Penumbra: Black Plague
walkthrough by p00pz
Revision: February 18, 2008
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Disclaimer:
All information contained herein is free and intended for educational purposes
only. Credit goes out to all who have contributed towards the creation of this
document.
Introduction:
Penumbra: BP is a horror survival adventure game with no emphasis on combat
whatsoever. The game runs in 3D with a working real world physics system. This
guide will get you through the game from point A to Z, I have not included the
locations of Notes or Artifacts nor am I planning to.
General FAQ:
-There are hostile NPCs in the game; they are easily avoidable by sneaking
around or running to load-point doors and entering a different section. Some
"boss" hostiles need to be defeated by using your surroundings.
-If the game is too dark and your head hurts from having to focus too hard,
increase the brightness on your monitor or the gamma level in the graphics
settings.
-Make sure you search each room thoroughly as there well hidden items in drawers
and racks.
-To enjoy the game at it's fullest; play with the lights off with headphones.
Walkthrough:
Starting cell:
Look around in the drawers, grab the goodies, mainly light stick and coin, put
the coin in the workbench's pressure crusher and turn the wheel. Now there's a
vent on the wall, use the flattened coin on the screws holding up the vent.
Vents:
Go through the first vent section and come out, put the coin in the soda
machine, grab the soda. (You can also get the soda can from the machine by
grabbing a rock and throwing it at the machine) Continue your vent exploring on
the other side of the collapsed potion. There's a tricky part here as part of
the vent will break if you walk on it, instant death. Grab a piece of wood from
the debris and lay it on the weak portion, continue to the Freezer. In the
Freezer, use the soda on the thermostat, which will disable the steam and open
up the rest of the vent passage, get back in the vents and continue through the
now open passage.
Foyer and storage rooms:
There are lasers protecting 2 sets of doors here and a dead body. Grab the 2
barrels on the right side and pile them, jump over the lasers. Clear the rubble
on the right hand side of room and go through the door, go straight ahead and
enter the first room, grab the stuff scattered around the room, make sure you
get the alcohol, get the tape and listen to it. go further down the hall, there
an fuse box, just behind you there's a small pile of rubble, grab a piece and
smash it against the box, it opens it up. Pull the wires, it shuts off the power
and opens the storage locker room. Go in the room, grab the syringe and crouch
behind the table, an infected will come, stay where you are and listen until the
infected does his rounds and leaves. Leg it back to the foyer.
You might need to turn off the lasers here, unless you want to pile some stuff
and jump over them. To turn off the lasers, fob the C4 box, a panel will come
up, you need to set all nodes to red symbol, click around and you'll eventually
get it. Combine the alcohol with the syringe to clean it then use the syringe on
the dead body. Then use the syringe on the door with the biometric scanner.
Presto you're in.
Mess Hall:
Turn right and go into the room, drag the heavy barrel in front of the open
fusebox and throw the switch, the sparks will light the barrel, the fire alarm
will go off and you can enter the locked door ahead. There is a welcome CD to
grab on one of the tables. Continue straight and go left, open the door and save
your game, use the CD on the computer, read the text files and run the door
un-locker file and unlock the door. Go through the drawers and grab the flash
light and batteries.
Go back into the mess hall and open the previously locked door on your left.
Move the box and go underground. Go straight until the drainage room, turn the
valve.
Dream Sequence:
Move the chest under the table; put the soup can on the shelf. Then put the dead
dog on the open hands, go through the warp-hole.
Puzzle room #1
Fob the arms on the walls so the ones you "activated" continue to flame, it's
easy to figure out the combo that will open the door.
Puzzle room #2
Move all the barrels to cover the same number of matching colored lights, flip
the switch.
Puzzle room #3
Go up the ladder, flip the switch, go back down the ladder and look up, flip
that switch, door opens.
Puzzle room #4
Jump on the moving platforms to make it to the other side, get in and shut the
door, pile up barrels to make it across the barriers. Leave the room.
Sewers:
Jump in the water and move the boxes to form a walkway, climb the ladder and go
to the other side, pile up some boxes to reach the sewer exit on the ceiling.
The Facility:
You end up in the sleeping quarter. Swap the fuse in the box ahead of you to be
able to boot the computer, use the computer. Head for Armory and grab the saw,
head to the Computer Room.
Computer Room:
Grab the manuals. Put the saw in the drawer next to the locked door near where
you came in. And infected will break out. Run like hell to the back of the room
and open the server room door, let the infected follow you inside, get out and
close the door. Look around the room where the infected was and grab all 3
circuit boards. Head back to the back of the room and start programming the
cards. Here is the list...
blue:
Antivirus
Firewall
Socket Protocol
Circuit Setup
Net Locator
green:
Admin Tools
File Streamer
CMD Interface
Circuit Setup
red:
Disk Info Setup
Hardware Locator
Circuit setup
Use the computer and unlock the infirmary door (the specific door code in your
"To Do" list). Now leg it to the Storage Room.
