House Of Nikifor
Thus far Nikifor will sleep, let us start to inspect his house. In
the inventory the amulet and tetrahedron lies. In the angle of
bedroom we find cabinet. It is discovered it, we read the book, in
which are given descriptions of animal and other different objects,
and also their image. Somewhat later the book to us will prove useful.
We leave from the bedroom. It is pivoted to the left. We approach the
double doors. We to the left see the door, above which is fastened
white symbol. It is thus far closed. It is pivoted to the left. We
penetrate the double doors. We do not thus far get down downward. We
pass to the left, we go in the door.
Office:
We approach the book cabinet. In it there is the closed section. Key
can be found on the same quite book cabinet on the regiment to the
left of the stepladder. Key is hidden after the roll. We take key, is
discovered by it the closed section. We read the paper, found in the
section. Separately observant will note that the proposals, written
on the paper, were noted in the book from the bedroom.
We return to the bedroom and in the book, which lies at the cabinet,
we find data of proposal in order to establish speech about what
objects or animals it goes.
I depend only om myself (it it depends only on itself) - it is said
about the elephant
Decisiveness is more important than eloquence (flow is more important
than eloquence) - it is said about the owl
It belong to the grazer, instead of the reaper (it it belongs to the
grazed animals instead of the zhatvennoy machine) - it is said about
the wheat.
We pass to the globe to the right of empty bird cell. Globus is
divided by 4 sections, for each of which are substituted different
images. We turn the sections of globe in order to the foreground to
carry out (from top to bottom): wheat, owl and elephant. It is
necessary to establish the crocodile (visual solution we look on the
picture) by the trial-and-error method as the second from above the
figure.
From the opened globe we take 4 keys from the door of generator. We
look at the table behind us. We read the diary of captain. After the
reading many keys and prompts will fall into our periodical. Also
Nikifor will visit into the office. After conversation with it, we
click by mouse pointer on the box of strange form, which stands on
the table. At it the papers will lie. We read them. In the papers the
important information about the mechanisms, the generator and the
crystals is contained.
Now we pass to the door. Of it we to the left see stand. We examine
periodical to the object of keys, we find in it similar symbols,
which we see on the stand. Following this prompt, we establish in the
stand of the number: VI, II, V.
If everything is made correctly, then right side with the button is
activated on the stand. Clicking to this button, above stand will
change symbols, a quantity of rods, which symbolize a quantity of
crystals for one or other symbol, will change near the button. This
stand of altogether only shows, how many crystals are necessary, in
order to activate mechanism with other one or symbol or another. For
example, earlier near the bedroom of Nikifor we found the door, above
which was fastened white symbol. Judging by this stand, in order to
open door, is necessary altogether only one crystal. I think, you
understood that to what, if no, then more lately compulsorily you
will understand.
We leave from the office. We get down downward on the stairs. It is
pivoted to the right. We approach the door, which leads into the room
with the generator.
Door with four keyholes:
We put in the keyholes the keys, which we succeeded herself in
reaching from the globe. Keys can be inserted in any order. Main
thing then to turn them so as to reproduce here these symbols:
But there is the lightest way, which consists in to the left putting
of the outer key in the inventory into the left keyhole and further
continuing in the same spirit from left to right.
After Umang will pronounce "success", it is possible to go inward.
Further one should go down on the stairs downward.
Room with the generator:
Before we will make anything here, let us first traverse the door to
the right. To the right we find on the regiments and we take
adjustable wrench on the wall we note the paper, on which are
depicted the small crosses along the diagonal. We get down to the
generator itself. Umang will focus attention on the absent lever to
the left. We put instead of it adjustable wrench.
Being further oriented toward those small crosses, that we saw on the
paper, adjustable wrench is to the left transferred into the quite
lower position, lever is in the middle installed to the second
division, if we count from below, and outer to the right lever was
installed by one division higher than the previous lever. Mechanism
will begin its work.
Near the door we find mechanism similar so that we can see on
sudnakh. We convert knob to the third figure - yellow. To learn,
correct figure was selected, it is possible on the neglected roller,
in which a similar figure is activated on the unknown to us to pay.
We leave from the room. We find a similar mechanism not far from the
door and the stairs. We transfer knob to the green division. We see
how to some to pay is activated a similar green figure.
We pass forward to the panel, on which are located 6 many-colored
buttons. It is discovered the fold of lower than these buttons. We
see that 2 crystals are located on their places.
