Obscure 2
In obshchage
Measles and Mey:
We leave from the room of measles
(room 208). We go along the corridor
to the left to the end, we penetrate
the double doors. We displace to the
right. We go in room 200, where us
await friends on obshchage. After
smelling any trash of measles and
Mey they will prove to be in the
surrealistic medium. We select that
dragging along in the grass to bit.
We penetrate the cemetery, beaten
clearing obstacles in the form of
the corpses, mounted to the stake.
Having further seen the monster,
that draws someone, we get down into
the catacombs. We go directly to the
output, controlling terrible
pictures. When heroes prove to be in
the following accomodation in the
hands in them they will appear
fowling-pieces. We look at the
worried to death body, which lies on
the lobe of enormous flower. We
attempt to kill two terrible
creatures and small parasites from
the fowling-piece. But the matter
this disastrous and soon, when us
allegedly they kill, we in the role
of measles will prove to be in the
toilet with the very poor health. We
leave from the toilet. We go along
the corridor directly, we go in the
double door to the right (there
earlier it were hollowed student).
On the rails we find the energy
beverage, which will be placed to
measles on the feet. Such a one it
is better.
We rise along the stairs upward. We
leave to the balcony. We are hooked
on the cornice (key F), on which we
move to other side. After proving to
be in another part of the hostel, we
get down downward. We go in the
double doors opposite the stairs,
which leads downward. We go along
the corridor directly and to the
left. We go in room 117. We there
meet living and unharmed Mey.
On the party
By emmi and Kenni:
We attempt to fall on the party
through the front door, but it
knocked out it will not want us to
admit. Then we go to the left, we
penetrate the wicket. Near the door
we catch with itself the hockey
club, which sgoditsya as the weapon.
We further find large box. Governing
Kenni, we push up box under the
balcony into that the place, where
rails are broken. So we will be able,
after being taken away to the box,
to prove to be on the balcony. It is
there discovered window in order to
prove to be inside the building.
Near the book cabinet we take the
second weapon - club for the golf.
After arising between two cabinets (characters
they must it is located closely to
each other), from the upper lid of
cabinet we obtain small key
governing Emmi, we study table. We
press on key F so that it would
decipher the numbers, drawn on the
table,: 1873. we leave from the
room. We go along the corridor to
the side opposite from the wench. We
divide shop window, we take the
second small key we approach the
door with the glass at the end of
the corridor. We divide glass-, it
is discovered door. We go in the
rest area. On the safe on the wall
near the television set we introduce
1873. We obtain firearms - pistol.
We approach the living flower,
fastened to the wall. With the aid
of it we preserve game. We leave
from the room.
We kill the monster, prushchego to
our side. We select the small key
thrown out from it. We approach the
door, which earlier propped up the
girl. By the selected key it is
discovered her. We pass, we get down
downward on the stairs. From the
bench we take cartridge clip for the
pistol. We go there, where parasites
crept. We go in the door opposite
the broken window. It is exerted in
the library. We move three book
cabinets in the center of library on
the rails to the following positions
(by numbers from 1 to 9 they are
noted the possible positions of the
arrangement of cabinets):
1 2 3
4 5 6
7 8 9
Cabinet with the triangle on the
upper lid to position 1.
Cabinet with the circle on the upper
lid to position 8.
Cabinet with sign L to position 9.
Will descend the stairs, which leads
to the second floor of library. We
rise upward, we penetrate the door
at the end. We intersect balcony and
go through the double doors in the
room, where we meet the teacher of
biology. Control will switch over to
measles and Mey.
Measles and Mey:
We approach the front door.
Governing Mey, we break open code
lock to the left of the door. Code
MOZART (it is selected by the method
of sorting). We go inside the
building. We displace to the right.
We penetrate the door at the end of
the corridor into the library.
Governing measles, zaprygivayem to
the second floor of library in that
place, where earlier there was
stairs. Then we help to be taken
away to the second floor Of mey. In
the library the monster will appear.
When we are directed to the door, it
zaprygnet to the second floor. It is
necessary with it to be dismantled.
