Overclocked: A Story About Violence
Chapter 1 - the brittle container
Hotel
From the table we take palmtop and chain with the locket. We hear out 2
communications, left on the automatic responder. In the inventory from the purse
we obtain credit map. We pass into the drawing room. From the shelf under the
television set we take money. We read also newspaper. We get down in the lobby.
We speak to the administrator. We obtain from it the map of city. We leave from
the hotel.
Street Of rivington
We read the newspaper, which "it will bring" to us by wind. We try to use a
credit map on bankomate to the right of the entrance into the hotel. It does not
work. We go to the river station (below screen).
River station
We pass to the moorage. We talk with the man in the black raincoat, then with
the man in the red jacket. We return to the building of river station. We look
at the poster and at the bus stop. We go inside the building, and we
automatically on the ferry boat will move to the island, where psychiatric
hospital is built.
Psychiatric hospital
It is utilized selector connection in order to be connected with the personnel
of hospital. They will admit us inward. We pass to the porch, where nurse
stands. She brings us inside the hospital. We follow the nurse into the corridor
with the chambers. We talk with the doctor. After conversation we look into all
chambers through the windows. After passing along the corridor further, in the
hospital will appear the inspector To moretti. We associate with it. Let us
inspect other chambers. We return in Hall. We attempt to visit into the office.
Inspector To moretti will hail us. We approach it, we talk. We go now in the
office. We talk with doctor Young. We obtain signal pager, folder with the
matters and keys from the chambers. We investigate the closed cabinet with the
medicines. We leave from the office.
We attend all patients in chambers 1-5. We attempt to associate with all. In the
office we talk with doctor Young. We leave from the hospital. We ring by means
of PDA to inspector To moretti. Since we on the street, then we associate
immediately with the man in the red jacket. We go inside the hospital.
We go into the corridor to the left. We go in the first door to the right. We
take the pencil with the leaf of paper, which lies on the table to the right. We
talk with the nurse. We pass in chamber 1. We talk with the boy, we use hypnosis
with the aid of the chain with the locket.
Fleshbek - chamber вy
Boy is situated in the mine. We govern im. in it there is a pistol and scrap. We
investigate the tunnel, which leads deeply downward. Is utilized scrap on the
right side of lattice, on the left side and again on the right. So we will break
in it. We are selected from the mine to the street. We attempt to move upper
barrel, but it is very heavy. Let us move away from the barrels up to the great
distance (downward screen) and from there we shoot the pistol on the barrel in
order to let out oil. Then we throw down this barrel to the earth and roll it to
the fence. After being taken away to the barrel, we climb over the fence.
Reality
We talk in the room in the left corridor with the nurse. We leave from the
hospital. We obtain on PDA communication from Kim MNAMARA. Again we talk with
the man in the red jacket. It they call Stewart Miller. We leave through the
gates from the territory of hospital and on the ferry boat reach the city.
Street Of rivington, bars Nighthawk
We pass to the street Of rivington. We go in bar Nighthawk, located to the left.
We sit down ourselves on the chair before barmenom and associate with it. We
leave from the bar. We go into the hotel.
Hotel
We talk with the administrator Flinnom. On the elevator we rise into our number.
The woman of David will there us ring. We listen to the communication, left on
the automatic responder. In the impulse of anger David will throw telephone into
the mirror. We study mirror. We ring Kim, then we ring Terri Ingrahm. We click
on the bed in order to lie to sleep.
Chapter 2 - The wounds
Hotel
We ring Terri Ingrahm. We get down in the lobby. We associate Flinnom apropos of
the broken mirror and telephone. We leave from the hotel. On the street the
drunk visitor of bar will throw in us bottle. After returning to the hotel, we
speak on this score to the administrator. We leave from the hotel. On the ferry
boat we reach the hotel.
Psychiatric hospital
After having a talk with the nurse, we go inside the hospital. We speak in the
office to doctor Young. We pass in the chamber of # 5. Patient attacks us. Is
rapidly in the inventory signal pager utilized. Doctor Young will arrive and
will pierce to patient calming means. We speak in the office again to the
doctor. We attempt to take radio from the table. We leave from the hospital. Is
utilized in the inventory signal pager, in order to force doctor to leave from
the office. Ourselves we pass into the empty office, where from the table we
take radio. We pass into the corridor with the chambers. Doctor will be
dissatisfied by false alarm. We go in the chamber of # 1. Is discovered PDA, we
click on the cassette. We select: the chamber of # 1, 10.11.2007, night, part of
2 we press on the button of playback. We hypnotize young fellow in order to dip
into the recollections.