We recall about the closed room on the second floor, above door of
which was seen white symbol. For it, as we already explained, was
necessary altogether only one crystal. Therefore we make one crystal
on the panel active and then we press on the white button.
Further will occur small scene with the participation of Nikifor and
Umanga. After it we rise to the second floor.
Room of the storage:
We go in the room near the bedroom, in that, above which will hang
the white symbol, activated by us recently. Let us be inspected. We
take the rope, which hangs on the left hand. From the barrel we
select aqueous lamp. We approach the cabinet. Is discovered the
second from above section. We take oil and capsule for the crystals.
We approach the fold of window. It is discovered it. We look
downward. To that place, where pipes and where hook is visible, are
passed, we tie rope. We get down downward on it. We find on the earth
and we select scrap. We return conversely. We leave from the room of
storage. It is pivoted to the left and we penetrate the double doors.
Bridge:
We penetrate the door to the left or to the right before us. Let us
be inspected. We note on the right wall of room the colored pay, two
colors on which we already activated with the aid of the knobs in the
room with the generator.
We get down downward. We pass to the book cabinet. We click on the
button of in the middle cabinet. It does not work. We return to the
panel with the crystals in the room with the generator. We make both
crystals active. Then we press on the black button.
We return to the bridge. This time, after harvesting to the button,
cabinet will move.
Secret room:
In the secret room from the table we take telescope. We press on the
button, which was hidden under the telescope. In another part of the
room the cabinet with the riddle will be opened. It will be
impossible thus far to interact with it, since for mechanism
activation it is necessary of 6 crystals. Important figure will fall
in the periodical. Before the withdrawal from the room we select the
crystal, which lies on the trunk to the right of riddle. We leave
bridge.
We activate the elevator:
In the corridor we pull the lever, which is located near the right
door. Will be opened hatchway on the ceiling, but only to the
instant. Something holds mechanism. It is pivoted to the right. We
leave through the door to the balcony. We compulsorily shut door.
Then we rise upward along the clamps. We to the left see symbol.
Being based on the stand with the symbols in the office, it will not
with difficulty explain that in order activated the mechanism must be
of 5 crystals. We look to the right. We see that the stone got stuck
between the gear wheels. We take out it with the aid of the scrap. We
get down downward, we go inside the house.
Room with the telescope:
We pull lever. This time the hoist will descend to the end. We go to
the hoist, then we acquire to the button on the wall in order to rise
upward. We pass from the hoist to the right. We see yellow symbol. In
order it to activate 3 crystals is necessary.
We return to the panel with the crystals to the machine room. In the
inventory we take capsule for the crystals. It is utilized it on the
slot, where there is no crystal. The crystal selected in the secret
room will occupy its place. Now we make three crystals active and
then we press on the yellow button. Mechanisms in the room with the
telescope are activated. We return to the room with the telescope.
We look at the stand to the right of hoist. We see the picture of
spacecraft, divided by four sections. The purpose of riddle lies in
the fact that to remove all sections to the sides, which in this case
are deposited into three layers. For the last two combinations in the
periodical there is a prompt.
We click to: apex, base, right and left.
We click to: to the right, base, apex and to the left.
We click to: base, to the right, apex and to the left.
We take the key of telescope. We pass to the left. On the mechanism a
similar control of ship we transfer lever to the second to the left
division. Control we to the right of find mechanism. It is discovered
cover, we place in the empty place the key of telescope. Then we look
into the eyepiece of the activated telescope. We note the motion of
the legion of the shadows, yedushchikh to the house of Nikifor.
Nikifor Umang at call. After the conversation Of umang it decides to
wait for night in order to steal the legion of shadows has crystals.
Theft of the crystals:
We leave from the bedroom. Past time we left to the street through
the window in the room of storage. Let us verify, it is opened. Door
is located to the left of the bedroom. Unfortunately, it is closed.
We get down to the panel with the crystals in the machine room. We
leave active only one crystal, we press on the white button. We
return to the room of storage. We go inward. It is utilized rope on
the pipes under the window. We come out through the window to the
street.
We go twice forward. If we go to the left, then we will fall directly
into hands to the soldiers. Therefore we step to the right. When way
becomes entirely it is invisible, utilized aqueous lamp. When Umang
says "more careful", lamp should be removed from the sin further (I
recommend to preserve game in this place).
We pass to two three-wheeled transportation means. We look closely at
one of them. Umang will report that the cover greatly rusted. In
order not to draw excess attention, we lubricate cover by machine
oil. Then we obtain with the aid of the capsule for the crystals the
crystal, because of which strictly and works transportation means.
