Anacapri: The Dream
Reign of the dreams:
We in the cafe on Piazza Vittoria.
We take the letter from doctor
orlandi, which to us the waitress
will communicate. We read it in the
inventory, then we leave from the
cafe. We go to the right to the main
road (on the screen it will appear
panoramic image). The panel of the
call of bus will be to the right
located. We go to the left on Via
Orandi. We find green automaton
through sale of tickets. We study
it. We go forward 3 times. We look
at the stand with the postcards to
the right. We compulsorily take
accessible postcard. We go forward 1
time. We go in the museum to the
left. There we talk with the
craftsman. After conversation we
pass into the internal cavity of the
museum, where we study all exhibits
and miniature of Capri island in the
center. We return inward. Again we
speak to the craftsman. It will give
tile to us. We leave from the
museum. We continue to go to the
left. We go forward twice. We click
on the button of domofona on the red
house. We further go forward to the
store of flower girl, in order
simply to have a talk with it.
We look at the map. We go to Villa
Orlandi (house at the angle of
by-street). Stuchim into the door.
After conversation with the
assistant Orlandi we study mailbox.
We inside find the second letter
from the doctor (we read in the
inventory) and marble table. We go
to street Vico Boffe (house at the
end). We ring on domofonu. After
having a talk with Mr. Sirayo, is
discovered the mailbox, from which
we obtain diary Cherio. After
studying it in the inventory, we
reveal the credit map lying at the
diary. Further we go to street Vico
Caprile. We go in the house of
в„–y'0. we speak Norbertom, in the
buyer of ancient coins. We leave
from the house. We go to the left to
the main road. The panel of the call
of the bus (it is activated rapid
jump to Caprile) is there also
established on the house.
We jump to Piazza Vittoria. We go on
Via Orlandi to church Santa Sofia.
Without reaching it, we meet old
man, who sits on the bench. We speak
to it. We read the newspaper, which
it to us will give. We turn around,
we attend magazinchik De Angelis. We
leave, we step to the left. We go
forward 1 time. We look at the
television set after the shop window
to the left in order to look at the
interview Sirayo.
We again jump to Piazza Vittoria. We
turn around, we go to the left. We
go forward 7 times. By case of man
with the guitar. We go further
forward 6 times. We go in the store
of perfumes to the left. We take the
perfumes, which to us the salesman
will propose. We leave from the
store, we continue to go to the
left. We go forward. We go in store
Limoncello to the right. We speak to
the producer of sandals. We take to
sandal, we look at it in the
inventory in order to look at its
disappearance. We pass into the left
side of the store. We speak to
salesman limoncello. We leave from
the store. We go to the right. We go
in the house of doctor manze (Villa
San Michele). After listening man,
we leave from the villa and go along
the path to the right to winch with
the magic passage (it will appear
new point for the rapid adjustment).
It is utilized here the postcard,
which we took on Via Orlandi. We
penetrate the gates. We are missed
on Torre la guardia until not it is
found by doctor Axel manze. After
listening it, we use rapid
adjustment to Piazza Vittoria.
We turn around, we go to the right.
We go in the building in front. We
are turned to the person on duty,
who sits after the window. We leave.
We step to the right. We pass by
bank, we go along the path until we
meet tortoise. After having a talk
with it, we displace to the right.
We step to the entrance into the
church, where rope will overhang
from the roof. We pull by the rope
in order to prove to be in our
bedroom.
Reality:
All this time we, occurs, they were
in the sleep, but now we in the
reality. We look at the night table
to the left. We look at the photo of
woman, the ship and the instrument
with the date and the time, we study
10 rules of dreams. We look at the
utility cabinet to the right of bed.
We study letters from doctor
grintertl and Mirty. We look at the
syrup of sleep (lower active point).
We pass to the table. We study
computer, calendar and game. We look
at the utility cabinet to the left
of the bed. We study picture myrtles
and Adriano, and also box. We go in
the tank room. We find there the
perfumes, which we took in the
sleep. Here thing - nothing, in the
sleeps they - everything. We check
the knob of door with the images of
animals at the end of the corridor.
Now we take from the utility cabinet
near the bed syrup (average active
point), we drink it (we click on the
bottle of below screen) in order to
continue adventure in the reign of
dreams.
We obtain tile with the
lizard:
Let us move away from the church. To
the right of path from the earth we
select zvonochek. Having now rung in
it at any moment, we will prove to
be in the reality. It is moved to
Piazza Vittoria. We turn around, we
go right and left to Anakapri bank.
We look at bankomat. We put credit
card. As the password we introduce
PIGGY or, simply stated, 74449
(answer it was written on the money
box- pig in the reality). After
obtaining 10 banknotes and after
taking credit card conversely, we
step to the vending machine, located
in Via Orandi. We buy to 10
banknotes seasonal ticket to the bus
to Marina Piccola and vice versa.