Fleshbek - chamber вy
We get down downward, we pass on the tunnel to the brickwork. It is utilized
weapon on the wall. We shoot at the bricks so that the passage would be formed.
We take one brick. We pass further. We go in the door aperture to the right. We
approach the fan. We block by its brick. We take away inside the mine. We shoot
the weapon on the brick in order to neglect fan. We rise along the stairs at the
end of the mine. Fellow will obtain at this time scrap.
Reality
We go in the chamber of # 3. We read the communication arrived on PDA from the
inspector To moretti. We place radio on the table and we tune it for the
frequency of y08MGts, which was indicated in the communication of inspector.
Music will begin to play. Fellow at long last will be opened.
Fleshbek - chamber вe
We move on the tunnel. Is utilized lantern, in order to illuminate to itself
road. We pass to the iron door. We look at the code lock. In the inventory the
leaf with this record is located: y0?2 - : x. we calculate 10 - 2 = 8, 10 2 =
12, 10: 2 = 5, 10 X 2 = 20. We press on button 8, then we harvest the button of
confirmation (more to the right zero). Lamp will catch fire. Further we harvest
to 1 and 2, then to the button of confirmation. Then to button 5, confirmation.
To button 2 and 0, confirmation. It is discovered door, we pass. It is utilized
weapon on the fan. We scold ourselves on the mine, further we rise along the
stairs. After being taken away to the barrel, we move through the fence.
Reality
David wants to obtain still more than information about this patient. In PDA we
select cassette and record: the chamber of # 3, 10.11.2007, night, part 1. We
lose record. We hypnotize fellow in order to visit his recollections.
Fleshbek - chamber вe
Fellow is located on the kitchen. Is discovered the average box of cabinet, we
obtain lamp. We leave from the kitchen through the door to the right. We go
downward along the corridor. We go in the chamber of yard (left door). From the
table we take key we leave from the building (door above of corridor). We pass
to the building of prison to the left. It is discovered by key door. We pass
into the end of the corridor, where it is again by key discovered door. We crawl
on the ventilation.
Reality
We leave from the chamber. After short conversation with the doctor David will
leave the hospital. We ring to inspector To moretti. David will ask in it
handcuffs. We leave for the hotel, where in Flinna we take away the handcuffs,
which the police left for us. We return to the hospital. We pass in the chamber
of # 5. It is utilized handcuffs on the rabid patient. We talk with it, we
hypnotize.
Fleshbek - chamber вshch
We push to the fence to flank, that stands to the left of the fellow. We study
chain on the winches. We look at the opening in the barrel. Fellow definitely
wants to explode winch. We go in the small bunker to the left. We take I be
empty canister. We pass into the tail end of the hangar, to the table. We take
apparatus to the left of the table two wires with the clamps. Clamps we catch to
the battery, which lies on the table. We take I be empty the bottle, which lies
under the table. From the army jeep we remove flag. We leave from the hangar. Of
the road we to the left find reservoir with the gasoline. It is discovered
cover. We understand, that is necessary the hose. We return to the tail end of
the hangar. Considerably more left from the table we find fire extinguisher. Is
utilized knife on it, in order to obtain hose. Is utilized hose on the reservoir
with the gasoline, and then canister itself, in order to fill by its gasoline.
We fill into the bottle gasoline from the canister, put flag in the bottle.
Molotov's cocktail will come out. We go to the table in the hangar. Is utilized
Molotov's cocktail on the clamps, in order to light up him. We take cocktail and
we go to the winches. Is utilized canister with the gasoline on the barrel, then
Molotov's cocktail, in order to blow up gates.
Reality
We leave from the cell. We read the communication, which arrived from the
inspector To moretti. We go in the office on the doctor. We return to it keys
from the handcuffs. We leave from the hospital. Near winch we associate with the
inspector. Then with Stewart, who stands on the street. We go inside the
hospital. We talk in the office with the nurse. From the table we to the right
take lantern. We go in the chamber of # 3. In the hands we take lantern and we
associate with the patient. It is too light. We return to the office to the
nurse. Is to the right of entrance door established panel with the switches of
light in the chambers. It is utilized panel in order to turn off in all chambers.
We return to the chamber of # 3. We take lantern into the hands, we associate
with the fellow. Then we select in PDA the record: chamber 5, 10.11.2007, night,
part 1. We say to the boy in order to hypnotize him.