We penetrate the door and we
intersect balcony. We penetrate
another door into the room, where
went Kenni and By emmi. We are
investigated with the parasites.
Then we go through the door in the
accomodation, where we find our
friends and teacher of biology. Here
it will be possible to preserve game
with the aid of the flower on the
wall.
Kenni and measles:
We select by the active characters
Of kenni and measles. We follow the
path after the teacher of biology.
Governing Kenni, we shift large jug
with the flower in order to clear
way. We pass on the balcony. We go
through the door to the upper level
of the accomodation, fitted out
under tantspol. From the utility
cabinet in the angle we take
first-aid kit. We place to measles
for the searchlight. We direct light
beam at the column on tantspole in
order to destroy dark isolation.
Governing Kenni, we get down
downward to the column. We attempt
to move it. At this moment to
tantspol will break three monsters.
Rapidly we are thrown to measles in
order to frighten away monsters by
light beam from the searchlight.
Unfortunately, cannot be killed by
their light. Therefore we are
straightened with them by weapon.
Killing monsters, after them will
remain oshmetok of the body, from
which into the syringe it is
possible to pump liquids. When
syringe is complete, in the
inventory the jar with the
therapeutic liquid will appear. We
use on the health. Governing Kenni,
we drag over column to the
construction, fitted out for the bar
(let us name it so), into the place,
where wall is on top broken in.
Governing measles, we take away on
the column, from it to the
construction, where is established
one additional searchlight. We
direct light beam to the door, which
the black isolations envelopped. We
leave through the door to the street
(the tail end of the building). From
the table we take cartridge clip,
here it will be possible to be
preserved. We leave from the
enclosure, we be sent toward the
main entrance.
Jaunt on the scaffolding
Measles and By emmi:
We move along the path to the road.
We pass into the forest through the
hole in the enclosure. We kill
creatures. After going along the
path to the left, we find energy
beverage. To go necessary along the
path to the right. We pass by brick
fence. We find the machine of
measles fallen down from the break.
We select cartridge clip, we go
directly to the electrical shield.
After passing only further, we find
electric saw. It is possible to
recharge it with the aid of the
electrical shield. We saw log behind
el.shchitka. We pass further. We
study gazetku, which is dragged
along on the earth. By emmi it can
it decipher. We get down to the
bridge, we intersect it. We select
the fowling-piece, which lies near
the machine. Immediately we are
straightened with two sufficiently
strong and large creatures. We climb
through through the hole in the
fence into the following part of the
forest.
The point of the retention of game
will be located from the right side
from the path. We go directly.
Heroes will hide behind the stone,
after seeing freak. A little
pogodya, from the tree to us will
dive the flying enemy. We are
investigated with it. We go along
the path to the left, at the end of
which will find the electrical
shield, with the aid of which it
will be possible to recharge
electric saw. But if electric saw is
charged, then we immediately go
along the path to the right. Let us
saw in two log, we climb through
through the hole in the fence. It is
exerted in the territory of
hospital.
In the right side of the territory
near the coin-operated telephones we
find first-aid kit and cartridge
clip for the pistol. We approach the
door near the ambulance. Governing
measles, we are hooked on the
cornice, it is adjusted. We pass to
the right, zaprygivayem to the
metallic box, from it we jump to the
cornice. After being hooked, we move
to the right side. After proving to
be there, we are investigated with
the flying creatures. We jump
through the hatchway downward of
addition. It is discovered door By
emmi. We take away back to the roof.
We help Emmi to make the same. Then
through the window we climb through
inside the hospital.
It is recovered it is young
in obshchage
Sven Mey:
We preserve game near the entrance
into obshchagu. Main entrance is
closed, code lock is broken. We pass
to the right. We there pull lever in
order to open gates. We enter. We go
directly and to the left downward on
the slope. Zaprygivayem to the porch
(in the place of more left than the
box). Governing Sven, we move aside
box to the right to the support. We
take away to it, then to the tile.
We divide window, through it we fall
inside obshchagi.
