, so just brag on when your friends is visiting. Now go down to the bottom floor (itīs pretty much running around here), when reaching the hall on the otherside, here take the PISTOL BULLETS. Take the elevator and get down on the ladder, go on and see another ladder, ignore it and check the basement. There is a NUTRITION DRINK here so take it, keep going and kill the freaks in your way, and find another ladder, go up. The rigth door is damaged, go on and find a locked door. Continue down this hall and kill the monkey-freaks, also kill the dogs here. Donīt mind the doors here, just keep going to the next hall. Here itīs getting tough so be ready to kill the monkey-freaks here. Check around the corpses of the monkeys and take the PITCHING WEDGE that one of them were holding. Go through the door. Take the stairs down and go through the door, enemies here, just kill and go on through the door. Welcome to the bar, look around and get the AXE and the bartenders memo. Read it and enter the hole here. Back in the room, check the windows and rotate to see a phone-number, remember the last four numbers. Check the doors peekhole and everything else in your apartment, go back to the bar and enter the numbers that you have memorized to unlock the door here. Cutscene. Now you have to go a long way up in these stairs, run like hell, ghosts are after you as well as some bats. When youīre on the top, remove the plate from the door, cutscene. Back in the room, save, put down some items, check the peekhole, the hole in the wall, check the windows. Now, as you could guess, take a trip into the bathroom again and enter the hole. 6 / [THE APARTMENT WORLD] [TATW] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the start, head through the door which leads you to room 301. Youīll notice that the guy that lived here is pretty intrested in porn (!). Check around and notice the diary and a red paper here. Head for the photo-room and check the journal here then, click the pictures to obtain ROOM 106 LOCKER KEY & SUPERINDENDENT KEY. Go back to the hall and put the red papers under door 302, yes, itīs your room. Donīt mind room 303 & 304 since theyīre locked. Move forward through the hall and notice a man sitting on the stairs, heīll offer you a SHABBY DOLL, take it if you wish (but the best thing is not to take it! it wonīt do you any good, and you canīt use it either, see the specific section about this) and get down in the stairs. Keep going down until you reach the bottom. Head for the mailbox and use the key for it to open it up. Now, to the left hall. Open room 105 and take the APARTMENT KEYS and the red paper here. Youīll notice a memo here, so read it. Head for the bedroom and see a diary, then read it. With the APARTMENT KEYS you can open almost every door around. Next in line should be room 106, so move down in the hall to the left, notice the MEDICAL KIT, then the phone. Use the phone and enter the number on it. Go out and head for room 107. Getting the original Silent Hill feeling yet? Anyways, in this room, there isnīt much to see. A totally useless room. Leave and head east instead, kill the dogs here and go to room 104. Take up your weapon and kill the bats here, and now youīre thinking "WOW, enemies in the room, must be something good here", but no! There isnīt anything of interest here so go out again. Head for room 103 and find that there is nothing of interest here either, only damaged doors, well, better than nothing I guess. Now, itīs time for room 102 which HAS something of interest. Open the refrigeator to get another red paper. Itīs the next part of the red paper that you found before. Move to room 101, the "gun room", the worst part is that you canīt take a single gun from here. But, there is some PISTOL BULLETS here, as it should be. Move to the back of the hall and read the notice in the bookshelf. Now, letīs go out since youīre finished with this floor. Head for the stairs and go up to room 302, stick the red papers under your door. Go down the stairs and begin to explore the second floor (Yo, yo itīs a rhyme). Head for the left side of the hall to meet uo with some dogs, kill them quick, otherwise they will notice you. Begin the exploring in room 205, the guy that lived here must be a muscle-head, take the cassete from the table and get out. Go to room 206, get ready and kill the dogs here. Then get out. Head for room 207 instead. Check the chair and take the REVOLVER, go to the hall and take the PUTTER at the end of it. Get out and take the rigth side of the hall. The first is room 204, go in to find that it is an empty room, take room 203 and notice the bloody clothes. Examine to obtain a red paper. Get out and move to room 202. Answer that damn phone, sorry you canīt destroy it. If you wish, check the paintings. Theyīre portraits of the people living in this building. Go out and head for room 201, kill the bats if you wish, there is nothing else here. Instead, head for the stairs again, now letīs go to the third floor. Now is a good time if