The same we make also for another three-wheeled transport in order to
obtain one additional crystal.
We return to the house with the same way, such as we arrived here.
There where necessarily it is utilized aqueous lamp. We rise on the
rope upward. We leave from the room of storage. Nikifor will propose
to continue to act tomorrow in the morning.
Installation of coordinates point of destination:
We go into the machine room. We place 2 crystals with the aid of the
capsule for the crystals into the empty slots on the panel. We make 4
crystals with active, then we press on third to the left button on
the wall.
We go to the bridge. Of the steering control we to the left see
control. We transfer knob into end to the left position. We see
roller, if knob is established correctly.
We throw to now entire attention steering control. We memorize three
symbols, which are visible on the steering control. This is the code
for the entrance into the panel of the installation of designation.
Let us say so, the coordinates of the location of house.
We get down downward. We look at the table to the right of book
cabinet. So that other side of table top would appear, it is
necessary to introduce correct symbols on the table. They there is in
the periodical and on the picture below:
We introduce these symbols on the table. Map will appear. For the
beginning it is necessary to establish the coordinates of our
location. For this introduce the symbols, noted on the steering
control. Here are they (first symbol it is not important):
Is now utilized the lever, which is located in the upper by right to
the angle of the screen of 3 times in order to replace topography to
that, which was noted in the diary of captain earlier. Will change
the first symbol in the code.
Now, when we have the code of our position and the topography of the
valley Of manula, we should learn the code point of destination. We
will use direction, which the captain wrote in his diary. One should
consider that are there given directions from the valley Of manula,
and directions to the valley are necessary to us. Therefore we change
direction with an accuracy to vice versa:
It was: S S W W S W N W S Became: N E S E N E E N N
Now we press on the pointer upward for N, the pointer to the right
for E, the pointer downward for S and the pointer for W we to the
left obtain coordinates point of destination, which are reflected
near the map in the form of three symbols.
We step to the panel with the crystals. We make with the active of
all 5 crystals. Then we press on the average to the right button. By
these we activated engine on the roof.
We return to the bridge. On the steering control we advance the
following obtained symbols:
If everything is made correctly, and you did not forget to turn knob
on the control to the left end position, then we pull the lever,
established to the left of the steering control.
House is converted into transportation means and will begin motion to
the valley Of manula. Umanga left worthless captain, as a result of
which whereas the vessel zastrevayet in the first canyon. Following
task of taking out vessel of the trap. But best anything will include
the program of the self-destruction of house- vessel.
Program of the self-destruction:
We go into the room with the generator. Of the table we to the left
find section for the crystal. With the aid of the capsule we take out
crystal. We approach the panel with the crystals. With the aid of the
capsule we, in addition put crystal in the 6th empty slot. We make
with the active of all 6 crystals. Then we press on the red button on
the wall. Now nourishment proceeds to the mechanism of
self-destruction.
We go into the secret room. If you yet did not harvest to the button
on the table, then make this now. We look at the cabinet with the
mechanism of self-destruction. As it is possible to note from the
figure in the periodical, it is necessary that the red strips of all
6 pipes would be above. After clicking to any pipe, it will move and
it still several other pipes. Sequence possible will establish only
by the sequence of tests and errors. For original run of pipes the
solution (from left to right): 2 5 6 3.
Valley Of manula
House is destroyed, way for the legion of the dark is blocked.
Obizhennyy Nikifor departs away. We select from the earth steel
framework and we go along the path to the gorge. We displace to the
right. We go along the path. In the center of islet we to the left
note the cab of monorail. We go along the path to the destroyed
building with the statues.
We study circles on the earth. We return a little back. We to the
left find steps. We rise on them. We approach the statue in the
center. We look at the pedestal. This action activates conversation
with the keeper By mayklom.
After conversation with Mayklom we more attentively study pedestal.
We to the left see three rings, to the right the model of the fact
that it is necessary to create with the aid of the rings. We attempt
to turn all rings. Average and external ring they twist themselves
together. So be there must not. We get down downward to the circles.
We put steel framework in the opening on the external ring in order
to fix it perfectly still.
We return conversely to the panel. Average ring are moved 5 times,
internal ring - 4 times. We look, which will occur.
Maykl will give to us key for cab activation of monorail. We get down
we downward and go to the left to the bridge. It is discovered box.