Storage Room:
Disable the lasers, stack boxes on the scale beneath the big metal crate, the
crate will crash down, stack items to be able to jump on top of the crate, go in
the room and grab the gas mask. Get out of the storage room and run to the
Machine Room.
Machine Room:
Put on the gas mask, follow the corridor, grab the metal bar from behind the
barrels, break open the metal door using the bar, keep following the corridor,
go in room and use the computer, run the valve control app to set one of the
valves to manual control and disable it. Go back and shut off the valve, you can
remove the mask now. Go back further into the machine room and open the shut
door with the biometric scanner, a worm will start breaking holes in the wall,
avoid it by hiding around the power transformer wait for the right moment as the
worm chews through the holes, hit the switch, it will get electrocuted and spit
out a hand: Grab it and leg it to the Infirmary!
Infirmary:
Grab the wrist strap from the couch on the left side, rummage the rooms, grab
the unknown chemical and mix it in the syringe, use the wrist strap and use the
syringe, use the hand scanner, the cryo chamber will open up, go in and flip the
switch on the left, a container will open up, rip out the head from it and
collect it. Now you are ready to go to the library, GO!
The Library & Outside:
Crouch and turn left, look on the book shelves on the left and you will notice a
book sticking out, use it and a secret room will open, grab the items and use
the switch. Go outside and look around the shacks; you will need to find these 3
items: lighter, spray can and cloth the snow bridge will collapse so use the
rocks on the ledge of the wall to make it back. Use the lighter on the barrel in
the shack to warm up otherwise you die from cold. Combine the lighter with the
spray can and use it on the bridge control lever. Continue to the other side,
move one of the barrels in front of the blocked door, use the cloth on the
barrel and use the lighter on the cloth, run to a safe distance. Go into the
opening to the second part of the facility.
Facility Part 2:
Head down straight, this has a few infected patrols, I prefer to just run past
them. Head to the Kennels.
Kennels:
Go right, grab the metal boxes and stack them in front of the 2 dug openings on
the walls, go into the control room on the left and fob the switch on the wall.
Go back near the entrance and continue to the left wing of the kennels, notice
the lights cycle, time your run and stay under the lit lights until you get to
the end of the room, grab the Key Card from the dead body and make your trip
back the same way. Leave the Kennels, there is a new patrol up the stairs, make
it past him and head for the Research Room.
Research Room:
Go into the first door ahead, an infected will chase you around the room, on the
right side corner of the room there's a switch and valve, spin the valve and
distract the infected until she's under the box and pull the lever, the box will
fall and kill it. Grab the key and use it on the locked room, use the computer
and unlock the chemical room airlock. Head to the chemical room.
Chemical Room:
Put on the gas mask, use a rock to break the rusty pipes, replace the pipes with
the good ones scattered around the room go into the airlock. Take a right,
there's an infected that just stands around here, go grab a barrel and toss it
to distract him so the infected moves a bit then you can hit the switch he's
standing next to. Run to the door that just got unlocked.
The next section is protected by green light security cameras, the idea is to
find a switch and use it to open the next set of locked doors. If you get caught
you need to go back and enable the switch again. It's easy to get past this
section; there are 2 sets of rooms like this. After the 2nd room, leg it past
the hallway and block the door by moving the big rack on the left in front of
it. Grab the empty container from the floor and insert it on the left corner of
the protected chemical container. Use the control levers to move the mechanical
arm to grab the chemical and move it to the furthest left corner, drop it in the
container and add it to your inventory. Use the lever on the right side of the
room to open the airlock on the left side, run out and negotiate yourself
through the steam releases, engage the valve and head straight out to the
Examination Room.
Examination Room:
Rummage this room for the required chemicals, there are five of them scattered
everywhere in racks, behind shelves, move the picture frame to gain access to
the vents. Once you have collected the chemicals, use them all in the mixer; use
the research chemical you got from the chemical room in the bottom left side.
Mix the chemicals in this order:
214653. Keep in mind the bottom mixer row buttons are reversed.
You need to leave this room now, go back in the vents a dead body will revive
and chase you around, you are safe in the vents, wait until the zombie goes into
the adjacent room to make your exit, sneak out and displace the metal box
blocking the door, you may need to make two trips for this as he might catch you
if you are not fast enough.
Trial room #1
Move the stone on the bottom of the wall to your left, grab the metal bar and
use it on the opening, in a moment the door will open go out.
Trial room #2
Follow the maze to the end wooden door, take a right, use the switch, the bell
will ring and the NPC will break it down, go through it.
Trial room #3
Go straight then left, grab the stone and bring it back to your starting point,
put it on the marker on the floor marked "I" go in the room that just opened,
use the switch, drag the stone into this room and put it on the marking on the
floor marked "O". Continue walking through the maze and go straight through the
fire trap. When you are revived, continue going through the doors, the trials
end.
Examination Room redux:
Use the computer to write the letter, when he cannot finish the letter, examine
(default key: right click) the objects on all four sides of the room, the walls
will start disappearing and the game will end.
GameSolves
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