you have forgotten to put the red papers under your door, or if you has missed to put any of them there. And, of course your room is locked too, you canīt get. Go to room 304, find some PISTIOL BULLETS in the bedroom. Get out, you canīt open room 303 since the key is missing, t his will have an explained pretty soon. Since you donīt have any other ideas, go through the hole in the hall. Back in your apartment, read all red papers under your door. Read carefully and be surprised that the key for room 303 is next to the windows and your bed. So, go take it! Go into the bathroom and when your back in the apartment building, use the key to open room 303. Cutscene. Back in your room again, leave the APARTMENT KEYS in the box, and something else that is taking up your inventory slots. Check your door, another note here. There is also an TALISMAN. Save your game. Check the hole in the wall, and check the windows. Letīs get back to the bathroom. Chock! The hole is no more. Head for the door next to your kitchen. See a demon-looking scar here. Use the TALISMAN and put in there. Go to the stoarge box and pick up your plates, head back to the room and put each of the plates where they belong. Boom! There is now a new hole (why would Konami mind to call the game "The room"?, Istead call it "the hole"). Enter it. 7 / [THE HOSPITAL] [THIL] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A hospital, and before that, the apartment. Now you SHOULD have the Silent Hill feeling. And one more thing, so far you have now finished ca 1/2 of the game, getting cramped hand yet? If not, play a little longer. Youīll start in the hospital hall, as you have noticed, there is bats around here. Enter the room you just woke up in. Notice the big freak which will burp when you hit them, fun! Kill it and laugh as hell. Go back out, run up to through the hall and watch the cutscene. Youīll get a PURSE, you canīt use it. Just keep it in your inventory. Go back and enter the door to the office. On the desk is a PAPER-CUTTING KNIFE, a totally useless weapon. Go on and enter through the next door, notice a blackboard with pictures. Check it for a cutscene. Explore the room and find a memo on the desk. Go out through the next door. Youīll see a big door here, and itīs broken, go down and head for the other emergency room, t ake the NUTRITION DRINK here. It is on the shelf. Go to the washroom and find a hole back to your apartment, go back out. Check the map and head for the Doctorīs lounge room and take the MEDICAL KIT here. Now, letīs head for the Supply room, kill the burping nurses and take the AMPOULE here. Try to save the MEDICAL KIT & the AMPOULE for later. Go out and haed for the elevator door, donīt go in (you canīt). Take the door naext to the elevator and go in. Letīs take the stairs. You are now on the 2F, watch your back since there is some mad wheelchairs here, you can stop them with a hit. Click the elevator to make come up. Now get ready for some extreme room exploring. Youīll also find a new friend here, Eileen. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX GENERAL NOTE: From here on you will have Eileen Galvin with you though the whole game, try to keep her safe, youīll notice if sheīs reciving damage since she get bloody. The best thing is to leave her at a safe place, then you can go around and finish the tasks and then just go where you left her to get her. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX NOTE that this corridor seems to be random at every gameplay. Donīt freak out just because the order of the rooms is not as they are when you play them. Equip the PURSE on her, itīs a weapon. Go to the first door on the rigth side to get a 4-IRON, the next door in line is the left opposite from the first rigth. Kill the burping freaks here. Go out and take the second door to the rigth, nothing here. Take the left door instead, explore, go out. The third room to the rigth contains a Key, also a cage. Use the key to get out. The third room to the left is also empty. The fourth room to the rigth has a HOLY CANDLE (Save it for later), the left room from here has a SAINT MEDALLION. Go out and take the fifth room to the rigth, take the HEALTH DRINK, the next room to the left also contains a NUTRITION DRINK. The sixth room to the rigth is empty, the left room from here is empty, just kill the freaks. Head for the seventh room to the rigth, take the PISTOL BULLETS, in here youīll walk slowly. The left room from here contains some REVOLVER BULLETS. If you need to go back to your apartment and put down some items in the storage box, do it. Next in line should be the room 8 to the rigth. Locked, open it, head to the left, nothing. Room 9 rigth, CHOCK! but nothing more, so take to the left, here is some PISTOL BULLETS. The next room, 10 rigth, has an burping nurse, to the left, nothing. The last room to the rigth has a little surprise too, go out, the last to the left has another blackboard to check. Go out and get down to the first floor again, kill the burping