We put key, then it is pivoted wheel. We arise to the platform. It is
pivoted knob. After proving to be on other side, we sit down
ourselves into the cab of monorail.
In the cab the point of destination is four buttons with the
indication. Lowest button will return us to the valley.
Mine in the efflorescent peace:
We click to the lower to the right button, then we pull lever. It is
exerted in the region, the complete verdure. We go forward. We speak
to the person, who sits on the bench before the cabin. We rise into
the cabin. We speak to the sick woman, who lies on the bed. We leave
from the cabin.
We go along the path to the opposite side. So we will reach the
neglected mine. In the end itself near the hoist we see 5 hanging
zvonochkov. We click, at least, to one of them. We return to the
cabin. We speak again to Nafalom, which sits before the cabin. Inside
the cabin we say to the patient Of saroy in order to learn, as it
will go down into the mine to Firdu. But first it should prepare
medicine for the headache "Lukerii". We approach the table to the
left of the entrance door. We take flask. We return to the cab of
monorail.
Alchemist in the icy peace:
We click to the upper to the left button, then we pull lever. It is
exerted in the world, by wrapped ice. We go forward along the path to
the door. We pull rope to the right of door. To the left will appear
the box, into which should be placed the pay for the entrance. We
place amulet.
We go inward. We speak to the alchemist in chyme. After it will
leave, we pass for the screen, where entire necessary for preparing
different potions is established. Study the books, which lie on the
regiment to the left. We read the book of formulas. On the first page
we see symbols and their designations. On the following pages we
further find formula for "Lukerii".
From the figure one can see that in order to prepare "Lukerii" it is
necessary one complete measuring-glass (completely black circle it
means that complete) with therapeutic oil (circle with the feature in
the middle, found in the same book) and one complete measuring-glass
with the lunar elixer (circle with the feature in the middle and with
one more small by the feature, which goes from the middle downward).
We pass to the right. On the table we find apparatus through the
production of medicines. Above apparatus are located pipes with the
elements. Each pipe has its symbol. Under these pipes are located 2
measuring-glasses, in which we will mix up different elements. Each
measuring-glass is divided by four parts. Under the measuring-glasses
the cup, into which we will combine mixture of two measuring-glasses.
Lower than cup should be placed the capacity, into which should be
poured out finished mixture. Elements should be added in that
sequence, which is noted in the formulas. And in no way otherwise.
First, let us prepare therapeutic oil. Here is its formula:
We add in one measuring-glass:
1/4 (1 flick) mercury wine (1st symbol in a lower number of formula).
1/2 (2 flicks) acetous oil (2-1 symbol in a lower number of formula).
1/4 (1 flick) morning dew (3rd symbol in a lower number of formula).
We pour out this mixture into the cup.
Now let us prepare lunar elixer. Here is its formula:
We add in another measuring-glass:
1/4 (1 flick) of the blood of unicorn (1st symbol in a lower number
of formula).
1/4 (1 flick) sea salt (2-1 symbol in a lower number of formula).
1/2 (2 flicks) lunar water (3rd symbol in a lower number of formula).
We pour out this mixture into the cup.
Under the cup we place flask. We pour out the obtained mixture from
the cup into the flask, which we took from the cabin in the
efflorescent peace. If mixture is prepared correctly, then in the
inventory flask with the elixer will prove to be. If no, then roller
will be neglected.
We leave from the house of alchemist. We go to the cab of monorail.
Mine in the efflorescent peace:
We click to the lower to the right button, pull lever. After proving
to be in the efflorescent peace, we go to the cabin. We go inward. We
return flask with the elixer of patient To sare. In the sign of
appreciation we will obtain from it musical sphere.
We go to the mine. We place the musical sphere into the average cup
under the bells. We click on the musical sphere. Will be lost 5
tones, which we must repeat with the aid of the bells. Solution (from
left to right): we click on 4, 5, 4, 2, 5 and 1 bells. Musical sphere
will disappear, will be lifted by crane.
We go to the hoist. Umang will prove to be in the mine, where it will
hostilely meet Fird. To umangu nothing other it remains how to return
conversely.
We return to Sare in the cabin. Suddenly it by something will be able
soak. But instead of the aid we will obtain only reproach, since
prepared by us medicine did not act. We again take from the table to
the left of the entrance door flask. We go to the cab of monorail.
Fairy of rhein in the rainy peace:
We click to the lower to the left button and then we pull lever in
order to fall into the rainy peace. We go forward. We see the bridge,
blocked by force field. Is to the right of panel located bridge. On
it there are 4 buttons. Pressing on the buttons, force field each
time will change by: fire (violet button), ice (dark-blue button),
smoke (gray button) and electricity (yellow button).