Fleshbek - chamber вe
Fellow is situated in the room in the army camp. Girl will bring the book of
another patient - Laura. She lies at the reality in the chamber of # 2. We leave
from the room. We look at the door of the room, which we left. This was the room
of yard it it lies at the chamber #e in actuality. We go downward along the
corridor. We go in the room of Jonathan (in the reality it it lies at the
chamber of # 1). It will break the book. We leave from the room. We pass further
along the corridor. We see blonde, who envelopes in his room. It they call cliff,
it lies in actuality at the chamber of # 5. We go in the room, they will drive
away us. We overhear through the door, which makes cliff. If yard (we) says that
the cliff stands far from the door, then we go inside the room and we rapidly
take the leaflet with the combination, fastened to the wall to the left.
Reality
We try to have a talk with the yard in the chamber of # 3. We need the
recollections of other patients. We go into the room to the nurse. It is
utilized panel with the switches in order to include everywhere light.
We pass in the chamber #y to Jonathan. On PDA we lose the record: the chamber of
# 3, 10.11.2007, day, part 1. We speak to Jonathan. It will be possible to only
look recollections, but not to pouchastvovat' in them.
We pass in the chamber of # 2. We speak to Laura. We lose with the aid of PDA
the record: the chamber of # 1, 10.11.2007, day, part 1. Again we speak to
Laura.
Fleshbek - chamber в2
Laura is located on the observation tower. Is discovered by knife the metallic
cabinet, established under the cupola of tower. We obtain from there the box,
which Laura will drag to the enclosure. The lifeboat lies inside the box. We
click on the platform to the left of the box with the boat. We tie rope to the
enclosure. We further throw down box in the sea, then themselves we jump there.
Reality
We pass in the chamber of # 5. We lose with the aid of PDA the record: the
chamber of # 3, 10.11.2007, day, part of 2. We speak to the cliff. We control
recollections.
We pass in the chamber of # 3. We lose with the aid of PDA the record: the
chamber of # 5, 10.11.2007, day, part 1. We speak to the yard.
Fleshbek - chamber вe
Yard is located on the kitchen, where cliff sits. We hear female cries. We
assign to cliff a question. Without having obtained answer, we leave from the
building and go to the prison. This time we cannot open door. We associate with
the girls through the window. Further we go into the room of cliff. We take
bottle from the table. We look at the place near the cabinet. Here it is
possible to hide. We go to the kitchen. We place bottle on the table instead of
the bottle confronting on it. We return to the room of the cliff, where we hide
behind the door.
Reality
We pass in the chamber of # 5. We lose the record: the chamber of # 3,
9.11.2007, night, part 1. We associate with the cliff.
Fleshbek - chamber вshch
We look how yard it attacked on cliff and that later the cliff came to in the
prison. We divide chair, we take leg. We look at the lattice of ventilation. It
is utilized the leg of chair in order to pull knife to itself. With the aid of
it we unscrew 4 bolts, then we remove lattice. We crawl on the ventilating shaft.
Further we go along the dark corridor. There we will reach the large fan. Cliff
will go by another way and it will prove to be in the small bunker. We leave
from it.
Reality
We pass in the chamber of # 2. We lose the record: the chamber of # 3,
9.11.2007, night, part of 4. We speak to Laura. We control the recollections of
Laura, where it is closed in the camera with Victoria.
We pass in the chamber of # 4. We lose the record: the chamber of # 2,
9.11.2007, evening, part 1. We talk then with Victoria.
Fleshbek - chamber вya
Laura and Victoria in the prison. Governing the second, we look at the lattice
of ventilation. Is utilized knife on the lattice. Victoria will drop it.
Reality
We read the communication, which arrived from the inspector To moretti. We leave
from the hospital. We ring to inspector. He will speak about figure. We pass in
the chamber of # 2. We tell Laura about the figure.
Fleshbek - chamber в2
Laura we rise to the observation tower. We look at the control panel of
searchlight. We unscrew screws in order to remove panel. Berm red cable and it
we catch to the first pair of terminals. We approach the searchlight. We hang to
it panel. Now red cable we catch to the second pair of terminals. Searchlight
will be included. High temperature will dry the moistened panel. Cable now we
catch again to the first pair of terminals. We remove from the searchlight
panel. We establish it on the native place. We harvest to the green button on
the panel, then to the button with the pointer downward.
Reality
We leave from the hospital. Near winch we talk with doctor Young. After
conversation we obtain communication from Kim.
Hotel
We leave for the hotel. We speak to the administrator. It will give letter to us.
We rise into our number, we read there letter. Then we ring Terri and Kim.
Bars Nighthawk
We go into the bar. We sit down ourselves on the chair and associate barmenom on
all themes.
Hotel
After accepting a sufficient dose of alcohol and after becoming a participant in
the unpleasant moment with the participation of man in the black, we leave back
for the hotel. We lie down to sleep.