freaks, now head for the hole and enter it. Eileen canīt get back to the real world, sorry. Looks like the fan has fallen, check the bookshelf, take the notes. Take the note under you door, and get a SMALL KEY. Put your PAPER CUTTING KNIFE in the box. Head back to the holes and enter it. Cutscene. Go to the elevator, itīs not there, itīs on 2F. Thisīll enable you to go on. Go on and use the SMALL KEY you just got. A stair. Go on and kill the nurses here, to hear muliple burpings, charge your weapon and hit them, when they fall down the stairs....just laugh! Now, when youīre finished move down and take the memo next to the door and go in. More running here, keep moving down. There is also another path down here, which will lead you to a hole. Open the door at the bottom. Total suprise, you are now back in the subway. I hope you still have the AMPOULE & A MEDICAL KIT in the inventory or in the storage box. Things are getting very pretty hard from here. Try to save as many recovery items as you can, you migth need them all sooner or later. 8 / [THE SUBWAY - SECOND TIME] [TS2D] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Back from the start, could it be much worse? Yes, Eileen is with you and this will cause you some problems. # Some SPOILERS here: # From here on you will encounter the ghosts of the people which were killed earlier in the game, so watch it. Youīll see soon enough. Just continue through to hall and pick up the HOLY CANDLE next to the left door. The doors here are either locked or broken, but you can open the locked door. Do so and enter. Keep going down the hall and notice some monkey-freaks here. Kill them and head to the toilet. Remember where the hole is? Itīs in the womens room. Go in and enter the hole. Now, what the hell is happening in here? Take it easy, itīs just demons trying to take over your home (!). Thisīll give you problem, one, you cannot heal in your room anymore, two, youīll recieve damage from the demons. Take the note under your door, check the other paper to recive TOY KEY. So, back to the problem. If you put down a HOLY CANDLE near the area where the demons come from, you wonīt get hurt. Remember this. By equipping a SAINTS MEDALLION, you can avoid damage from the demons. Take the LYNCHSTREET COIN from the storage box, if you have any SWORD OF OBEDIENCE in the box take at least one of them, and head for the hole. Back in the subway, keep going to where the turnstiles where. Cutscene. This freak is pretty freaky, knock it down and when youīll be able to stamp on it, then, if you wish, use the SWORD OF OBEDIENCE on the freak, just stick it into the body. It will never bother you again... If you donīt stab it with the sword the freak will cause you trouble in the whole area. Now use your LYNCHSTREET COIN to get through the turnstile. Go down the stairs, go through the hall and meet up with two dogs, kill them and take the HEALTH DRINK here. Save them, now when youīre room is infected with doom you will need every single health gaining item. I hope you still have the AMPOULE & A MEDICAL KIT in your inventory or in the storage box for later. Donīt use it! Head back for the stairs and go down. Head for the door where you released Cynthia and go in, remember? Now move to the rigth door, go up, then left, here youīll see the coloured box that you coulndīt open before. Use the TOY KEY to open it. Take the FILTHY COIN. Go all the way back to the stairs, then head for the door at the end of the hall and go through the door. Take the HOLY CANDLE here and use the ladder, youīll notice that Eileen canīt follow you but donīt mind. Youīll be better off without her. Use the hole and wash the coin in your kitchen, you can also use the HOLY CANDLEīs to prevent the demons. Head to the laundry room again. Use the coin on the vending machine to get the MURDER SCENE KEY. Go up in the stairs where you cannot continue and take the MEDICAL KIT. Remember the murder scene? Go back to Eileen and take the ladder down, moce foward and turn rigth. Enter the door here, and go next to the train until you reach the escalator. The freaks in the wall are still here, so be alert. When youīre up, take to the left and kill the dog here, then take the NUTRITION DRINK. Use the stairs to go up, check the stuff on the floor, take the TRAIN PASS. Go through the door and explore. Take the TRAIN HANDLE and go back out. Use the TRAIN PASS to get out in the turnstile, go to Lynch Street line and enter there. Here, go to help Eileen out. Go up the stairs again and head for the gate in the opposite direction. The place where you got the TRAIN PASS. Go down the escalator and avoid the freaks. Down here, take the path down to the first car of the train. Use the TRAIN HANDLE here and the train will move foward a car length. This way youīll be able to get out, get going! Cutscene here, run to the door before the man with the coat attacks you. Be sure to avoid this guy, he will terrorize you for the rest of the game. If you are quick enough you can grab a SWORD