When dark-blue button is pressed, Umang will pronounce prompt. We
change force field to ice. Then scrap in the force field is utilized,
in order to open hole. Now it is possible to quietly cross bridge.
We go to the house. In order to visit inside the house, traverse the
door 3 times. There will to the left be door, to the right stairs.
After rising to the roof, we will see idol on the weights. We get
down conversely. We penetrate the door in front.
We speak from Reinoy three time. In order to obtain aid from it we
should procure the dust of the son Of firda and the book of the
alchemist of chyme. Butterfly on the clearing will be able to us soak
to secure the book.
After conversation let us inspect accomodation. From the book shelf
we take phosphorus - the luminous substance. Also it will not badly
be, if you read the book of incantations in order to learn as to
cause fog, rain or lightning, using the idol, whom we saw on the
roof. We leave from the house.
We go forward to the rock bridge. Without intersecting it, we
displace to polyanku to the left. There we will see butterfly. We
click to the butterfly. We control the fact, as butterfly changes
colors to: white, yellow, green, dark-blue, pink, green, red and
again white. We go to the cab of monorail.
Alchemist in the icy peace:
We click to the upper to the left button, then we pull lever in order
to fall into the peace to the alchemist. We go in the house. We take
from the table the book Of khimasa. But it would be naively assume
that this is precisely that book, which was necessary rhein.
We pass forward, we find stairs, we rise on it upward. We go in the
room. On the floor we see the box, protected by magic field. To the
right below we find and we take a magic wand. Three colored comets,
which change their colors, will begin to fly on the screen. We recall
changes in the color of butterfly and click by a magic wand to the
comets of the following it is color: yellow, green, dark-blue, pink,
green and red.
Afterward the solution of this riddle will disappear the magic field,
which closes box. The book of alchemist will lie inside it. In the
periodical also will be added the information about the elixer
"Lukerii". We try to leave the room, but door will prove to be
closed. If you took the book Of khimasa from the table, then we place
it into the box and leave. If no, then we place conversely the book
of alchemist and go downward after the book- fake.
We leave from the house. We go to the cab of monorail.
Fairy of rhein in the rainy peace:
We click to the lower to the left button, then we pull lever in order
to fall to rhein. As soon as we will prove to be in the rainy peace,
it will grow on the clearing, where there was butterfly, flower will
grow. We go there. We tear away flower Lukeria. If you did not take
flask from the table in the cabin Of sary, then travel into the
efflorescent peace and take it.
Alchemist in the icy peace:
We click to the upper to the left button, then we pull lever in order
to fall into the peace to the alchemist. We approach the book
cabinet, where crusher is established. We place the flask under the
crusher, it is discovered the cover of crusher, we inward place
flower Lukeria. We click on the knob. We obtain flask with the elixer
"Lukerii".
Mine in the efflorescent peace:
We click to the lower to the right button, pull lever. We go to Sare
into the cabin. We return to it flask with the elixer. Let us return
here more lately, when elixer acts.
Cemetery:
In the cabin of monorail we click to the upper to the right button,
then we pull lever. We pass forward to the lateral gates. We click on
them. We speak to the grave-digger Salanom.
Fairy of rhein in the rainy peace:
We click in the cab of monorail to the lower to the left button, then
we pull lever in order to fall to rhein. We go in the house. We
return rhein the book of alchemist. We return to the cab of monorail.
Mine in the efflorescent peace:
We click in the cab to the lower to the right button, pull lever. We
go to the cabin. We speak to the husband Of sary, who sits on bench,
about the grave-digger. Important information - Salan leaves
cemetery, only if someone died. We check in the cabin the health Of
sary.
Cemetery:
In the cabin of monorail we click to the upper to the right button,
then we pull lever. We approach the winches. We tell grave-digger
that Sara allegedly died. We go forward to the statue, we further
also go directly to the arch. We go inside the tomb, which will be
located to the left of us. We read inscription on the wall to the
right. This is riddle. And answer to it... there is no answer
whatever. We remove bone from the slot, pull knobs downward. Passage
to another part of the tomb, where it will stand coffin, will be
opened. We move aside the cover of coffin. We take it withered. We
leave from the tomb.
