The Watchmaker

 

Note: the two numbers within brackets after each action indicate the time increment and the game time when the action is successfully performed. The game is not timed. The time changes only after the player has performed a particular action within the game.

Most actions can be performed with both characters, but in this solution we have described the actions to take with Darrel or Victoria, to beat the game in the shortest time.

Darrel:

 

Victoria:

 

Darrel:

Victoria:

Darrel:

Victoria:

Darrel:

Victoria:

  • Go to the Mausoleum. Look at the painting outside to find out where on the chessboard Anna's three pieces go. Black bishop, white knight, black castle.
  • Inside the mausoleum press the corresponding squares on the CHESS BOARD in the right order (row,column): 3,3 7,4 1,5 (+ 20 13.20)

Darrel:

  • Go back to the Old Wing and into the corridor where there's a CLOCK with two faces
  • Move the hands to the times shown on the PARCHMENT, 8.55 and 7.10. A passage opens (+15 13.35)
  • Take the PARCHMENT, read the DIARY on the altar. (NB Only Victoria can read the diary because it's written in Latin) (+ 20 13.55 )
  • Use the bag (he takes Krenn's Diary) (+ 20 14.15)
  • Use the bag again (he takes the PHOTOGRAPHIC PLATES , the MOLD and the PHIALS)
  • Go into the bathrooms in the business area and then into the sauna
  • Take the bag of INCENSE CRYSTALS in the burner
  • Go to the gym
  • Take the BATTERIES from the cycle battery compartment
  • Go to the Board Room/ Meeting Room
  • In the central part of the bookcase take the WALKMAN
  • USE the BATTERIES with WALKMAN ( +5 14.20)
  • USE the CASSETTE with WALKMAN
  • USE the WALKMAN to hear the cassette (+ 10 14.30)
  • USE the PHONE with WALKMAN (+5 14.35)
  • Go to the swimming pool
  • Take the BOOK that Jude left behind on the chair
  • Open the BOOK and click on the PAMPHLET (+ 10 14.45)
  • Go to the garage and USE the KEYS with the DOOR
  • USE the ACID MIXTURE on the LOCK of the Multinational van (+ 10 14.55)
  • Right click on the Sack
  • USE the MODEM LEAD with the TELEPHONE (+20 15.15)
  • Search the case ARL 1998
  • Go to the kitchen
  • USE PHIAL B (blue) with the MICRO WAVE. Heat it to 70 degrees (+ 10 15.25)
  • USE PHIAL A (red) with the FRIDGE. Cool it to - 25 degrees (+ 10 15.35)
  • Go outside
  • Note the magpie's NEST in the big oak tree
  • Push the plant stand under the tree (Darrel only)
  • Find Henry's glasses in the nest (+ 15 15.50)
  • Give the caretaker his glasses (+10 16.00)
  • Take CHISEL
  • Go to the bar/ ballroom
  • USE the PHOTOGRAPHIC PLATES with the SUPERVISOR (+15 16.15)
  • Go to Darrel/ Victoria's bedroom and out to the terrace
  • From the COLUMN on the terrace, climb onto the clock tower using the CRACK in the wall.
  • Find the broken plaster and USE the CHISEL with the PLASTER ( + 10 16.25)
  • Use the CLOCK KEY in the clock face that you find ( + 5 16.30)
  • Go to the passage.

Victoria:

  • Go into the passage (D&V must go in)
  • Push the slab to open the passage

Darrel:

  • Go in (+ 10 16.40)
  • Go into the crypt
  • Go up the stairs to the chapel.
  • Leave the chapel by unbolting the double lock on the main door and going outside to the gardens
  • Go to the courtyard behind the greenhouse.
  • USE PHIALS A and B with the MOLD to create four medallions. (+ 10 16.50)
  • Go to the statue in the courtyard
  • USE a MEDALLION with the LION'S MOUTH and a passage opens (RTV: Darrel goes down into the passage and finds himself in the labyrinth entrance)
  • Take METAL OBJECT near Raul's body (Note the buttons above and below it) (+ 10 17.00)
  • Right click on the Door (RTV: Sand trap activated, Darrel calls Victoria for help)

Victoria:

  • USE second MEDALLION with the LION'S MOUTH (Only Victoria) (+ 15 17.15)

Darrel:

  • Go into the dining room USE the BLOOD with the ROSE on the tea tray (+ 15 17.30)
  • Go back to the Andersons' apartment. (RTV launched) (+ 15 17.45)
  • Go back to the Andersons' apartment. (Jude's sleeping)
  • Behind one of the paintings is a SAFE. Open it using the combination number : 1-2-4-8-0
  • Take the GOLD COIN (+ 10 17.55)
  • Go to the first guest bedroom
  • Take the ENVELOPES from the desk

Darrel:

  • Go to old wing's upper corridor (r36)

Victoria:

  • Go to the Church and reach the inside of the tower
  • Open the TRAPDOOR, take out the BROKEN METAL DISC
  • Open the machine and take the RING

Darrel:

  • USE the COIN with the left scale
  • USE the INCENSE with the right scale
  • USE the ENVELOPE with the right scale (You now have one dose of incense)
  • USE the INCENSE with the right scale
  • USE the ENVELOPE with the right scale (it now has two doses and weighs the same as two coins)
  • Now do the same with the other ENVELOPE

Victoria:

  • Go into the crypt
  • Use one ENVELOPE and the COIN with the STATUE wearing the bracelet
  • Use one ENVELOPE with the other STATUE
  • A niche opens in the altar when you've done this.
  • Take the MAGNETIC PLATES which are inside ( +15 18.10)

Darrel:

  • Go to the secret room in the Old Wing.
  • Right click on the candlesticks
  • Insert the two magnetic plates in the spaces under the candlesticks on the altar and the crystal rises. Take it (+15 18.25)
  • From the secret room go back to the corridor and into the watch collection room.
  • Open the compartment in the back of the clock
  • USE the spherical CRYSTAL (from the secret room) in the ROUND HOLE
  • USE the rectangular CRYSTAL (from the mausoleum) in the RECTANGULAR HOLE
  • USE the Jude's necklace in the SEMI CIRCULAR HOLE
  • Turn the statue's head and watch the 'time projection' (+ 20 18.45)
  • Take the rectangular crystal which has become phosphorescent.

Victoria:

  • Go back to the clock tower. Copy the position of the hour glasses seen in the projection and insert the crystal in the hole to open the TRUNK ( NE W SE SW NW (the white part) ) ( +15 19.00)
  • Take the REPLACEMENT PIECE and fit it into the trap door.

Darrel:

  • Go to collect the PHOTOGRAPHS from the Supervisor's office. (+10 19.10)
  • USE the PHOTO PROJECT with the SCANNER (+20 19.30)
  • Use the scanner to enlarge the right part of the plan (the front of the machine). (The printing is an automatic action).
  • USE the BRONZE RING with the CARETAKER
  • USE the ENLARGEMENT with the CARETAKER (+20 19.50)

Victoria:

  • Go to the clock tower and USE the COG with the MACHINE (+10 20.00)
  • Pull the lever and go down the the second labyrinth entrance
  • Using Raul's symbol, the METAL OBJECT, press the right combination of buttons above and below the two FACES on the door to open it. 2,4,5,6 up and 1,2,5 down (+15 20.15)

Darrel:

  • Go into the only open passage way and into the constellation room
  • Change the CLOCK HANDS and the degree hand to represent the Horologium constellation (as seen in the planetarium 4 hr, 15 min, 41 degrees) using the three wooden LEVERS to the right of the clock (+15 20.30). This action opens the gates which were blocking the two other passages.
  • Go back out into the corridor and into the left passageway. It's the Watchmaker's study (+10 20.40)
  • As soon as Darrel goes into this room Victoria calls him on the phone.
  • Take the letter on the Watchmaker's desk.
  • Take the OLD RECORD on the Watchmaker's desk. (+15 20.55)

Darrel:

  • Go outside USE the PADLOCK with the window of the Supervisor's office (+10 21.05)
  • Go to the greenhouse and out to the courtyard behind it. The Hunter will follow you.
  • USE one of the remaining MEDALLIONS in the LION'S MOUTH to open the passage. Wait for the Hunter to arrive and fall into the sand trap. (+10 21.15)

Darrel:

  • Take the METAL STAR
  • Use the METAL STAR with the CAVITY in the Machinery Room (+10 21.25)
  • Move the machinery using the indicators. The position is 2,7,4,11,9 (+15 21.40)
  • Go through the now opened passage
  • Activate the machinery with the combination: 6,6,6,6,6 (+5 21:45)
  • Move the machinery using the indicators and go through it again
  • Go to the Pendulum Chamber, Darrell gets caught (+10 21:55)

Victoria:

  • Open the door (2,4,5,6 up and 1,2,5 down)
  • Push the lever (+5 22:00)
  • Take back the METAL STAR
  • In the room where Duke lies dead, use the MEDALLION with the LION'S MOUTH (+5 22:05)
  • Right click on Duke's corpse
  • Use the stairs
  • Use lever (+15 22:20)
  • Go to the WM laboratory and take a CANDLE
  • Use the CANDLE with the BRAZIER
  • Use the LIGHTER with the CANDLE
  • Use the METAL STAR with the WAX
  • Use the PHIALS with the MOLD
  • Take the WAX STAR (+5 22:25)
  • In the room where Dukes lies dead, use the METAL STAR and the WAX STAR with the cavities (+5 22:30)
  • Read the PARCHMENT
  • Use the Blue,Green,Yellow PHIALS (+10 22:40)
  • Right click on Krenn's corpse
  • Use the KEYS with the HANDCUFFS (+10 22:50)

 

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