OF OBEDIENCE in this room. Be sure to take it if you dare. Back to the stairs again, continue down and enter the hole near the bottom to save, and to place HOLY CABDLEīs where the demons is. Go back and head down and enter the door here. 9 / [THE FOREST - SECOND TIME] [TF2D] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you could guess, you now in the forest. The start location this time is where the coffin is. Explore this room and se a Holy Fire burning, examine it and find a TORCH. This weapon will be your absloute friend around here. Of you fire it up youīll be able to see into dark places. Remember the wells? If you wish you can go back to your room and soak it with oil (the laundry room where your official hole is), but actually itīs not neccessary. Equip the TORCH. Go on, and notice that every weird red acrvings is now, thanks to Eileen, readable! Letīs get to the central area here, the house. On your way is some dogs so kill them, there is a holy flame so use the TORCH on it to fire it up, run to the well and find DOLLīs HEAD. Donīt forget to take the NUTRITION DRINK next to the lit up lamp here. Go through the door here to get into the next area, kill the dog here and go on. If you notice the man with the coat running around after you, try to avoid him if you can. But you could always knock him down with a charged hit if you wish. Donīt mind him, thatīs the best choise. Back to the house area, step up on the burned down house ground to find a doll in a wheelchair. This guys need his bodyparts back so he can "show you the way". Give him his head. Near the cages there is some blue barrels, check around and find the CHAINS for Eileen, she is the only one that can use this weapon, so equip it. Let us head north-east for now. Watch out for the double-headed baby freak here and move to the next area. Notice the well, run to the next room and lit the TORCH on the holy flame, return to the well and take the bodypart from it. Go t o the room with the holy flame again. Watch out for the freak here, run as hell to the next area. Keep going to the next door. Take the NUTRITION DRINK from this room and keep moving. Nothing in here so letīs head forward. In here is a new holy flame, donīt mind it now, keep going. In the last area youīll be rewarded. Just kill the monkey-freak first. Take the HOLY CANDLE and the NUTRITION DRINK, notice the well. Go back to the holy flame and lit your TORCH, head for the well and take the bodypartin it. Go back to the house, watch out for the monkey-freaks on the way, and give the doll his bodyparts. Head north-west to the cave and kill the double-headed baby freaks here. Next to the door is a NUTRITION DRINK, take it and go through. Even here is a NUTRITION DRINK and also a PICKAXE. Donīt equip the PICKAXE since itīs pretty slow to use, but itīs pretty damn powerfull. Itīs your choise. I prefer the SPADE here, but you should have the TORCH equiped for the moment. Go ahead through the door. Cutscene. Head for the grave and take the CRESTED MEDALLION here. Also take some REVOLVER BULLETS. Go to the Holy flame and lit your TORCH up, run to the well to recive another one of the dolls bodyparts. Return to the doll and give him his rigth leg. Only one more area to check now, so go there. Notice the bats here, kill them. Search for the NUTRITION DRINK here, then grab it. Go on to the next room. Kill the bat here and keep going, if the man with the coat shows up here, try to avoid him. In the room where the hand-shaped roots are, grab the SILVER BULLETS there. Very powerfull stuff so use them wisely, Only when youīre in deep trouble. Go on and notice a well and a holy flame. Lit the TORCH and run to the well to grab the bodypart. There is also a NUTRITION DRINK here. You migth need it now. Now, letīs get back to the doll and the house. Use the part/parts on the doll and a cutscene will appear. Go down and check the books, use your CRESTED MEDALLION on the door. Now, once again, the stairs leading down to the depths of otherworld. Save in your room if you wish, if thatīs the case use you HOLY CANDELES here too. It may be a NUTRITION DRINK in your kitchen at this time in the game, if there is one take it! Them go back and open the door at the bottom floor. 10 / [THE WATER PRISON - SECOND TIME] [TW2D] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Back at the prison again youīll start from the door at the highest point in this buildning. You could finish this area pretty quick but i suggest that you head into all the cells to obtain items. Go to the elevator and use it to get down. Back in this room youīll see the man with the coat again. Try to avoid him and head for the exit, donīt leave Eileen here (You can leave her in the elevator, but itīs pretty stupid since you have to go a long way to get her later). Run out to the spirial and head for 3F, go in and immediatly kill the double-headed baby freaks here. Letīs explore the rooms here once again. You could always check the PRISON section again to navigate better but it