We rise along the stairs upward. We
kill the flying creatures. Governing
Mey, we reveal code lock. Code
FREUD. We penetrate the door. We
rise upward. We shift to the side
the thrown-down vending machine. We
penetrate the door, which was after
the automaton. We go to the left, we
penetrate the dual doors. Here we
encounter with the enormous monster,
which attempts to kill it is young
how much we they did not shoot at
it, to kill monster, unfortunately,
it will come out only after it will
be straightened it is young.
In the hospital
Measles and By emmi:
We preserve game with the aid of the
flower on the wall. We pass for the
angle of corridor. We penetrate the
extensible door into the rest area.
From the table we take report. From
the upper lid of the boxes (measles
it will help By emmi) we obtain the
third small small key. In the angle
near the door we find box. It is
discovered by its three small keys.
We inside find the electrical pistol
(it is charged it with the aid of
the electrical shields). From other
side of boxes we find cartridge clip
for the pistol. We look at the
periodical table. Governing Emmi, we
find on the table (we decipher) the
scraps of paper. We must compose the
map of hospital of them. This is
easy to make. But before getting
down to work, we are investigated
with the parasites attacked us.
Numbers 0108 will be written on the
assembled map. We leave from the
room. We introduce on the code lock
to the left of the double door code
0108.
We pass further into the depths of
the hospital. From the box we take
cartridge clip for the
fowling-piece, to the right from the
table on the wheels we take report.
To the left and monsters us will be
to the right of located. We hold gun
on the manufacture. If we go to the
right of the double doors, through
which we visited into this corridor,
then let us there find el.shchitok
and broken elevator. We go to the
left of double doors. We go in
chamber G137. we move aside there
the couch, under which will lie
small key we leave. We go in chamber
G136. from the table in the angle we
take cartridge clip for the pistol.
We divide window in the chamber. We
are selected outside. We divide box,
at it the cartridge clip for the
fowling-piece will lie. Governing
measles, we are hooked on the
protrusion above the nearest window.
From it we jump over to another
protrusion and so we reach the fire
stairs. We there turn wheel in order
to open hatchway in the fire stairs.
Governing Emmi, we get down downward
on the stairs. We rise along the
fire stairs. Governing measles, we
help By emmi to rise to us. We take
away in the chamber through the
window.
Here we encounter with the severe
monster, to kill which so not that
is simple. After being dismantled
with it, we pass for the bed with
the screen. On the utility cabinet
we here find passage, and on the
wall the point of the retention of
game. On the opposite side from the
utility cabinet under the chair we
find first-aid kit. We leave through
the door from the chamber. We is
exerted in the corridor with the
elevator. We return to the starting
point, from where we began to roam
on the hospital. We divide glass- on
the door. We go inside the
accomodation, where roentgen makes.
We use computer. We kill the flying
and walking creatures. We penetrate
the made opening to wall. We take
from the shelf small key we pass to
the roentgen itself (room after the
glass). We there find the second
passage. We leave from the
accomodation. We move to the door of
safety (white door). Are utilized
two passages. We go.
After the scene of the
transformation Of kenni into the
monster, the heroes will run into
into the elevator, where will have
to pokhimichit' with the control
panel. There are four wheels with
four pebbles of different it is
color. It is necessary to turn
wheels so that the pebble, for
example, on the lower side of upper
to the left wheel would coincide by
color with the pebble on the upper
side of lower to the left wheel.
I.e. schematically thus:
S o To Z Z k O s O s Z k k o With Z
1 2 3 4 5 6
0102030405 0607080910 1112131415 1617181920 2122232425
We penetrate the door. Governing
Shannon, we destroy the force of
evil in front. Then we battle with
two creatures. We take disk with the
symbol before the porch, then we
penetrate the door into the
accomodation with the columns. We
preserve here game. We penetrate the
dual doors in front into the
showroom. We divide shop window. We
take the second disk with the
symbol. We leave. We rise along the
stairs to the right upward. We put
two disks in our places. On each
disk there is from one side the
stone, and with another - 8 points
and symbols. Stone corresponds some
to point, and point - some to column
below. The numbers are written on
each column. Pebbles as a result
indicate columns 1 2 4. Numbers on
the columns each time different.
123 405 678
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