THE
FILMMAKER ---
DEMO (only)
Bare Bones --- WALKTHROUGH
(Almost
complete)
Len Green
lengreen@hotmail.com
Some important instructions
~~~~~ The order of
many actions, but not all, is unimportant and most
of the following can be done in ANY order.
~~~~~
It’s advisable NOT to use
this walkthrough to give away the solutions to the interesting & novel
puzzles. Clues to these puzzles are
dispersed all over the cinema… in the auditorium, the rooms, and particularly in
the arcade ! Hardly any reference
will be made to these clues since they are easily available with just a little
searching.
~~~~~ However, if you are
TOTALLY stuck despite these hints, crude spoilers ARE written in
turquoise (green) coloured small print.
This is so that the player will not easily be able to read them
inadvertently. If however any spoiler IS really required it can be
read using a magnifying glass or program --- alternatively, and for printing,
simply highlight the relevant yellow area and (using MS-Word) switch to a much
larger print and change colour if desired.
~~~~~ Recommendation :- Save
frequently !
……………………………………………………
**** See the introduction
**** Read the opening text
**** Click on the sentence “Click here to
begin.”
**** Look around
outside the cinema
**** Go the double
door entrance to the left of the box office
**** Click on the
right hand door… and obtain a close up
**** Open the right
hand door --- not so easy… it’s locked
**** Use the squares embedded in the
door
**** If you have
difficulty --- You
need to find the randomly generated ‘secret’ square and click on it… when you do
that, the door opens. If/when you
fail, after each 3 ‘bad’ clicks you hear a sort of clanging noise and the
‘secret’ square is again randomly reset elsewhere. Almost every time, your first click will
NOT be on the ‘secret’ square.
If/when your
first click is on a ‘bad’ square, a number appears informing you of how many
‘DIRECT’ squares away from the ‘correct’ square that click was.
Important :- Suppose for example that the number which appeared was
5. Then you can count
(‘directly’) 5 horizontal squares
right or left, or 5 vertical
squares up or down, or 3 horizontal squares then 2 vertical, or 1 vertical
square then 4 horizontal etc., etc.
No diagonal squares are allowed ! So decide upon a square which
is (in the above example) 5 squares away from your first guess (click) --- there
will always be more than one which fits the bill… i.e. as above, horizontal
right & left, vertical up & down etc., etc
This second click may, with luck, hit on the ‘secret’ square. However, generally it won’t and if so,
then using logic, it is possible to find a THIRD square which fulfils
both of the previous conditions, and when you click on that one, the door opens.
If not, then the randomizer resets the secret square and you can repeat the
whole process until you succeed.
HINTS
:-
Although
not absolutely essential, it’s a very good idea to make your first click on one
of the corners !
If
there’s a choice of paths leading up to the next click, the most
“straightforward one is usually best.
**** You enter the
cinema automatically
**** Listen to
Claude Ferucil’s dialog and notice his faint moving shadow
**** He requests you to “Place your ticket
into the ticket box in front of you.”
**** Move your
cursor to the top of the screen and see the 4 initial inventory items
**** Examine each of the items by dragging
the inventory magnifying glass over each of the other 3 and (left) clicking your
mouse
**** Drag the ticket
from inventory down onto the ticket box
**** Claude Ferucil instructs you “You may
now step forward”
**** So step forward !
**** Observe what
happens, and listen to Claude’s dialog… it outlines the final objective of the demo
**** Look around the
foyer of the cinema
**** Enter the arcade
**** Go to the fortune teller’s booth
**** **** Read the card there --- it is a very
broad hint to the next puzzle
**** Exit the arcade
**** Go to the cash register in the foyer and
make a close up
**** Open the cash register --- you
can’t
**** Read the message to the right of the
cash register --- it instructs you how to get the cash register open --- there
are 2 solutions to this puzzle
**** If you have
trouble :- 29 x 6 = 174 = 58 x 3 OR 58 x 3 = 174 = 29 x 6 ----- OR ------- 39 x 4 = 156 = 78 x 2 OR 78 x 2 = 156 = 39 x 4
Enter the numbers in order
onto the cash register number keys
(they will appear on the readout window from right to left !). e.g. In the very first case above,
press the keys in order … 2, 9, 6, 1, 7, 4, 5, 8, 3
**** The cash register opens
**** Take the quarters (coins) and the prism
shard #3
**** Return to the arcade
**** Again go to the fortune teller
**** Read the instruction board on the left
side of the booth
**** Put one quarter onto either of the
coloured cards on the right side
**** Watch the fortune teller shuffle the
items around
**** Click beneath the item which you think
is the fortune teller’s favorite colour
HINT
:- Keep an eye on the yellow ball in
the middle --- then use logic !
**** You can repeat the above several times,
and each time you succeed you will receive a hint card which should help you
with the other puzzles. It’s worth
while noticing these hints and even copying them since can help with puzzles you
haven’t yet reached yet.
N.B. You can always return and repeat this later on in the
game.
**** Go left to the crane/grabber
puzzle.
**** The object is to grab the key --- not
the teddy bears !
**** Make a close up
**** From inventory, drag a quarter onto the
slot at the right bottom corner of the puzzle
**** If not completely obvious, click on the
help square at the bottom right corner of the puzzle and read the “Crane Game”
instructions
**** If you have difficulties in grabbing the
key :- After your first joystick click
allow the grabber to move backwards for a very short time
only --- the position it should get to is illustrated in Diagram #1 below.
Immediately it gets to that position, click the joystick a second
time.
When the grabber moving horizontally to the right, arrives exactly
vertically above the key as in Diagram #2 below,
click the joystick for the third and last time.
If you have followed these steps, the grabber will descend, pick up the
key, and return & deposit it
into a tray.
Super Crane ~
Diagram #1
Super Crane ~ Diagram
#2
**** Pick up the key and examine it in
inventory (using the inventory magnifying glass)
**** Exit the arcade
**** Go into the cinema auditorium (stalls)
through one of the curtained entrances
**** Look all around the auditorium and
examine anything of interest
**** Don’t be frightened by any ghostly
apparitions or screams
**** Walk up the platform to the screen and
look around
**** Make a close up of the lectern on the
platform
**** Take the brochure there
**** Using the magnifying glass in inventory,
examine the brochure which is entitled “Gateway Theater”
**** Exit the auditorium
**** Go to the rest rooms
**** Enter the women’s rest room
**** Look around
**** Examine and remember the picture on the
wall (Diagram #3)--- it is important for
the next puzzle
**** Exit the women’s rest room
**** Enter the men’s rest room
**** Solve the ‘grid’ puzzle in the men’s
rest room
Remember :- Each of the
pieces can (and generally MUST) be rotated up to 4 times by clicking on the
small ‘bubble’ on one of its corners ! N.B. If a piece flips off the
graphic, it can always be ‘returned’.
{1} Place the 3 pieces shown
in Diagram #3 into position.
{2} There is one piece which is a straight line only --- place it along
the top right corner.
{3} Another piece is a
perfect square. It goes in the
exact centre of the grid.
{4} Place the 4 pieces shown
in Diagram #4 into position.
{5} There is one piece which
is in the shape of a plus sign.
Place it as follows --- the top square of the plus has to go onto the
grid 6 squares along (horizontally) and 2 squares down (vertically) from the top
left corner of the grid.
{6} Finish the puzzle by
placing the final missing pieces
into position as shown in Diagram #5
into
position.
TO BE COMPLETED
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**** Walk up the
stairs to the balcony seats
**** Look around the seats
**** There is a corridor leading to 2
doors
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