doesnīt matter. Just take them in order; Room 1: Here is a the hole with the bloody bed. Room 2: Pick up the HOLY CANDLE Room 3: Nothing, just freaks. Room 4: There is a hole here. Room 5: Kill the freaks and take the NUTRITION DRINK. Room 6: Take the PISTOL BULLETS. Room 7: In here youīll find books. Room 8: Itīs empty. Letīs go to the first room we have visited, leave Eileen here, she will be safe here, and jump down. In the kitchen go left, watch out for the freaks, and into the room were we finished the prison last time. Take the BLOODY SHIRT here. Head for the caf‚ room and take the NUTRITION DRINK, also take the SAINT MEDALLION here. Now head out in the hall and letīs go to the shower room and take the PISTOL BULLETS. Go out and climb the ladder.On the highest floor you can find a new weapon for Eileen, the LEATHER SAP. Go down again and head for the 1F to go through the hole here, but donīt forget to take the NUTRITION DRINK next to it. Back in your room, use the shirt in the bathroom, put it into the bloody bathtub and youīll be able to see the writings on it. Go back in the hole again. Go out and take the ladder to 2F, go in and kill the freaks here. Now, letīs explore the rooms; Room 1: This one is locked. Room 2: This one is also locked. Room 3: ....this door is locked to. Room 4: Before entering, be ready to kill, here is a diary & PISTOL BULLETS. Room 5: This is it, check the bed and find a SWORD OF OBEDIENCE. Room 6: This room is locked, so donīt bother. Room 7: This one is also locked. Room 8: Kill the freak and take the HOLY CANDLE. Letīs head back to 1F. Save in your apartment if you must. If so, use the HOLY CANDLE youīve you obatained here. Enter the prison area and kill the freaks here. Again, letīs explore the rooms. Here we go again; Room 1: This one is locked. Room 2: Nothing here. Room 3: This room is locked. Room 4: In here youīll find some PISTOL BULLETS. Room 5: Here is a NUTRITION DRINK. Room 6: This room is also locked. Room 7: Here is a HOLY CANDLE. Room 8: Totally empty room. Finally, the worst room exploring is over. Letīs go to the basement. Here a cutscene will trigger. Equip yourself with some healing items and go down. ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--=--= ---------------------*- BOSS BATTLE *---------------------- ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--=--= In this basement youīll encounter a fat freak, and this guy is a pain. He will fly away down the corridor and giving you a hard time to follow. Try to evade when heīll transform into a boll. Hit the freaks in your way to cleanse the way forward. You could use your Silver Bullets in this figth for taking him down pretty fast, or you can choose to hit him hard with your melee weapon. Since he got pretty much health this figth migth be pretty tough, but as soon as you got him down on the floor, run to him and stick the SWORD OF OBEDIENC in him before he can arise. After the figth, check his body to find GENERATOR ROOM KEY. ---------------------*- END *---------------------- Go back to the 3F prison area and catch Eileen in the first room. Equip her new weapon. Head back to the basement again, and go all the way down to the door. In the engine room there is a MEDICAL KIT next to the hole. Open the locked door and prepare for a hard one here. There is six double-headed baby freaks here so equip your gun or revolver, if you have them in your inventory. Itīs also good to use some golf-clubbinī here too. Anyway, when the freaks is dead go through the door. The stairway again, keep going and use the hole to save and put some HOLY CANDLES in your apartment. If you not have the Pistol in your inventory, get it and bring along any SILVER BULLETS (if you have some left), also take a SWORD OF OBEDIENCE. Go back and enter the door at the bottom. 11 / [THE BUILDING WORLD - SECOND TIME] [TB2D] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cutscene here. Notice the diary on the ground. ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--=--= ---------------------*- BOSS BATTLE *---------------------- ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--=--= Around here is a hard as hell freak so equip you Pistol and shoot him down, heīs pretty fast so try your best, when heīs down stick the SWORD OF OBEDIENCE in him and relax. If you donīt kill him here, the freak will cause you problems later. The Silver bullets are fine to use here for a quick end to the battle. And this will also keep Eileen safe from harm, since I suggest that youīre going to leave her down here. ---------------------*- END *---------------------- Go to the elevator and take it to the top and go through the hall, then go out. In here is more freaks so do your stuff and take the REVOLVER BULLETS afterwards. Take the otherway door and go out. In here there will be two dogs so kill them. Take the NUTRITION DRINK near the damaged door. Go on and use the stairs to get to the sports room. Take the 3-WOOD. Explore the room and find a case with baseballs and some