Chapter 3 - The enemy
Hotel
We get down in the lobby. Flinn will call us. We associate with it. We return
credit map to it, but it is blocked. We return to our number. We ring into the
bank, then we ring Kim we leave hotel. We leave to the river station. We
associate with Clark, then on the ferry boat we reach the hospital.
Hospital
We talk with the inspector To moretti out of the territory of hospital. We go
inside the hospital. In the office we talk with the doctor. We pass in the
chamber of # 4. We lose the record: the chamber of # 2, 9.11.2007, night, part
of 2.
Fleshbek - chamber вya
We look at the puddle of the blood before the room of Laura. We pass to the
kitchen. We take standing to the left of the cabinet mop and bucket. We place
bucket in the shell. We collect into the bucket cold water. We return to the
puddle of the blood. We clean floor. We leave from the building. We go to the
well in the center of camp. We pour out bloody water there. We return to the
building. We go in the room of Laura. We look at the figure on the table, we
take knife. We leave from the building. We hear the cry of Laura. We pass to the
observation tower.
Reality
We pass in the chamber of # 1. We talk with Jonathan. We pass in the chamber of
# 5. We lose the record: the chamber of # 4, 9.11.2007, evening, part of 4.
Fleshbek - chamber вshch
We observe how cliff it locks two girls into the camera of prison.
Reality
We pass in the chamber of # 1. We lose the record: chamber 5, 9.11.2007, evening,
part 1.
Fleshbek - chamber вy
Jonathan is situated in the scaffolding. We look to the earth to the left of the
tree. We take gloves. We follow along the path to the bifurcation. We select
path to the right. We go to the end. We reach the pinch bar, wrapped up into the
barbed wire. It is utilized glove on the wire in order to obtain scrap. We
return to the bifurcation. We go along the path to the left. We reach the
bunker. We attempt to move aside the rock plate, which barred the entrance into
the bunker. Is utilized on the plate scrap. We hear the moans of animal. We
return to the barbed wire. We see the deer, that fell into the trap. Nothing
other it remains how to shoot poor animal. We step to the rock bunker. On the
bifurcation we will encounter someone.
Reality
We pass in the chamber of # 3. We lose the record: the chamber of # 3,
9.11.2007, evening, part of 4.
Fleshbek 5 - chamber вe
Yard is located in the basement. We include light with the aid of the switch to
the right of door. We try to turn wheel on the door. It is not obtained. Then we
remove from the wall fire extinguisher by it stuchim on the wheel. We try to
open door, but thus far without result. We look at the digital panel to the left
of the door. We see that numbers 1, 3, 5 and 7 are practically effaced. Yard
indicated that the code begins with 15. We attempt to harvest to the buttons,
but digital panel is defective. Then we turn off and then on the panel we
already press on numbers 1537.
Reality
We leave from the hospital. We ring to inspector To moretti. We go conversely
inward. We obtain communication from the inspector. It sends to us record from
NYPD. it is passed in the chamber of # 3. We lose the sent record from NYPD.
Fleshbek - chamber вe
Yard now is located in the room with the radio station. We look at the radio
station. We include it. From the tail end of the radio station will come in
flocks the smoke we look at the tail end of the radio station. We take rag. More
it will be possible here to make anything, since it is dark. We look at the leaf,
fastened to the wall above the radio station. On it it is written by hand: 1 -
R, 2 - 4, 3 - 2 and 4 -3. we turn off (switch it is located near the door). With
the aid of the rag we twist out the working lamp. We twist it into the cartridge
into the lamp, which hangs above the radio station. We include light. We look at
the tail end of the radio station. We there find 4 wires. We put red wire in the
first nest, yellow wire into the second nest, green wire into the third nest,
dark-blue wire into the fourth nest. We look at the forward section of the radio
station. We include it.
Reality
We pass in the chamber of # 1. We speak to Jonathan. We look after its
recollections. We pass into the office to the doctor. We associate with it. On
the street we talk with Stewart. We return to the city. We pass into bar
Nighthawk. We sit down ourselves on the chair, we associate barmenom. We go into
the hotel. We associate with the administrator apropos of money. We rise into
our number. We ring Terri. We read the note, which lies on the trunk. We ring
Kim, then we lie down to sleep.
Chapter 4 - the point of the depth
Reality
After ringing Terri, we leave to the river station. There on the moorage we
associate with the man in the black and the doctor. Together with it we will
leave for the hospital. On the street we talk with Stewart. We go inside the
hospital. We pass in the chamber of # 2. We find there dead Laura. Is utilized
signal pager, in order to summon doctor. We leave to the street. We ring to
inspector To moretti.