We return to the statue. We go along the path to the right. We go to
the following tomb, which will be located on the right hand. The
entrance into the tomb is protected by riddle with 25- yu by spark
plugs. But we first scatter phosphorus to the earth before the
entrance into the tomb and hide. In the tomb will visit Fird. It will
leave after a certain time.
Let us start to solve riddle. Its purpose lies in the fact that to
light up absolutely all spark plugs, adhering to the following rules.
The red flame of spark plug speaks, that the following spark plug is
located above. Yellow flame - to the left. Green flame - to the
right. Dark-blue flame - is below.
The size of spark plug indicates that, as it will be far be located
the following spark plug from that, which is already lit. Short spark
plug - at the 1st step from the illuminated spark plug. Average spark
plug - on 2- m step. High spark plug - at the 3rd step.
The solution of riddle can be begun from any spark plug, which burns
at the given moment in you:
20 23 13 11 12
15 24 14 01 25
19 18 04 10 05
21 22 08 09 07
16 17 03 02 06
For example, if in you burns the spark plug of # 18, then click
further to the spark plug of # 19, then #20 and so forth of dostignuv
of the spark plug of # 25, be thrown to spark plug #y and further by
# 2, 3, etc.
After solving stated problem, the entrance into the tomb will be
opened. We go inward. Immediately without departing in depth, we put
out spark plugs to the left. On the floor we see the phosphorescent
steps. We memorize, where they conduct. We ignite spark plugs. We
approach the second to the right niche. We take the urn, to which us
led the tracks Of firda. Not otherwise inside the urn the dust of its
son.
We leave from the cemetery. We see that the grave-digger returns. We
hide after the large stone to the right. After it will pass, we sit
down ourselves into the cab of monorail.
Fairy of rhein in the rainy peace:
We click to the lower to the left button, then we pull lever. We go
into the house rhein. We return to it urn with the dust of the son Of
firda.
Mine in the efflorescent peace:
We click in the cab to the lower to the right button, pull lever. We
go to Sare. We speak to it. By it already it is considerably better
after that prepared by us elixer. We obtain from it another musical
sphere.
We go to the mine. We place the musical sphere into the average cup
under the bells. We click to the following bells (from left to
right): 4 5 4 2 5 1.
We arise to the platform of hoist, we get down into the mine to
Firdu. We speak to it. We obtain from Firda amulet they are dear. We
pass to the table to the left. We take the part of the paper. We
examine it in the periodical. We return to the cab of monorail.
Fairy of rhein in the rainy peace:
We click to the lower to the left button, then we pull lever. In the
house we speak to The the reinoy. For us it will cause lightning. We
altogether only should move idol on the roof from the left scale to
the right. We climb up to the roof. Immediately we encounter the
problem, which consists in the fact that this idol resembles the
matryoshka, which consists of 5 parts. Naturally, large part can be
placed only above smaller and in any way otherwise. The step-by-step
solution is below (part they are numbered from 1 to 5, 1 - the
largest, 5 - the smallest):
1 from the left cup to the right, 2 from the left cup to the average,
1 from the right cup to the average, 3 from the left cup to the
right, 1 from the average cup to the leftist, 2 from the average cup
to the right, 1 from the left cup to the right, 4 from the left cup
to the average, 1 from the right cup to the average, 2 from the right
cup to the leftist, 1 from the average cup to the leftist, 3 from the
right cup to the average, 1 from the left cup to the right, 2 from
the left cup to the average, 1 from the right cup to the average, 5
from the left cup to the right.
1 from the average cup to the leftist, 2 from the average cup to the
right, 1 from the left cup to the right, 3 from the average cup to
the leftist, 1 from the right cup to the average, 2 from the right
cup to the leftist, 1 from the average cup to the leftist, 4 from the
average cup to the right.
1 from the left cup to the right, 2 from the left cup to the average,
1 from the right cup to the average, 3 from the left cup to the
right, 1 from the average cup to the leftist, 2 from the average cup
to the right, 1 from the left cup to the the right
After 5 parts of the idol will prove to be on the right cup- it is
weight, we go to rhein in order to share with it with successful
result. Remained small shtrishok before to ask it to cause lightning.
We go to the cab of monorail.
Valley Of manula:
We click to the average lower button, then we pull lever in order to
prove to be in the valley. We step to the ruins. We rise upward on
the steps. We put it withered in the hand of statue, located behind
the panel. We return to rhein. We give good to the call of lightning.