BIRTHDAY CANDLES. Take the door near the hole and get a HOLY CANDLE. Nothing more here so go back. Enter the hole if you need to put some items in the storagebox. Go back and the the door near the hole again and go out through the next door. On your way through the hall your goal is the last door. Go up to the highest level here and take the door. Remember this room? Notice the birthday cake and place the BIRTHDAY CANDLES here. Take the STUFFED CAT and go out in the door at the end of this apartment. Stair traveling, on your way youīll encounter some dogs. At the top of the stairs is also some dogs, explore this place and take the NUTRITION DRINK. Letīs go up in the next stairs and notice that the door here is broken. Take the REVOLER BULLETS from the car and notice that itīs some HOLY CANDLEīs here as well. Keep going and enter the corridor, watch out for the dogs. Find a DRIVER here. There is another hole here as well. Now, when you have the STUFFED CAT and have finihed the exploring this area of the buildning, head back. Back to the sports room. Take the door we havnīt checked to get to the pet store. There is some stairs on the way. In here things get complicated since there is three undead freaks here. Avoid them, look around for a NUTRITION DRINK in the corner, and search for the empty cage, in this you can put the STUFFED CAT. Go through the door here and get down the stairs which will lead to you another door. Donīt worry, you are not drunk, this room is just upside-down. Just explore it, kill the bats and take some PISTOL BULLETS, then head back to the elevator. Push the down-button in the elevator. Outside youīll find a HOLY CANDLE. Go inside again and take the ladder. Kill the freak down here and run to the ladder at the end of this corridor, here is a CUE BALL, now use that ladder. In this corridor every door is broken, watch out for the bats around here. Continue down to see a cutscene. Take the MEDICAL KIT here and continue. Take the VOLLEY BALL on the ground near the door. Go through the door and go down the stairs. Down here is some crazy wheelchairs again. Hit them to stun them for a few seconds then take the next door and go through. Go down the stairs and take the door which isnīt broken. Back in the good old bar, place the CUE BALL on the pool table. Check the bartenderīs last memo and go all the way back to the beginning where Eileen is. Take her and head for the sports room to place the VOLLEY BALL in the cage. Now, head through the hole and check the windows. The bartenderīs last memo told you that youīll need a new number to enter the door in the bar. The sign with the phone-number is the same, so just call that number on your own phone and get the new number. Memorize it and get back. Now, letīs go to the pet store again. Take the stairs down and go back to the upside-down room. Youīll notice that this room is normal now. Go to the clock here and go through it. Go down this annoying corridor and donīt mind the doors, theyīre broken. The the door at the bottom and go through, here is some monkey-freaks so kill them. Explore this room to get a NUTRITION DRINK. Head for the door here and go through. Go down the stairs and head for the door. From here, you should be able to get to the bar, do so. In the bar is now a monkey-freak. Use the new phone-number to open the door here and get out. Take the stairs here down, keep going and watch out for bats. Down at the bottom there is a MEDICAL KIT near the door. Go inside and watch the cutscene. ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--=--= ---------------------*- BOSS BATTLE *---------------------- ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--=--= Go the the door on the otherside and notice that you canīt get through. You must kill the real monster in this room to go on. Thatīs rigth there is only one you need to kill, the others are just fakes. The worst part is that the fakes can hurt you as well. Hit a monster untill you notice that all the others recive damage, thatīs the rigth monster to hit. Youīre lucky if the rigth monster is on the long side of the walls, you can use a charged up hit to damage at least two of them, if you stand near the door, this way you wonīt recive damage. The pistol or revolver is pretty good to use here, but also the golf-clubs will work well. Kill the rigth one and youīll be able to get through. Go down the stairs here and see the room 302. Take the diary here and go inside. ---------------------* END *---------------------- 12 / [ROOM 302 OF THE PAST] [ROTP] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wow, back in your apartment! Nice. Check around and notice some books on the table. Read them and keep exploreing your home. Read the carvings on the walls between the bathroom and the bedroom. In the bedroom is four notes. Go out and see the pile of blood, go to it and a cutscene starts. Go to the wall and take the PICKAXE OF HOPE, go through the hole and youīre back at your apartment. Go out and use some HOLY CANDLES where