Note that behind the dresser a painting has fallen to the ground (The
statue with the bracelet has 3 coins, the one without a bracelet has 2 coins!)
(+10 12.50)
Go to the old wing corridor again, go up the stairs and into the first
door on the right.
In the showcase there's a PORTRAIT of Anna with three CHESS PIECES in her
hand
Note Anna is wearing an interesting necklace (+10 13.00)
(Take the CYLINDER from the showcase and USE it with the PHONOGRAPH on the
table)
Use the PHONOGRAPH
Victoria:
- Go to the Mausoleum. Look at the painting outside to find out where on the
chessboard Anna's three pieces go. Black bishop, white knight, black castle.
- Inside the mausoleum press the corresponding squares on the CHESS BOARD in
the right order (row,column): 3,3 7,4 1,5 (+ 20 13.20)
Darrel:
- Go back to the Old Wing and into the corridor where there's a CLOCK with
two faces
- Move the hands to the times shown on the PARCHMENT, 8.55 and 7.10. A
passage opens (+15 13.35)
- Take the PARCHMENT, read the DIARY on the altar. (NB Only Victoria can
read the diary because it's written in Latin) (+ 20 13.55 )
- Use the bag (he takes Krenn's Diary) (+ 20 14.15)
- Use the bag again (he takes the PHOTOGRAPHIC PLATES , the MOLD and the
PHIALS)
- Go into the bathrooms in the business area and then into the sauna
- Take the bag of INCENSE CRYSTALS in the burner
- Go to the gym
- Take the BATTERIES from the cycle battery compartment
- Go to the Board Room/ Meeting Room
- In the central part of the bookcase take the WALKMAN
- USE the BATTERIES with WALKMAN ( +5 14.20)
- USE the CASSETTE with WALKMAN
- USE the WALKMAN to hear the cassette (+ 10 14.30)
- USE the PHONE with WALKMAN (+5 14.35)
- Go to the swimming pool
- Take the BOOK that Jude left behind on the chair
- Open the BOOK and click on the PAMPHLET (+ 10 14.45)
- Go to the garage and USE the KEYS with the DOOR
- USE the ACID MIXTURE on the LOCK of the Multinational van (+ 10 14.55)
- Right click on the Sack
- USE the MODEM LEAD with the TELEPHONE (+20 15.15)
- Search the case ARL 1998
- Go to the kitchen
- USE PHIAL B (blue) with the MICRO WAVE. Heat it to 70 degrees (+ 10 15.25)
- USE PHIAL A (red) with the FRIDGE. Cool it to - 25 degrees (+ 10 15.35)
- Go outside
- Note the magpie's NEST in the big oak tree
- Push the plant stand under the tree (Darrel only)
- Find Henry's glasses in the nest (+ 15 15.50)
- Give the caretaker his glasses (+10 16.00)
- Take CHISEL
- Go to the bar/ ballroom
- USE the PHOTOGRAPHIC PLATES with the SUPERVISOR (+15 16.15)
- Go to Darrel/ Victoria's bedroom and out to the terrace
- From the COLUMN on the terrace, climb onto the clock tower using the CRACK
in the wall.
- Find the broken plaster and USE the CHISEL with the PLASTER ( + 10 16.25)
- Use the CLOCK KEY in the clock face that you find ( + 5 16.30)
- Go to the passage.
Victoria:
- Go into the passage (D&V must go in)
- Push the slab to open the passage
Darrel:
- Go in (+ 10 16.40)
- Go into the crypt
- Go up the stairs to the chapel.
- Leave the chapel by unbolting the double lock on the main door and going
outside to the gardens
- Go to the courtyard behind the greenhouse.
- USE PHIALS A and B with the MOLD to create four medallions. (+ 10 16.50)
- Go to the statue in the courtyard
- USE a MEDALLION with the LION'S MOUTH and a passage opens (RTV: Darrel
goes down into the passage and finds himself in the labyrinth entrance)
- Take METAL OBJECT near Raul's body (Note the buttons above and below it)
(+ 10 17.00)
- Right click on the Door (RTV: Sand trap activated, Darrel calls Victoria
for help)
Victoria:
- USE second MEDALLION with the LION'S MOUTH (Only Victoria) (+ 15 17.15)
Darrel:
- Go into the dining room USE the BLOOD with the ROSE on the tea tray (+ 15
17.30)
- Go back to the Andersons' apartment. (RTV launched) (+ 15 17.45)
- Go back to the Andersons' apartment. (Jude's sleeping)
- Behind one of the paintings is a SAFE. Open it using the combination
number : 1-2-4-8-0
- Take the GOLD COIN (+ 10 17.55)
- Go to the first guest bedroom
- Take the ENVELOPES from the desk
Darrel:
- Go to old wing's upper corridor (r36)
Victoria:
- Go to the Church and reach the inside of the tower
- Open the TRAPDOOR, take out the BROKEN METAL DISC
- Open the machine and take the RING
Darrel:
- USE the COIN with the left scale
- USE the INCENSE with the right scale
- USE the ENVELOPE with the right scale (You now have one dose of incense)
- USE the INCENSE with the right scale
- USE the ENVELOPE with the right scale (it now has two doses and weighs the
same as two coins)
- Now do the same with the other ENVELOPE
Victoria:
- Go into the crypt
- Use one ENVELOPE and the COIN with the STATUE wearing the bracelet
- Use one ENVELOPE with the other STATUE
- A niche opens in the altar when you've done this.