Palace Of keepers - Lair Of the legion Of the shadows
Way to the lair:
We go forward until Umang he says that this is unsafe. Then we return
conversely. After the passage of the second arch, we displace to the
right. We go around the portal twice. We rise on the rods, which will
be seen from us to the right. We go to the right, we intersect
bridge, we go to the second bridge. We below note guard. We intersect
the second bridge, we go to the left to the piling up of stones.
Between the stones there will to the right be opening. It is utilized
on this opening telescope in order to find the cave, about which
spoke Maykl.
We return to the second bridge. Is utilized scrap precisely on the
basis of the statue, under which stands the guard. Statue will strike
it to death. We return back to the portal and we go to that place,
where guard stood. We select from the earth his sword.
We go to the left to the side of palace. We to the left see gallows.
Since we looked into the telescope, then us they will permit to pass
further. We go past the gallows to the dead trees. Further to the
right, to the left and to the right and again to the left. Further to
the protrusion of cliff to the left. We turn around. We step to
another protrusion. In the dark place we to the right find active
point. Umang still will say "too highly". Is utilized here sword. We
rise on it upward. We compulsorily catch with itself sword.
We go directly, again directly, then to the left, to the right. The
grapevines had to bar to us further way. We cut rods we throw. We go
forward until we hear noise of water.
To the right protrusion. Waterfall still to the right will be
visible. We get down to it. We fill aqueous lamp by water. We rise to
the right, we go to the left. To the left (we do not rise upward) we
see passage downward. We go there. We go forward 4 times, we rise
along the way to the left. We go to the left, forward, to the left to
the cave with the bats. We go inside the cave.
We go forward. When it becomes dark, it is utilized aqueous lamp. As
a result we will prove to be in the lair of the legion of shadows on
the beams under the ceiling. We go forward. Let us below see the
marching soldiers. We go to the right, again to the right. We climb
through through the opening in the wall. Propolzayem forward. We look
into the window to the left. After some time Of umang it will fall
into the jail.
Camera of the tortures:
We approach the iron virgin. We look downward at the lock, which
exactly repeats the figure, found on the table Of firda. It is moved
the 1st button into 1 division, 2- yu - to 3, the 3rd - to 4.
From the virgin it will appear soul dividing into three. After
conversation with it we select the paper, which lies inside the
virgin. We go to the entrance door. On it the same lock, such as it
was also on the virgin. In the periodical we have a key for the
solution. It is moved button to the following divisions: 1 3 4 4 2 5
1.
Prison:
We leave from the camera. We go to the left to the end of the
corridor. We pull two levers, which will open two cameras. In the
left camera we take shackles. In the right camera we find note. We
get down on the stairs, which is located in other end of the
corridor. To the right we look at the mechanism with four drums. Two
lateral drums twist themselves - rest no. But it is necessary by some
means to find the method to move average drums.
We return to the camera of tortures. We place shackles under the
guillotine. It is pivoted wheel. Shackles they will become less. It
is again pivoted wheel, we place shackles under the guillotine. We
turn wheel, we obtain chain. We go to the riddle with the drums.
Purpose lies in the fact that to erect the red strips on the drums of
one line. Let us transgress.
1. right drum is pivoted, so that its knob would arise next to the
adjacent knob. We click by chain on the third drum. Is pivoted last
drum twice. We remove chain.
2. is pivoted left drum, so that his knob would prove to be next to
the adjacent knob. We put on chain to the second drum. Is pivoted the
first drum twice. We remove chain.
3. right drum is pivoted, so that its knob would prove to be next to
the adjacent knob. We put on chain to the third drum. We turn last
drum, until on the first three drums red strips prove to be on one
line. We remove chain.
4. we turn last drum, until red strip proves to be next to the rest.
Labyrinth:
After conversation Troyem we take out of the inventory amulet they
are dear. We direct it at all four doors. The amulet podsvetitsya on
one of them. This means that we should go precisely in this door. So
we make four times, until we are selected from the labyrinth.
Body They are dear:
We go forward. At the end there will be the door and one more to the
right. We go in that that to the right. Is utilized amulet on the
left wall. Then scrap is utilized on the same wall, in order to find
body they are dear. Amulet is utilized on the skeleton. After
conversation with dear we take from the bench to the left stone. We
leave from the room.
We are investigated with the guard:
We go in the door to the right. We rise along the stairs upward to
the lattice. Is to the right located the mechanism, which opens it.
Is utilized stone on the wheel. To the left door leads to the prison.
We rise further upward. We go in the door to the left. We pass
balcony with gorgul'yami. We further cross accomodation with the
destroyed spiral-shaped stairs.