the demons emerges, then head for the same place where you found the pickaxe and use it there to get to another room. Cutscene. This room is totally screwed up, so check around. Then check the body. Take the KEYS OF LIBERATION, and get back to your room. Youīll be able to unlock the chains from the door. The moment youīve been waiting for is here! Now use the keys on your door and go out! 13 / [OUTSIDE ROOM 302 "THE APARTMENT WORLD"] [ORAW] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ See Eileen and take her with you. Now itīs time to do some more room exploring. This is the final area in this game, which you can tell by hearing the wicked music i guess. Itīs pretty much the same as the A partment world, but there is some changes. If you didnīt kill the ghost of the cop in the building world he will be here in some of the rooms chasing you. The only save spot in this area is in your apartment. Letīs start exploring in room 301, head for the chambers here to pick up a SAINT MEDALLION, there is also some double-headed baby freaks in this room. Letīs go down the stairs, take the NUTRITION DRINK down here. Go out from this room and youīre now in the corridor. The man with the coat is also around here so watch it. Letīs go through the door which leads you to room 202, take the SWORD OF OBEDIENCE and go to room 203, look around to find the BUG SPRAY. Go to room 204 and take the NUTRITION DRINK here. Now leave. Go out through the door which leads you to the stairs-hall. Kill the burping freaks here. Go foward and head through that door. Go to room 205, head for the bedroom which holds a NUTRITION DRINK. To room 206. Here is a HOLY CANDLE pretty well hided in the bedroom, near one of the beds. Watch out for the man in the coat, since he can be here. There is a hole in the wall at the opposite hall from the bedroom, this hole leads you to room 207.Explore and take the PISTOL BULLETS here. Go out and watch out, there is some freaks here out in the hall. Take the stairs down which will lead you to 1F. Head for room 107 to find a NUTRITION DRINK, then letīs go to room 106. In here youīll get an AMPOULE and a MEDCIAL KIT, try to save the ampoule for later. Go out in the hall again,going and youīll notice that the superintendentīs room is chained. Youīre goal is to unlock it. Continue forward and check the book on the floor before you head back to the entrance room. Then head to the rigth door from here. Youīll notice a freak hanging from the roof, examine it and it will vanish, now a chain will be gone from the superī room. Next room in line should be 104. In here youīll find MEDICAL KIT and also another hanging freak, examine it. Go out in the hall again. Kill the freaks here and go through the door to room 103. More freaks in here, kill them. Take the NUTRITION DRINK, and check the hanging freak. Take room 102, and take the NUTRITION DRINK. There is also a hanging freak here. Go to the last room, and explore it to find some PISTOL BULLETS, check the chambers here to find another hanging freak. Go out back in the hall and continue on, to see the last hanging freak, examine it. Letīs go back to the superitendentīs room, the chains are now gone. In the entrance hall is now a cutscene for you to watch. In the superīs room youīll find a NUTRITION DRINK. Go to the bookshelf and check the box, take the UMBECIAL CORD. Cutscene. Get out in the hall and another cutscene will start. Check the scary picture on the floor, now get back to 3F. There will be some new freak on the way back, so watch your back. On your way back, take the stairs to get into the hall whe re room 303 and room 304. Take the door to room 303 and get in. There is some freaks here to kill, go into the bedroom and find a NUTRITION DRINK. get back and go to room 303, take the REVOLVER BULLETS here and kill the burping one. Now letīs go back to room 201, go through the hole in the wall, and continue to room 302. Back in your room, put down all items except for the UMBECIAL CORD, and your favorite weapon. I would take the SPADE.I hope you got some kind of healing item left, if you have an AMPOULE left, save it, if you also have a MEDICAL KIT or a NUTRITION DRINK you can use them to recover yourself completly. Anyways, letīs use some HOLY CANDLES to destroy the demons in your apartment. Hopefully you have destroyed them all. Save your game. Now, go through the hole in the wall where the body is. The body is missing but there is a hole under it. Examine it to get inside. 14 / [THE END / FINAL BOSS] [TEFB] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #WARNING - This section will contain some MAJOR SPOILERS so watch it!# In the red room, there is nothing except for another hole. Examnine it to get inside. Now itīs time to meet the final boss. A cutscene will start. A.