Over the market area Vittoria is
utilized the mechanism, which causes
bus. We press red button, we select
Marina Piccola. We enter into bus,
let us go on it to the point of
destination.
After reaching, we leave from the
bus. We get down downward on the
stairs to the beach (on the map it
will appear new point for the
displacement). We go to the right to
the tent Massimo. After listening
it, we obtain the missing pages from
the diary Cherio (we read them). We
rise conversely to the main road.
Along the way we look at the hours
on the green door. We cause bus, let
us go on it to Grotta delle Felci.
After leaving the bus, we go along
the only route forward to the
division of road. We select left
path. We go further forward and
forward until the asphalted path
ends. We rise then to the path to
the right. We pass two times
forward. We select from the earth
the to the left crumpled sheet of
the paper (we read it). We go
forward, until panoramic idea
appears. We step to the left. Under
the lizard on the cliff we find
riddle. We turn around, we go to the
right to the end (form of water in
front). We turn around, we to the
right find other pages from the
diary (we read it), we to the left
see telescope. We look into it.
We return to the riddle. The
solution lies in the diary Cherio.
We establish in window I - shaman
with the disk, II - shaman with the
luminous disk, III - two little
fellows, THE IIII - one little
fellow, THE IIIII - skull. From the
average opening we take 4 stones (we
study them in the inventory). We
return to the telescope. We arise
before the cave, from which appeared
the lizard. Is utilized here stone
#y with the image of lizard. Now we
look into the telescope. After
hearing of the history of shaman we
select from the earth violet tile
with the images of animals. We ring
into zvonochek in order to prove to
be in the reality.
Reality:
We approach the closed door to the
end of the corridor. We advance from
top to bottom animal: dolphin,
dolphin, seagull, snake, lizard. We
pass into the room. We read the
letters, which lie on the table. We
check communications on the
automatic responder. We look to CD
record player under the television
set, at the marine cockleshell and
at the picture on the mantle of
fireplace, also to the dolphin in
the bath and to the picture to the
right of bath. We check door
dark-blue by knob with animals, and
also woven box near the door. Time
arrived to leave back for the sleep.
We obtain tile with the
dolphin:
It is moved to Marina Piccola. We
get down to the tent Massimo in
order to have a talk with it. It
will give to us guide on the sea (we
read). We go through the coast (sea
must be to the left of us) we are
understood on the stairs to the
left. Is utilized stone #2 with the
image of dolphin on the metal tube
to the right of telescope. We look
into the telescope. We listen to
dolphin. We return to the main
stairs, which leads to the road. We
displace to the right. We rise along
the stairs and further we go to the
moorage, where us will select
Karonts on the boat.
We sit down ourselves and hold
course to the left with the first
selection of route. Let us swim to
the monolith with the opening in the
base. We swim along the left side.
Let us swim forward. We meet the
triton, which blows into the horn.
If at some moment we hear the roar
Of karontsa, then we turn around.
Let us swim to the same opening in
the monolith. This time we swim
along the right side. Sea will
become violet. We swim to the
Poseidon. After listening it, let us
swim forward, we swim under the
monolith. We select left route. Let
us swim forward, we look at the
cliff in the middle of sea with the
tail of siren. Let us swim to the
right to the green grotto, we turn
around and will swim conversely. The
siren will sit on this cliff in the
middle of sea. We look at it. Let us
further swim forward and to the left
in order to return to the moorage.
We return to the telescope. We look
into it, listen to dolphin. We
return to the boat. We sit down
ourselves on it and will swim along
the coast to the green grotto. In
the left department of grotto
dark-blue plate will appear. In the
inventory, after studying it, it
will be connected with the violet.
Returning conversely to the moorage,
siren will detain us. So that it
will be straightened with it, we
leave for the reality. We there
include music. Thus far it plays, we
return to the dreams. So siren will
be render harmlessed. Let us swim to
the moorage. On the shore is
utilized zvonochek, in order to fall
into the reality.
Reality:
We pass to the closed door to the
right of fireplace. We advance
animals on the door from top to
bottom: dolphin, snake, lizard,
snake, snake. We pass into the
dining room. In the box we in front
study wedding invitation. We turn
around, we look at the statue. We
pass into the guest room. We there
look at the constellation of
scorpion on the wall, on DVD disks
to the left. We check letters on the
table in the angle. In the box of
table we find game Scope (it is
possible to be trained). We check
the dark blue knob of door with
animals. To the right of door on the
table we look at the newspaper and
at the picture. Let us inspect also
everything else, and then we return
to the sleep.
We obtain tile with the
snake:
We go to Massimo. It will give to us
postcard with image Scala Fenicia.
Is moved to the villa Axel manzeya.