- Take the MAGNETIC PLATES which are inside ( +15 18.10)
Darrel:
- Go to the secret room in the Old Wing.
- Right click on the candlesticks
- Insert the two magnetic plates in the spaces under the candlesticks on the
altar and the crystal rises. Take it (+15 18.25)
- From the secret room go back to the corridor and into the watch collection
room.
- Open the compartment in the back of the clock
- USE the spherical CRYSTAL (from the secret room) in the ROUND HOLE
- USE the rectangular CRYSTAL (from the mausoleum) in the RECTANGULAR HOLE
- USE the Jude's necklace in the SEMI CIRCULAR HOLE
- Turn the statue's head and watch the 'time projection' (+ 20 18.45)
- Take the rectangular crystal which has become phosphorescent.
Victoria:
- Go back to the clock tower. Copy the position of the hour glasses seen in
the projection and insert the crystal in the hole to open the TRUNK ( NE W SE
SW NW (the white part) ) ( +15 19.00)
- Take the REPLACEMENT PIECE and fit it into the trap door.
Darrel:
- Go to collect the PHOTOGRAPHS from the Supervisor's office. (+10 19.10)
- USE the PHOTO PROJECT with the SCANNER (+20 19.30)
- Use the scanner to enlarge the right part of the plan (the front of the
machine). (The printing is an automatic action).
- USE the BRONZE RING with the CARETAKER
- USE the ENLARGEMENT with the CARETAKER (+20 19.50)
Victoria:
- Go to the clock tower and USE the COG with the MACHINE (+10 20.00)
- Pull the lever and go down the the second labyrinth entrance
- Using Raul's symbol, the METAL OBJECT, press the right combination of
buttons above and below the two FACES on the door to open it. 2,4,5,6 up and
1,2,5 down (+15 20.15)
Darrel:
- Go into the only open passage way and into the constellation room
- Change the CLOCK HANDS and the degree hand to represent the Horologium
constellation (as seen in the planetarium 4 hr, 15 min, 41 degrees) using the
three wooden LEVERS to the right of the clock (+15 20.30). This action opens
the gates which were blocking the two other passages.
- Go back out into the corridor and into the left passageway. It's the
Watchmaker's study (+10 20.40)
- As soon as Darrel goes into this room Victoria calls him on the phone.
- Take the letter on the Watchmaker's desk.
- Take the OLD RECORD on the Watchmaker's desk. (+15 20.55)
Darrel:
- Go outside USE the PADLOCK with the window of the Supervisor's office (+10
21.05)
- Go to the greenhouse and out to the courtyard behind it. The Hunter will
follow you.
- USE one of the remaining MEDALLIONS in the LION'S MOUTH to open the
passage. Wait for the Hunter to arrive and fall into the sand trap. (+10
21.15)
Darrel:
- Take the METAL STAR
- Use the METAL STAR with the CAVITY in the Machinery Room (+10 21.25)
- Move the machinery using the indicators. The position is 2,7,4,11,9 (+15
21.40)
- Go through the now opened passage
- Activate the machinery with the combination: 6,6,6,6,6 (+5 21:45)
- Move the machinery using the indicators and go through it again
- Go to the Pendulum Chamber, Darrell gets caught (+10 21:55)
Victoria:
- Open the door (2,4,5,6 up and 1,2,5 down)
- Push the lever (+5 22:00)
- Take back the METAL STAR
- In the room where Duke lies dead, use the MEDALLION with the LION'S MOUTH
(+5 22:05)
- Right click on Duke's corpse
- Use the stairs
- Use lever (+15 22:20)
- Go to the WM laboratory and take a CANDLE
- Use the CANDLE with the BRAZIER
- Use the LIGHTER with the CANDLE
- Use the METAL STAR with the WAX
- Use the PHIALS with the MOLD
- Take the WAX STAR (+5 22:25)
- In the room where Dukes lies dead, use the METAL STAR and the WAX STAR
with the cavities (+5 22:30)
- Read the PARCHMENT
- Use the Blue,Green,Yellow PHIALS (+10 22:40)
- Right click on Krenn's corpse
- Use the KEYS with the HANDCUFFS (+10 22:50)