//[FINAL BOSS BATTLE] ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--=--= ---------------------*- BOSS BATTLE *---------------------- ==--=--=--=--=--=--=--==============--=--=--=--=--=--=--=--= Down here there is three unfriendly objects. And a friendly object. The man with the coat Walter Sullivan, a monster and some kind of razor ball. Eileen will walk towards the razor ball and when she reaches it she will die. Notice the spears as well. You cannot hurt Walter for now, so head for the monster and use the UMBECIAL CORD. Now itīs time to get the spears out, take as many as you can and stick them into the monsters body. When you have pierced the monster with all spears, you can now cause damage to the Walter. Charge your weapon to inflict as much damage as possible. Use some healing items if you must, but watch out for Walterīs attacks. You should be fine just with something in your inventory which can heal you. The AMPOULE is the best choise. Evade his bullets with the evade button (default = L1) This will save you some time to charge up your weapon again. Donīt try to run around too much, keep your distance if you must, but the best thing is to be pretty close to him. I found out that if you can knock him down near the monsterīs corner he will have some problem to rise since the monster is in his way. When youīve kicked his ass the game is over. ---------------------*- END *---------------------- B.//[THE END INFORMATION] - (Hints to recive better ending P1) If you are fast enough, Eileen will not die, so have so many slots in your inventory empty as you can. You can grab more spears and this will speed up this figth. Use the weapon you are most comfortable with. But, with the revolver or the pistol you have to use your inventory slots for ammo. This is not a good idea. If you have the SILVER BULLETS here should be no problem. If Eileen dies, you can still beat the game, but the ending wonīt be that good. If you can keep Eileen unhurt or lesser damaged during the game (she isnīt so bloody) she will walk slower towards the razor ball. - (Hints to keep Eileen unharmed:) You can also take away the damaged reviced upon Eileen by using a Holy CANDLE on her, but it wonīt just take one Holy Candle, so itīs up to you if you wish to use the candles on Eileen or the demons. Note that this CANNOT be done under the last boss battle, so do it earlier, the best way is to do this just before she leaves you in the apartment world. - (Hints to recive better ending P2) Now, a confusing thing. If you took the SHABBY DOLL from Walter in the Apartment world, it seems like you donīt have to hit him so much to bring him down. And it doesnīt matter if the doll is in your inventory or in the box. The weird thing here is just that the process should be the otherway around. If you donīt accept the doll he will be easier to kill? Strange. Since the SHABBY DOLL is the most mysterious item in the game I am sure it will be good for more stuff. If you didnīt take the SHABBY DOLL you wonīt have to remove all the demons (and you can let Eileen walk down) in your home to get a better ending. But remove as many as you can in any case. Read more about this in the Secrets / Rumours / Other section. There is another way to affect the ending as well, if you have driven all the demons away from your apartment and you have saved Eileen you will get the best ending. If she dies and your room is filled with demons you have to watch the bad ending. I guess that there is more endings as well, havnīt been able to confirm these ending but hold on it will come. If you have some info about this, e-mail me, and recive credit. The avalibale enings is as follows (ranked from bad to good): * 21 Sacraments (Bad ending) * Eileens death (Better ending) * Mother (Good ending) * Escape (Best ending) ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-==--== ~~~~~~~~~~~~~~~~~~ IX.[THANKS / UPDATE INFO] ~~~~~~~~~~~~~~[THUI] ==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-==--== Thanks to Konami, for doing the Silent Hill games. Thanks to gameFAQS for running the best "walktrough site" on the net. Thanks to IGN for running the best gaming-site on the net. Thanks to John "Juden" Abrahamsson & Jonas "Sudden" Sund‚n for giving me this game. Thanks to all the websites hosting and supporting my guide! Thanks to Phan Nguyen Khanh Dan (Mysticcat) for his kind words about this FAQ. Also check out his FAQ about this game! Thanks to Christian Fridell for his bad jokes when we played this game! "Ta en m„„ aussssssssssht" Thanks to Alastair McGovern for his nice suggestions and for the theory with the golf-clubs. Thanks to Nepsa, terroristen ifran ff.se ^^ Thanks to Othakeeper for his machine gun submission. This guide will be updated with more info, some more sections and reader submissions. So, please mail me if you have some good information or about items that I have missed. Of course youīll recive credit for your submissions. ==--==--==--==--==--==--==--==--==--==--==--==--==--==--== ~~~~~~~~~~~~~~~~~~~~ [WALKTROUGH END] ~~~~~~~~~~~~~~~~~~~~ ==--==--==--==--==--==--==--==--==--==--==--==--==--==--== Mattias Fridell (c) 2004 All Rights Reserved GameSolves http://www.gamesolves.tk Forum http://gamesolves.proboards23.com/