We pass to the magic gates. It is
utilized here the postcard, which to
us gave Massimo. We travel downward
on the mountain. To go it is
necessary for long. To from the
steps we halfway select emerald
ring. We further select the book of
the constellation (we study in the
inventory). After reaching to
Palazzo a ware, we look at the black
oval on the wall the 12th by
astro-logical signs. Riddle is not
thus far accessible. After stepping
back, we converse with the statue Of
ogastusa. We go to the left and
forward. After obtaining bite from
the snake, we will prove to be in
the reality. We drink the syrup of
sleep so that it is returned. We
listen to the statue Of ogastusa,
which will want to obtain its back
hand. Approaching the burrow of
snake, at this time, is utilized
stone в„–e with the image of the
creeping creation. After avoiding
bite, we approach the edge of water.
We move away the heap of stones we
below to the right and select Roman
coin.
We find the hand Of
ogastusa:
If was activated the point of
displacement to Palazzo a ware, then
we descend to Piazza Vittoria. We go
on Via Orlandi. We go in the red
house. After listening woman, we
return to it the emerald ring,
undertaken from Scala Fenicia. We
study exhibits in the court of
house. We leave and it is moved to
Caprile. We go into the house to
Norbertu with address Via Capril
160. We rise upward. We sell Roman
coin for 10 banknotes to collector.
We leave from the house.
It is moved to Piazza Vittoria. We
go forward to the green vending
machine. We press on the button,
push through 10 banknotes into the
slot. We take away dark-blue
seasonal ticket to the bus to Grotta
Azzura and vice versa. We are
transported to Caprile. We cause bus
towards cinema to grotto with the
aid of the yellow device, which
hangs on the wall. Is utilized
ticket. We sit down ourselves into
the bus and will go to Damecuta. We
go forward to winch, we go to the
territory of park. For this region
there is a map.
We step to point A. We there select
from the earth the morning coat of
John. We return to the steps, at
this time, we go to the left to
point B we look at the circles to
the right of glass door. The
solution of riddle lies in the
selected morning coat and in the
words of the woman of Giulia about
the entangled colors: dark-blue -
this green and vice versa, and
violet - this yellow and vice versa.
Left upper circle must be violet,
right upper - red, central -
dark-blue, lower leftist - yellow,
lower right - green. We press on the
black button, we go inside the
hiding-place. We take press and
diary Of makkauena (we read it). We
leave, we go to the right to the
tower (s). We go around tower from
the left side. We look at the
keyhole and at the red word to the
right of door.
We are transported to Piazza
Vittoria. We go on Via Orandi to the
red house. Inside we speak to
Giulia. After listening it, we leave
from the room with the pictures. We
look at the triangular exhibit,
which hangs on the wall. It is
utilized on the luminous letters
press. We are transported to
Damecuta. We pass to the tower. It
is utilized press in the word so
that the door would be opened. We go
inward, we investigate tunnel. We
reach the window with the view of
blue grotto and the control panel.
We press several times on the red
button in order to go down seizure
into the water. We move to the
output. We further accomplish path
to the main road. We cause bus and
let us go on it to Grotta Azzura.
After arriving, we leave and it is
pivoted to the left. We get down
under arch Riccio. We go forward
along the white steps on the
asphalt. We displace to the right
and we pass under the metallic arch.
We go forward to the restaurant, at
the first opportunity we displace to
the right and to the right. We
associate with Riccio. We must win
in Scopa in order to obtain boat.
Rules of game in the instruction.
But if we there is no desire play,
then we pass back, it is pivoted to
the left. On the screen with the
bottles (scene 3945) we click to the
right-most bottle. Card game will be
won by automaton. We leave from the
restaurant. After rising on the
steps, we displace to the right. We
go to the coastline. After seeing
aquarium, we turn around (in front
control panel of pump and of valve)
and look at the water to the left.
After listening to two small fishes,
we include pump and, until it works,
is discovered valve, we await the
pair of seconds and we shut it. We
add into the aquarium perfumes. We
start again pump, it is discovered
and we immediately shut valve. Those
two small fishes will fall in the
aquarium. After listening them, we
take away aquarium with itself. We
return back, but, without rising
along the stairs, which leads for
the road, we pass we forward and get
down downward to the boat. We sit
down ourselves, let us swim to the
rope, from it to the left. We pass
into the cave, is utilized there
aquarium. After meeting with
Nereusom, we return on the boat to
the rope. We dive under the water,
we press on the button in order to
take the hand Of ogastusa. We float,
on the boat we swim to the moorage.
We are transported to Damecute. We
go on the tunnel in the tower to the
window with the control panel. We
raise and move to itself seizure. We
take the hand Of ogastusa.
We are selected from the tunnel, we
are transported to Palazzo a mare.
We get down downward, we approach
the statue. It is utilized on it
hand. Riddle with the black oval is
activated. Purpose lies in the fact
that, moving stars, to obtain the
following image.
GameSolves
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