Let us prove to be in the accomodation with two stairs and with the
hoist. We get down downward. We pull the lever of hoist. This action
will draw guard. We rise conversely upward. Thus far guard will go to
us, pererezayem by sword the rope of hoist.
We get down downward. We go in the anteroom with four dver'mi along
the sides. We go in the distant to the right door. We take from the
weapons counter spear. We leave. We go in the door to the right. The
library will prove to be after it.
We study mechanism in the center. 11 valves are located behind it
beyond the cover. One valve is absent. We rise along the stairs to
the right of entrance door. From the window-sill we take library map.
Starting of ballista with the rope:
Now we make long way conversely. Through the tower, the accomodation
with the destroyed stairs and the balcony with gorgul'yami. We rise
along the stairs to the roof of tower. We to the right see the
mechanism of control of ballista. We rise along the stairs to the
left of the door. It is utilized telescope on the tower with the
illuminated window. This is the tower Of gagona. We look at the
winch. We turn knob two times downward. We get down to the mechanism
of control of ballista. The left side of the mechanism we transfer
into end to the left position. Right side so to the end left
position.
We rise on the steps to the left. Rope with the ring on top must
overhang. This ring should be taken and pushed in in the ballista. We
go around ballista we from behind and fire a shot with rope to the
side of the tower Of gagona. It is utilized spear on the rope in
order to prove to be in the tower.
Tower Of gagona:
We look into the window. After Gagon will leave, we take away inward.
We study the book on the central pedestal. We turn over the pages it
until Umang finds the incantation, which converts man into the stone.
Attentively we look at the left page of the book. By heavy lines is
indicated the sequence of the books. Here is it:
1
7 2
3 5
6 4
This means that after Umang found on the 1st main book necessary
incantation, we are thrown to 2- yu the book, then to the 3rd and so
forth then on 2-1 book on the left page must be depicted the symbol,
which was visible on the right page of the 1st book. On the left page
of the 3rd book that symbol, which was visible on right page 2-1 of
book, etc.
After doing everything correctly, we approach the 1st book. After
hearing the approximation Of gagona, we hide ourselves behind the
column to the right. Gagon will be converted into the stone. Of the
keyhole we take out key.
Room Of gagona:
We leave from the room, we get down on the stairs downward. We go
into the room with the permitted stairs. It is discovered by key door
to the left. Inside the room from the table we take library map and
valve. Near the book shelves we find mirror. We press on the left
side mirror. It will move to the right. We look at the mirror.
Between the windows we see the object absent in actuality. We click
to it. Then we approach the windows and click to the brick between
them.
Access to the magic spheres will be opened. It is moved mirror
conversely to the left. We look at it. We see for the reflection
dark-blue sphere we click to it. Then we take that magic sphere,
which is located in a lower number to the right. This soul they are
dear.
We free soul they are dear:
We leave from the room. We go to the left. We intersect balcony with
gorgul'yami. We get down on the stairs downward. We go in the door,
then into the first door to the left. It is utilized soul they are
dear on the skeleton. Then we rise along the stairs to the roof of
tower there, where winch is established. Umang will scatter curse
they are dear on the wind.
Library:
We go into the library. We approach the tail end of the mechanism,
where valves are located. We number the valves:
01 02 03 04
05 06 07 08
09 10 11 12
And we click on 4, 11, 9 and 6 valves so that all valves would occupy
horizontal position.
Further we put in the forward section of the mechanism on the turn of
map and read those books, which will bring to us.
Laboratory:
We step into the camera of tortures (average door in the prison). We
click on the iron virgin in order to have a talk Troyem. We return to
the stairs. We rise upward to the door, behind which previously stood
the guard. From the round hall we go in the door to the left, into
the hall, where tetrahedrons were made once.
In the center section we establish tetrahedron. We go around hall in
the circle, going from the entrance to the left. To four met panels
we press on the buttons, which are shaded in the figure below:
We further rise upward, where we pull lever. We go to that place,
where we put tetrahedron. 5 symbols, which symbolize places, will
appear on the screen, where it is possible to send the soldiers of
the dark most correct was send soldiers into desert Bazzard (second
to the right symbol).
We press on the symbol, take out tetrahedron. We leave from the
laboratory. We penetrate the double doors to the left. We go to the
tail end of the portal. We put tetrahedron in the slot on the
pedestal. We turn around and go to the bridge to hide from the
soldiers, who will go along the false way. End.