We pass in the chamber of # 1. We talk with Jonathan. It will proceed after each
other of immediately two recollections. We pass in the chamber of # 3. We talk
there with the yard. We look recollection. We return back to the chamber of # 1.
We lose the record: the chamber of # 3, 8.11.2007, day, part 1.
Fleshbek - chamber вy
They went down Jonathan into the well on the rope. All that from us is required
so this to take from the bottom key.
Reality
We pass in the chamber of # 5. We talk with the cliff. We lose the record: the
chamber of # 1, 8.11.2007, day, part of 2.
Fleshbek - chamber вshch
We is cost before the weapons. It is discovered door by small key. We go inward.
We pass into the room to the left. We select from the floor near the different
spare parts scrap. We approach the shelf with the weapon. Is discovered lock by
rusty key. We obtain 5 pistols. We pass to the boxes. We reveal one of them by
scrap. We obtain stores for the pistols. We leave from the weapons.
Reality
We pass in the chamber of # 1. We lose the record: the chamber of # 5,
8.11.2007, day, part of 4. Will proceed immediately two recollections. We look.
We leave from the chamber. We encounter in the corridor with the doctor. We
leave to the river station. On the moorage they will there chain us into the
handcuffs. In this position we move into bar Nighthawk. There inspector To
moretti will remove from us handcuffs. We associate with it and barmenom. We
leave from the bar. Then we return again in order in Rikera (men in the black)
to take weapon. We pass into the hotel. We talk Flinnom. David will threaten it
with weapon. We rise into our number. We lie down to sleep.
Chapter 5 - lost
Hotel
After awaking, David will ring Terri.
River station
We encounter with the inspector To moretti on the moorage. We must with it will
be be encountered at the same place into eight hour. We remove from the beam
rope and life buoy. In the inventory we unite together both these objects. Then
we throw rescue hook with the rope to the side of the lifeboat in order to pull
it to the moorage. We take weapon from the lifeboat. We leave to the hospital.
Hospital
We go inward. Doctor Young will be astonished, after seeing us. We pass in the
chamber of # 1. Jonathan (yes even all the remaining patients) lies without the
consciousness. From the floor we select flakonchik with the sedative means. We
go into the office of doctor. Not it will be inside no one. It is utilized
sedative means on the cabinet with the medicines in order to find antiserum.
Kolim by it all four patients. They will arrive into themselves. We go in the
chamber of # 1. We speak to Jonathan. We look recollection. Will arrive
communication from Kim it in the park to the right of hotel. We go to the
encounter.
City
Afterward encounter we go in the hotel. Flinn carried out all our trunks with
the things. We take them and we go into the bar. We request barmena to hold
things in itself. We step to the river station. Here we must meet To moretti,
but it does not exist. Bell on the telephone will not give result. It is
discovered the cover of the debris container, where we reveal the body of
inspector.
Hospital
We go inward. They will drive away us from there. Then we take into the hands
the weapon, which gave to us riker. David is prohibition nurse and doctor in the
office. By kolim both sedative means. We pass in the chamber of # 1. We
associate with Jonathan, we look recollection. Further David will let go all
patients.
River station
We get down on the steps to the lifeboat. Let us swim in to fort.
Fort
We select from the earth the stone, which lies on the earth to the right of boat.
Is utilized this stone on the large stone-, so as to obtain sharp stone. Is
utilized then sharp stone on the boat, in order to obtain the large piece of
rubber. We throw this piece to the fence and climb over.
In the mine we take scrap. We crawl to the wedged fan. We move to other side. Is
utilized scrap on the fan, in order to obtain pistol. We pass to the bifurcation.
We approach the door. We look at the keyboard. Code - goliath. We press on these
buttons on the keyboard. I.e. in order to introduce letter g, we harvest to
button GHI of 1 times, for letter o we harvest to button MNO 3 times and so
forth when door will be opened, David will not want to go inward with the empty
cartridge clip.
We penetrate the lattice opposite the door. We leave from the bunker. We go
along the path to the right of hangar. We go in the weapons (to the left of the
prison), where from the box we take store. We leave. We go to the observation
tower. We rise on the rope upward. From the floor we select knife. We return to
the door in the bunker.
We go in the room of observation. We look at the regiments with the cassettes.
We select LAN raum, 2 tag, 18-24 uur. We look the first record. We further
select cassette Korridor, 4 tag, 0-6 uur. We look the second record. By knife it
is discovered the lattice of ventilation. We scold ourselves into the computer
hall. From the boxes we take Scotch tape. We look at the computer. We obtain
hard disk. We return back to the room of observation. Is utilized Scotch tape on
the server. We look after decoupling of game. End.
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